vec3_t r_pright, r_pup, r_ppn;
cvar_t r_particles = {"r_particles", "1"};
-cvar_t r_dynamicparticles = {"r_dynamicparticles", "1"};
+cvar_t r_dynamicparticles = {"r_dynamicparticles", "0", TRUE};
void fractalnoise(char *noise, int size);
void fractalnoise_zeroedge(char *noise, int size);