]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
no more warping meshs of any kind
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 2ca6d0d4adc556c5677e036274ee3eee948c2114..3e9d9bf58945eed13182d45f2b1d768a4e3dca75 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -3,8 +3,7 @@
 
 void LoadSky_f(void);
 
-cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"};
-cvar_t r_skyflush = {0, "r_skyflush", "0"};
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
 
 static char skyworldname[1024];
 rtexture_t *solidskytexture;
@@ -15,7 +14,6 @@ static rtexturepool_t *skytexturepool;
 
 int skyrendernow;
 int skyrendermasked;
-int skyrenderglquake;
 
 static void r_sky_start(void)
 {
@@ -43,8 +41,7 @@ static void r_sky_newmap(void)
 void R_Sky_Init(void)
 {
        Cmd_AddCommand ("loadsky", &LoadSky_f);
-       Cvar_RegisterVariable (&r_skyquality);
-       Cvar_RegisterVariable (&r_skyflush);
+       Cvar_RegisterVariable (&r_sky);
        R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
 }
 
@@ -56,31 +53,16 @@ void R_SkyStartFrame(void)
        skyrendernow = false;
        skyrendersphere = false;
        skyrenderbox = false;
-       skyrenderglquake = false;
        skyrendermasked = false;
-       if (r_skyquality.integer >= 1 && !fogenabled)
+       if (r_sky.integer && !fogenabled)
        {
                if (skyavailable_box)
                        skyrenderbox = true;
                else if (skyavailable_quake)
-               {
-                       switch(r_skyquality.integer)
-                       {
-                       case 1:
-                               skyrenderglquake = true;
-                               break;
-                       default:
-                       case 2:
-                               skyrendersphere = true;
-                               break;
-                       }
-               }
-               if (skyrenderbox || skyrendersphere)
-               {
-                       // for depth-masked sky, render the sky on the first sky surface encountered
-                       skyrendernow = true;
-                       skyrendermasked = true;
-               }
+                       skyrendersphere = true;
+               // for depth-masked sky, render the sky on the first sky surface encountered
+               skyrendernow = true;
+               skyrendermasked = true;
        }
 }
 
@@ -185,6 +167,7 @@ static void R_SkyBox(void)
        m.transparent = false;
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
+       m.depthdisable = true; // don't modify or read zbuffer
        m.numtriangles = 2;
        m.numverts = 4;
        m.tex[0] = R_GetTexture(skyboxside[3]); // front
@@ -317,67 +300,60 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz)
        }
 }
 
-static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2)
+static void skyspherearrays(float *v, float *t, float *c, float *source, float s, float colorscale)
 {
-       float *v, *t, *t2, radius;
        int i;
-       v = vert;
-       t = tex;
-       t2 = tex2;
-       radius = r_farclip - 8;
-       for (i = 0;i < (skygridx1*skygridy1);i++)
+       for (i = 0;i < (skygridx1*skygridy1);i++, c += 4, t += 2, v += 4, source += 5)
        {
-               *t++ = source[0] + s;
-               *t++ = source[1] + s;
-               *t2++ = source[0] + s2;
-               *t2++ = source[1] + s2;
-               *v++ = source[2] + r_origin[0];
-               *v++ = source[3] + r_origin[1];
-               *v++ = source[4] + r_origin[2];
-               *v++ = 0;
-               source += 5;
+               c[0] = colorscale;
+               c[1] = colorscale;
+               c[2] = colorscale;
+               c[3] = 1;
+               t[0] = source[0] + s;
+               t[1] = source[1] + s;
+               v[0] = source[2] + r_origin[0];
+               v[1] = source[3] + r_origin[1];
+               v[2] = source[4] + r_origin[2];
        }
 }
 
 static void R_SkySphere(void)
 {
        float speedscale, speedscale2;
-       float vert[skygridx1*skygridy1*4], tex[skygridx1*skygridy1*2], tex2[skygridx1*skygridy1*2];
        static qboolean skysphereinitialized = false;
-       rmeshinfo_t m;
+       rmeshbufferinfo_t m;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
                skyspherecalc(skysphere, 16, 16, 16 / 3);
        }
+
+       speedscale = cl.time*8.0/128.0;
+       speedscale -= (int)speedscale;
+       speedscale2 = cl.time*16.0/128.0;
+       speedscale2 -= (int)speedscale2;
+
        memset(&m, 0, sizeof(m));
        m.transparent = false;
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
+       m.depthdisable = true; // don't modify or read zbuffer
        m.numtriangles = skygridx*skygridy*2;
        m.numverts = skygridx1*skygridy1;
-       m.index = skysphereindices;
-       m.vertex = vert;
-       m.vertexstep = sizeof(float[4]);
-       m.cr = 1;
-       m.cg = 1;
-       m.cb = 1;
-       m.ca = 1;
-       m.texcoords[0] = tex;
-       m.texcoordstep[0] = sizeof(float[2]);
-       speedscale = cl.time*8.0/128.0;
-       speedscale -= (int)speedscale;
-       speedscale2 = cl.time*16.0/128.0;
-       speedscale2 -= (int)speedscale2;
-       skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2);
        m.tex[0] = R_GetTexture(solidskytexture);
-       R_Mesh_Draw(&m);
-
+       if (R_Mesh_Draw_GetBuffer(&m))
+       {
+               memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3]));
+               skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale, m.colorscale);
+       }
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
        m.tex[0] = R_GetTexture(alphaskytexture);
-       m.texcoords[0] = tex2;
-       R_Mesh_Draw(&m);
+       if (R_Mesh_Draw_GetBuffer(&m))
+       {
+               memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3]));
+               skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale2, m.colorscale);
+       }
 }
 
 void R_Sky(void)
@@ -385,12 +361,24 @@ void R_Sky(void)
        if (skyrendermasked)
        {
                if (skyrendersphere)
+               {
+                       // this does not modify depth buffer
                        R_SkySphere();
+               }
                else if (skyrenderbox)
+               {
+                       // this does not modify depth buffer
                        R_SkyBox();
-
-               // clear the zbuffer that was used while rendering the sky
-               R_Mesh_ClearDepth();
+               }
+               /* this will be skyroom someday
+               else
+               {
+                       // this modifies the depth buffer so we have to clear it afterward
+                       //R_SkyRoom();
+                       // clear the depthbuffer that was used while rendering the skyroom
+                       //R_Mesh_ClearDepth();
+               }
+               */
        }
 }