]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
added R_ScrollTexCoord2f (copies while texture coordinates with an offset)
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 631da10e2e1307e4c4cc4928e2b2d4f4aca1f568..9a60d6d9532c59d456bb5f023d5631c70951f827 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -121,56 +121,67 @@ static void R_SkyBox(void)
        rmeshstate_t m;
 
 #define R_SkyBoxPolyVec(i,s,t,x,y,z) \
-       varray_vertex[i * 4 + 0] = (x) * 16.0f;\
-       varray_vertex[i * 4 + 1] = (y) * 16.0f;\
-       varray_vertex[i * 4 + 2] = (z) * 16.0f;\
-       varray_texcoord[0][i * 4 + 0] = (s);\
-       varray_texcoord[0][i * 4 + 1] = (t);
+       varray_vertex3f[i * 3 + 0] = (x) * 16.0f;\
+       varray_vertex3f[i * 3 + 1] = (y) * 16.0f;\
+       varray_vertex3f[i * 3 + 2] = (z) * 16.0f;\
+       varray_texcoord2f[0][i * 2 + 0] = (s);\
+       varray_texcoord2f[0][i * 2 + 1] = (t);
+
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
 
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
        m.depthdisable = true; // don't modify or read zbuffer
+
        m.tex[0] = R_GetTexture(skyboxside[3]); // front
        R_Mesh_State(&m);
-
-       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-       
+       R_Mesh_GetSpace(4);
        R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
        R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
        R_SkyBoxPolyVec(2, 0, 1,  1,  1, -1);
        R_SkyBoxPolyVec(3, 0, 0,  1,  1,  1);
        R_Mesh_Draw(4, 2, polygonelements);
+
        m.tex[0] = R_GetTexture(skyboxside[1]); // back
-       R_Mesh_State(&m);
+       R_Mesh_TextureState(&m);
+       R_Mesh_GetSpace(4);
        R_SkyBoxPolyVec(0, 1, 0, -1,  1,  1);
        R_SkyBoxPolyVec(1, 1, 1, -1,  1, -1);
        R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
        R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
        R_Mesh_Draw(4, 2, polygonelements);
+
        m.tex[0] = R_GetTexture(skyboxside[0]); // right
-       R_Mesh_State(&m);
+       R_Mesh_TextureState(&m);
+       R_Mesh_GetSpace(4);
        R_SkyBoxPolyVec(0, 1, 0,  1,  1,  1);
        R_SkyBoxPolyVec(1, 1, 1,  1,  1, -1);
        R_SkyBoxPolyVec(2, 0, 1, -1,  1, -1);
        R_SkyBoxPolyVec(3, 0, 0, -1,  1,  1);
        R_Mesh_Draw(4, 2, polygonelements);
+
        m.tex[0] = R_GetTexture(skyboxside[2]); // left
-       R_Mesh_State(&m);
+       R_Mesh_TextureState(&m);
+       R_Mesh_GetSpace(4);
        R_SkyBoxPolyVec(0, 1, 0, -1, -1,  1);
        R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
        R_SkyBoxPolyVec(2, 0, 1,  1, -1, -1);
        R_SkyBoxPolyVec(3, 0, 0,  1, -1,  1);
        R_Mesh_Draw(4, 2, polygonelements);
+
        m.tex[0] = R_GetTexture(skyboxside[4]); // up
-       R_Mesh_State(&m);
+       R_Mesh_TextureState(&m);
+       R_Mesh_GetSpace(4);
        R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
        R_SkyBoxPolyVec(1, 1, 1,  1,  1,  1);
        R_SkyBoxPolyVec(2, 0, 1, -1,  1,  1);
        R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
        R_Mesh_Draw(4, 2, polygonelements);
+
        m.tex[0] = R_GetTexture(skyboxside[5]); // down
-       R_Mesh_State(&m);
+       R_Mesh_TextureState(&m);
+       R_Mesh_GetSpace(4);
        R_SkyBoxPolyVec(0, 1, 0,  1,  1, -1);
        R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
        R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
@@ -186,20 +197,20 @@ static void R_SkyBox(void)
 #define skygridyrecip (1.0f / (skygridy))
 #define skysphere_numverts (skygridx1 * skygridy1)
 #define skysphere_numtriangles (skygridx * skygridy * 2)
-static float skysphere_vertex[skysphere_numverts * 4];
-static float skysphere_texcoord[skysphere_numverts * 4];
-static int skysphere_elements[skysphere_numtriangles * 3];
+static float skysphere_vertex3f[skysphere_numverts * 3];
+static float skysphere_texcoord2f[skysphere_numverts * 2];
+static int skysphere_element3i[skysphere_numtriangles * 3];
 
 static void skyspherecalc(void)
 {
        int i, j, *e;
-       float a, b, x, ax, ay, v[3], length, *vertex, *texcoord;
+       float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
        float dx, dy, dz;
        dx = 16;
        dy = 16;
        dz = 16 / 3;
-       vertex = skysphere_vertex;
-       texcoord = skysphere_texcoord;
+       vertex3f = skysphere_vertex3f;
+       texcoord2f = skysphere_texcoord2f;
        for (j = 0;j <= skygridy;j++)
        {
                a = j * skygridyrecip;
@@ -213,17 +224,14 @@ static void skyspherecalc(void)
                        v[1] = ay*x * dy;
                        v[2] = -sin((b + 0.5) * M_PI) * dz;
                        length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
-                       *texcoord++ = v[0] * length;
-                       *texcoord++ = v[1] * length;
-                       *texcoord++ = 0;
-                       *texcoord++ = 0;
-                       *vertex++ = v[0];
-                       *vertex++ = v[1];
-                       *vertex++ = v[2];
-                       *vertex++ = 1;
+                       *texcoord2f++ = v[0] * length;
+                       *texcoord2f++ = v[1] * length;
+                       *vertex3f++ = v[0];
+                       *vertex3f++ = v[1];
+                       *vertex3f++ = v[2];
                }
        }
-       e = skysphere_elements;
+       e = skysphere_element3i;
        for (j = 0;j < skygridy;j++)
        {
                for (i = 0;i < skygridx;i++)
@@ -243,9 +251,11 @@ static void skyspherecalc(void)
 static void R_SkySphere(void)
 {
        int i;
-       float speedscale, *t;
+       float speedscale, *out2f;
+       const float *in2f;
        static qboolean skysphereinitialized = false;
        rmeshstate_t m;
+       rcachearrayrequest_t request;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
@@ -257,38 +267,105 @@ static void R_SkySphere(void)
        // wrap the scroll just to be extra kind to float accuracy
        speedscale -= (int)speedscale;
 
-       R_Mesh_ResizeCheck(skysphere_numverts);
-
-       memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.depthdisable = true; // don't modify or read zbuffer
-       m.tex[0] = R_GetTexture(solidskytexture);
-       R_Mesh_State(&m);
-
-       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-
-       memcpy(varray_vertex, skysphere_vertex, skysphere_numverts * sizeof(float[4]));
-       memcpy(varray_texcoord[0], skysphere_texcoord, skysphere_numverts * sizeof(float[4]));
-       for (i = 0, t = varray_texcoord[0];i < skysphere_numverts;i++, t += 4)
+       if (r_colorscale == 1 && r_textureunits.integer >= 2)
        {
-               t[0] += speedscale;
-               t[1] += speedscale;
+               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+               // LordHavoc: note that color is not set here because it does not
+               // matter with GL_REPLACE
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+               m.depthdisable = true; // don't modify or read zbuffer
+               m.tex[0] = R_GetTexture(solidskytexture);
+               m.tex[1] = R_GetTexture(alphaskytexture);
+               m.texcombinergb[0] = GL_REPLACE;
+               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       R_ScrollTexCoord2f(varray_texcoord2f[1], skysphere_texcoord2f, skysphere_numverts, speedscale*2, speedscale*2);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       speedscale *= 2;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[1] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
-       R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_elements);
+       else
+       {
+               // two pass
+               GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+               m.depthdisable = true; // don't modify or read zbuffer
+               m.tex[0] = R_GetTexture(solidskytexture);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.tex[0] = R_GetTexture(alphaskytexture);
-       R_Mesh_State(&m);
+               // scroll the lower cloud layer twice as fast (just like quake did)
+               speedscale *= 2;
 
-       // scroll it again, this makes the lower cloud layer scroll twice as fast (just like quake did)
-       for (i = 0, t = varray_texcoord[0];i < skysphere_numverts;i++, t += 4)
-       {
-               t[0] += speedscale;
-               t[1] += speedscale;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               m.tex[0] = R_GetTexture(alphaskytexture);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
-       R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_elements);
 }
 
 void R_Sky(void)
@@ -314,6 +391,7 @@ void R_Sky(void)
                        // this modifies the depth buffer so we have to clear it afterward
                        //R_SkyRoom();
                        // clear the depthbuffer that was used while rendering the skyroom
+                       //R_Mesh_EndBatch();
                        //qglClear(GL_DEPTH_BUFFER_BIT);
                }
                */