struct efrag_s *efrag; // linked list of efrags
int frame;
float syncbase; // for client-side animations
-// byte *colormap;
int colormap;
int effects; // light, particals, etc
int skinnum; // for Alias models
// LordHavoc: generic image loader
byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight);
-int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight);
+int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, qboolean mipmap);
void R_Init (void);
void R_InitTextures (void);