]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
cleaned up nearly all of the externs in .c files (moved to appropriate .h files)
[xonotic/darkplaces.git] / render.h
index 88b8b245811ab9a9115b4e0d943682cdc2f8afbf..56114375b905dcd000c62b4145f9324e8b2d2167 100644 (file)
--- a/render.h
+++ b/render.h
@@ -20,75 +20,101 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 // refresh.h -- public interface to refresh functions
 
-#define        MAXCLIPPLANES   11
+// sky stuff
+extern char skyname[];
+extern void R_SetSkyBox(char* sky);
+extern void LoadSky_f(void);
+extern rtexture_t *solidskytexture;
+extern rtexture_t *alphaskytexture;
+extern float speedscale; // for top sky and bottom sky
+
+// far clip distance for scene
+extern cvar_t r_farclip;
+
+// fog stuff
+extern void FOG_clear(void);
+extern float fog_density, fog_red, fog_green, fog_blue;
+
+// SHOWLMP stuff (Nehahra)
+extern void SHOWLMP_decodehide(void);
+extern void SHOWLMP_decodeshow(void);
+extern void SHOWLMP_drawall(void);
+extern void SHOWLMP_clear(void);
+
+// render profiling stuff
+extern qboolean intimerefresh;
+extern cvar_t r_speeds2;
+extern char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81];
+
+// lighting stuff
+extern vec3_t lightspot;
+extern cvar_t r_ambient;
+
+// model rendering stuff
+extern float *aliasvert;
+extern float *aliasvertnorm;
+extern byte *aliasvertcolor;
+extern float modelalpha;
+
+// vis stuff
+extern cvar_t r_novis;
+
+// model transform stuff
+extern cvar_t gl_transform;
 
 #define        TOP_RANGE               16                      // soldier uniform colors
 #define        BOTTOM_RANGE    96
 
 //=============================================================================
 
-typedef struct efrag_s
-{
-       struct mleaf_s          *leaf;
-       struct efrag_s          *leafnext;
-       struct entity_s         *entity;
-       struct efrag_s          *entnext;
-} efrag_t;
-
-
 typedef struct entity_s
 {
-       qboolean                                forcelink;              // model changed
-
-       int                                             update_type;
-
-       entity_state_t                  baseline;               // to fill in defaults in updates
-       entity_state_t                  deltabaseline;  // LordHavoc: previous frame
-
-       double                                  msgtime;                // time of last update
-       vec3_t                                  msg_origins[2]; // last two updates (0 is newest)       
-       vec3_t                                  origin;
-       vec3_t                                  msg_angles[2];  // last two updates (0 is newest)
-       vec3_t                                  angles; 
-
-       // LordHavoc: added support for alpha transprency and other effects
-       float                                   alpha;                  // opacity (alpha) of the model
-       float                                   colormod[3];    // color tint for model
-       float                                   scale;                  // size the model is shown
-       int                                             draw_lastpose, draw_pose; // for interpolation
-       float                                   draw_lerpstart; // for interpolation
-       struct model_s                  *draw_lastmodel; // for interpolation
-       float                                   trail_leftover;
-       float                                   glowsize;               // how big the glow is
-       byte                                    glowcolor;              // color of glow and particle trail (paletted)
-       byte                                    glowtrail;              // leaves a trail of particles
-       byte                                    isviewmodel;    // attached to view
-
-       struct model_s                  *model;                 // NULL = no model
-       struct efrag_s                  *efrag;                 // linked list of efrags
-       int                                             frame;
-       float                                   syncbase;               // for client-side animations
-       int                                             colormap;
-       int                                             effects;                // light, particals, etc
-       int                                             skinnum;                // for Alias models
-       int                                             visframe;               // last frame this entity was
-                                                                                       //  found in an active leaf
-                                                                                       
-       int                                             dlightframe;    // dynamic lighting
-       int                                             dlightbits[8];
-       
-// FIXME: could turn these into a union
-       int                                             trivial_accept;
-       struct mnode_s                  *topnode;               // for bmodels, first world node
-                                                                                       //  that splits bmodel, or NULL if
-                                                                                       //  not split
+       entity_state_t                  state_baseline; // baseline for entity
+       entity_state_t                  state_previous; // previous state (interpolating from this)
+       entity_state_t                  state_current;  // current state (interpolating to this)
+
+       struct
+       {
+               vec3_t                                  origin;
+               vec3_t                                  angles; 
+
+               // LordHavoc: added support for alpha transprency and other effects
+               float                                   alpha;                  // opacity (alpha) of the model
+               float                                   colormod[3];    // color tint for model
+               float                                   scale;                  // size the model is shown
+               float                                   glowsize;               // how big the glow is
+               byte                                    glowcolor;              // color of glow and particle trail (paletted)
+               byte                                    flags;                  // render flags
+
+               struct model_s                  *model;                 // NULL = no model
+               int                                             frame;                  // current desired frame (usually identical to frame2, but frame2 is not always used)
+               int                                             colormap;
+               int                                             effects;                // light, particles, etc
+               int                                             skinnum;                // for Alias models
+
+               int                                             visframe;               // last frame this entity was found in an active leaf
+
+               struct model_s                  *lerp_model;    // lerp resets when model changes
+               double                                  lerp_starttime; // start of this transition
+               int                                             frame1;                 // frame that the model is interpolating from
+               int                                             frame2;                 // frame that the model is interpolating to
+               double                                  framelerp;              // interpolation factor, usually computed from lerp_starttime
+               double                                  frame1start;    // time frame1 began playing (for framegroup animations)
+               double                                  frame2start;    // time frame2 began playing (for framegroup animations)
+
+               int                                             dlightframe;    // dynamic lighting
+               int                                             dlightbits[8];
+               
+               float                                   trail_time;
+       }
+       render;
 } entity_t;
 
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
 typedef struct
 {
        vrect_t         vrect;                          // subwindow in video for refresh
                                                                        // FIXME: not need vrect next field here?
+       /*
        vrect_t         aliasvrect;                     // scaled Alias version
        int                     vrectright, vrectbottom;        // right & bottom screen coords
        int                     aliasvrectright, aliasvrectbottom;      // scaled Alias versions
@@ -104,15 +130,16 @@ typedef struct
        float           fvrectbottom;                   // bottommost edge, for Alias clamping
        float           horizontalFieldOfView;  // at Z = 1.0, this many X is visible 
                                                                                // 2.0 = 90 degrees
-       float           xOrigin;                        // should probably allways be 0.5
+       float           xOrigin;                        // should probably always be 0.5
        float           yOrigin;                        // between be around 0.3 to 0.5
+       */
 
        vec3_t          vieworg;
        vec3_t          viewangles;
        
        float           fov_x, fov_y;
 
-       int                     ambientlight;
+//     int                     ambientlight;
 } refdef_t;
 
 
@@ -123,31 +150,29 @@ typedef struct
 
 extern refdef_t        r_refdef;
 extern vec3_t  r_origin, vpn, vright, vup;
-
-extern struct texture_s        *r_notexture_mip;
+extern qboolean hlbsp;
 
 void R_Init (void);
-void R_InitTextures (void);
-void R_InitEfrags (void);
-void R_RenderView (void);              // must set r_refdef first
-void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
-                                                               // called whenever r_refdef or vid change
+void R_RenderView (void); // must set r_refdef first
+void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); // called whenever r_refdef or vid change
+
 // LordHavoc: changed this for sake of GLQuake
-void R_InitSky (byte *src, int bytesperpixel); // called at level load
-//void R_InitSky (struct texture_s *mt);       // called at level load
+void R_InitSky (byte *src, int bytesperpixel); // called at level load
 
-void R_AddEfrags (entity_t *ent);
-void R_RemoveEfrags (entity_t *ent);
+int R_VisibleCullBox (vec3_t mins, vec3_t maxs);
 
 void R_NewMap (void);
 
+#include "r_decals.h"
 
 void R_ParseParticleEffect (void);
 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
 void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
 void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent);
 void R_SparkShower (vec3_t org, vec3_t dir, int count);
-void R_BloodPuff (vec3_t org);
+void R_BloodPuff (vec3_t org, vec3_t vel, int count);
+void R_FlameCube (vec3_t mins, vec3_t maxs, int count);
+void R_Flames (vec3_t org, vec3_t vel, int count);
 
 void R_EntityParticles (entity_t *ent);
 void R_BlobExplosion (vec3_t org);
@@ -156,4 +181,12 @@ void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
 void R_LavaSplash (vec3_t org);
 void R_TeleportSplash (vec3_t org);
 
+void R_NewExplosion(vec3_t org);
+
 void R_PushDlights (void);
+void R_DrawWorld (void);
+//void R_RenderDlights (void);
+void R_DrawParticles (void);
+void R_MoveParticles (void);
+void R_DrawExplosions (void);
+void R_MoveExplosions (void);