]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
cleaned up nearly all of the externs in .c files (moved to appropriate .h files)
[xonotic/darkplaces.git] / render.h
index d67134d34e272611b047a33165436bb980b7591c..56114375b905dcd000c62b4145f9324e8b2d2167 100644 (file)
--- a/render.h
+++ b/render.h
@@ -20,44 +20,53 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 // refresh.h -- public interface to refresh functions
 
-#define        MAXCLIPPLANES   11
+// sky stuff
+extern char skyname[];
+extern void R_SetSkyBox(char* sky);
+extern void LoadSky_f(void);
+extern rtexture_t *solidskytexture;
+extern rtexture_t *alphaskytexture;
+extern float speedscale; // for top sky and bottom sky
+
+// far clip distance for scene
+extern cvar_t r_farclip;
+
+// fog stuff
+extern void FOG_clear(void);
+extern float fog_density, fog_red, fog_green, fog_blue;
+
+// SHOWLMP stuff (Nehahra)
+extern void SHOWLMP_decodehide(void);
+extern void SHOWLMP_decodeshow(void);
+extern void SHOWLMP_drawall(void);
+extern void SHOWLMP_clear(void);
+
+// render profiling stuff
+extern qboolean intimerefresh;
+extern cvar_t r_speeds2;
+extern char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81];
+
+// lighting stuff
+extern vec3_t lightspot;
+extern cvar_t r_ambient;
+
+// model rendering stuff
+extern float *aliasvert;
+extern float *aliasvertnorm;
+extern byte *aliasvertcolor;
+extern float modelalpha;
+
+// vis stuff
+extern cvar_t r_novis;
+
+// model transform stuff
+extern cvar_t gl_transform;
 
 #define        TOP_RANGE               16                      // soldier uniform colors
 #define        BOTTOM_RANGE    96
 
 //=============================================================================
 
-typedef struct efrag_s
-{
-       struct mleaf_s          *leaf;
-       struct efrag_s          *leafnext;
-       struct entity_s         *entity;
-       struct efrag_s          *entnext;
-} efrag_t;
-
-#define RENDER_STEP 1
-#define RENDER_GLOWTRAIL 2
-#define RENDER_VIEWMODEL 4
-
-// LordHavoc: made this more compact, and added some more fields
-typedef struct
-{
-       double  time; // time this state was updated
-       vec3_t  origin;
-       vec3_t  angles;
-       int             effects;
-       unsigned short modelindex;
-       unsigned short frame;
-       byte    colormap;
-       byte    skin;
-       byte    alpha;
-       byte    scale;
-       byte    glowsize;
-       byte    glowcolor;
-       byte    colormod;
-       byte    flags;
-} entity_state_t;
-
 typedef struct entity_s
 {
        entity_state_t                  state_baseline; // baseline for entity
@@ -79,7 +88,6 @@ typedef struct entity_s
 
                struct model_s                  *model;                 // NULL = no model
                int                                             frame;                  // current desired frame (usually identical to frame2, but frame2 is not always used)
-               struct efrag_s                  *efrag;                 // linked list of efrags
                int                                             colormap;
                int                                             effects;                // light, particles, etc
                int                                             skinnum;                // for Alias models
@@ -87,28 +95,21 @@ typedef struct entity_s
                int                                             visframe;               // last frame this entity was found in an active leaf
 
                struct model_s                  *lerp_model;    // lerp resets when model changes
-               float                                   lerp_starttime; // start of this transition
+               double                                  lerp_starttime; // start of this transition
                int                                             frame1;                 // frame that the model is interpolating from
                int                                             frame2;                 // frame that the model is interpolating to
                double                                  framelerp;              // interpolation factor, usually computed from lerp_starttime
                double                                  frame1start;    // time frame1 began playing (for framegroup animations)
                double                                  frame2start;    // time frame2 began playing (for framegroup animations)
-//             float                                   syncbase;               // for client-side animations
 
                int                                             dlightframe;    // dynamic lighting
                int                                             dlightbits[8];
                
                float                                   trail_time;
-       // FIXME: could turn these into a union
-//             int                                             trivial_accept;
-               struct mnode_s                  *topnode;               // for bmodels, first world node
-                                                                                               //  that splits bmodel, or NULL if
-                                                                                               //  not split
        }
        render;
 } entity_t;
 
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
 typedef struct
 {
        vrect_t         vrect;                          // subwindow in video for refresh
@@ -149,21 +150,16 @@ typedef struct
 
 extern refdef_t        r_refdef;
 extern vec3_t  r_origin, vpn, vright, vup;
-
-extern struct texture_s        *r_notexture_mip;
+extern qboolean hlbsp;
 
 void R_Init (void);
-void R_InitTextures (void);
-void R_InitEfrags (void);
-void R_RenderView (void);              // must set r_refdef first
-void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
-                                                               // called whenever r_refdef or vid change
+void R_RenderView (void); // must set r_refdef first
+void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); // called whenever r_refdef or vid change
+
 // LordHavoc: changed this for sake of GLQuake
-void R_InitSky (byte *src, int bytesperpixel); // called at level load
-//void R_InitSky (struct texture_s *mt);       // called at level load
+void R_InitSky (byte *src, int bytesperpixel); // called at level load
 
-void R_AddEfrags (entity_t *ent);
-void R_RemoveEfrags (entity_t *ent);
+int R_VisibleCullBox (vec3_t mins, vec3_t maxs);
 
 void R_NewMap (void);