cleaned up a lot of particle rendering properties (mainly related to rain code),...
[xonotic/darkplaces.git] / render.h
index 0053ca0b280eb52efdf545cc2af983e57a22fae6..6c5d6f22e533b1d29f453113a5fc7b98428054cf 100644 (file)
--- a/render.h
+++ b/render.h
@@ -217,3 +217,7 @@ particletexture_t;
 #define MAX_PARTICLETEXTURES 64
 // [0] is normal, [1] is fog, they may be the same
 extern particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
+
+void R_TimeReport(char *name);
+void R_TimeReport_Start(void);
+void R_TimeReport_End(void);