extern cvar_t r_waterscroll;
extern cvar_t r_watershader;
+extern cvar_t developer_texturelogging;
+
// useful functions for rendering
void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b);
void R_FillColors(float *out, int verts, float r, float g, float b, float a);
extern rtexture_t *r_texture_white;
extern rtexture_t *r_texture_black;
extern rtexture_t *r_texture_notexture;
+extern rtexture_t *r_texture_whitecube;
+extern rtexture_t *r_texture_normalizationcube;
void R_TimeReport(char *name);
void R_TimeReport_Start(void);