qboolean loadgame; // handle connections specially
double time;
+
+ double frametime;
int lastcheck; // used by PF_checkclient
double lastchecktime;
void SV_Init (void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
- float attenuation);
+void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
void SV_DropClient (qboolean crash);