float ping_times[NUM_PING_TIMES];
int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
+ float ping; // LordHavoc: can be used for prediction or whatever...
+ float latency; // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];