]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structure (at the beginning), updated...
[xonotic/darkplaces.git] / snd_dma.c
index 4f760acc917c4083434abc34b49b37f96e1155e8..862287355bcf30a71292bb2ee99164277b333f53 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -66,19 +66,20 @@ sfx_t               *ambient_sfx[NUM_AMBIENTS];
 
 int sound_started=0;
 
-cvar_t bgmvolume = {"bgmvolume", "1", true};
-cvar_t volume = {"volume", "0.7", true};
-
-cvar_t nosound = {"nosound", "0"};
-cvar_t precache = {"precache", "1"};
-//cvar_t loadas8bit = {"loadas8bit", "0"};
-cvar_t bgmbuffer = {"bgmbuffer", "4096"};
-cvar_t ambient_level = {"ambient_level", "0.3"};
-cvar_t ambient_fade = {"ambient_fade", "100"};
-cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
-cvar_t snd_show = {"snd_show", "0"};
-cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true};
-cvar_t snd_swapstereo = {"snd_swapstereo", "0", true};
+// FIXME: make bgmvolume/volume always be registered for sake of config saving, and add check for whether sound is enabled to menu
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+
+cvar_t nosound = {0, "nosound", "0"};
+cvar_t precache = {0, "precache", "1"};
+//cvar_t loadas8bit = {0, "loadas8bit", "0"};
+cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
+cvar_t ambient_level = {0, "ambient_level", "0.3"};
+cvar_t ambient_fade = {0, "ambient_fade", "100"};
+cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
+cvar_t snd_show = {0, "snd_show", "0"};
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
+cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
 
 
 // ====================================================================
@@ -680,26 +681,23 @@ void S_UpdateAmbientSounds (void)
        int                     ambient_channel;
        channel_t       *chan;
 
-       if (!snd_ambient)
-               return;
+       // LordHavoc: kill ambient sounds until proven otherwise
+       for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
+               channels[ambient_channel].sfx = NULL;
 
-// calc ambient sound levels
-       if (!cl.worldmodel)
+       if (!snd_ambient || !cl.worldmodel || ambient_level.value <= 0)
                return;
 
        l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
-       if (!l || !ambient_level.value)
-       {
-               for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
-                       channels[ambient_channel].sfx = NULL;
+       if (!l)
                return;
-       }
 
+// calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
        {
                chan = &channels[ambient_channel];      
                chan->sfx = ambient_sfx[ambient_channel];
-       
+
                vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
                if (vol < 8)
                        vol = 0;