]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / snd_dma.c
index 862287355bcf30a71292bb2ee99164277b333f53..aa51cbfd9c69c745f5ad9bff174620f837dcc471 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -64,7 +64,7 @@ int                   num_sfx;
 
 sfx_t          *ambient_sfx[NUM_AMBIENTS];
 
-int sound_started=0;
+int sound_started = 0;
 
 // FIXME: make bgmvolume/volume always be registered for sake of config saving, and add check for whether sound is enabled to menu
 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
@@ -147,9 +147,7 @@ void S_Startup (void)
 
                if (!rc)
                {
-#ifndef        _WIN32
                        Con_Printf("S_Startup: SNDDMA_Init failed.\n");
-#endif
                        sound_started = 0;
                        return;
                }
@@ -161,6 +159,8 @@ void S_Startup (void)
 
 void S_Play2(void);
 
+mempool_t *snd_mempool;
+
 /*
 ================
 S_Init
@@ -168,12 +168,13 @@ S_Init
 */
 void S_Init (void)
 {
-
        Con_Printf("\nSound Initialization\n");
 
        if (COM_CheckParm("-nosound"))
                return;
 
+       snd_mempool = Mem_AllocPool("sound");
+
        if (COM_CheckParm("-simsound"))
                fakedma = true;
 
@@ -209,18 +210,18 @@ void S_Init (void)
 
        snd_initialized = true;
 
+       known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
+       num_sfx = 0;
+
        S_Startup ();
 
        SND_InitScaletable ();
 
-       known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
-       num_sfx = 0;
-
 // create a piece of DMA memory
 
        if (fakedma)
        {
-               shm = (void *) Hunk_AllocName(sizeof(*shm), "shm");
+               shm = (void *) Mem_Alloc(snd_mempool, sizeof(*shm));
                shm->splitbuffer = 0;
                shm->samplebits = 16;
                shm->speed = 22050;
@@ -230,7 +231,7 @@ void S_Init (void)
                shm->soundalive = true;
                shm->gamealive = true;
                shm->submission_chunk = 1;
-               shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
+               shm->buffer = Mem_Alloc(snd_mempool, shm->channels * shm->samples * (shm->samplebits / 8));
        }
 
        if (!sound_started)
@@ -256,7 +257,6 @@ void S_Init (void)
 
 void S_Shutdown(void)
 {
-
        if (!sound_started)
                return;
 
@@ -267,9 +267,7 @@ void S_Shutdown(void)
        sound_started = 0;
 
        if (!fakedma)
-       {
                SNDDMA_Shutdown();
-       }
 }
 
 
@@ -327,7 +325,6 @@ void S_TouchSound (char *name)
                return;
 
        sfx = S_FindName (name);
-       Cache_Check (&sfx->cache);
 }
 
 /*
@@ -340,15 +337,15 @@ sfx_t *S_PrecacheSound (char *name)
 {
        sfx_t   *sfx;
 
-       if (!sound_started || nosound.value)
+       if (!sound_started || nosound.integer)
                return NULL;
 
        sfx = S_FindName (name);
-       
+
 // cache it in
-       if (precache.value)
+       if (precache.integer)
                S_LoadSound (sfx);
-       
+
        return sfx;
 }
 
@@ -396,8 +393,8 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
        if (channels[first_to_die].sfx)
                channels[first_to_die].sfx = NULL;
 
-    return &channels[first_to_die];    
-}       
+    return &channels[first_to_die];
+}
 
 /*
 =================
@@ -425,9 +422,9 @@ void SND_Spatialize(channel_t *ch)
 
        snd = ch->sfx;
        VectorSubtract(ch->origin, listener_origin, source_vec);
-       
+
        dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
-       
+
        dot = DotProduct(listener_right, source_vec);
 
        if (shm->channels == 1)
@@ -451,7 +448,7 @@ void SND_Spatialize(channel_t *ch)
        ch->leftvol = (int) (ch->master_vol * scale);
        if (ch->leftvol < 0)
                ch->leftvol = 0;
-}           
+}
 
 
 // =======================================================================
@@ -472,7 +469,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        if (!sfx)
                return;
 
-       if (nosound.value)
+       if (nosound.integer)
                return;
 
        vol = fvol*255;
@@ -481,7 +478,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        target_chan = SND_PickChannel(entnum, entchannel);
        if (!target_chan)
                return;
-               
+
 // spatialize
        memset (target_chan, 0, sizeof(*target_chan));
        VectorCopy(origin, target_chan->origin);
@@ -504,7 +501,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
 
        target_chan->sfx = sfx;
        target_chan->pos = 0.0;
-    target_chan->end = paintedtime + sc->length;       
+    target_chan->end = paintedtime + sc->length;
 
 // if an identical sound has also been started this frame, offset the pos
 // a bit to keep it from just making the first one louder
@@ -525,7 +522,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
                        target_chan->end -= skip;
                        break;
                }
-               
+
        }
 }
 
@@ -572,7 +569,7 @@ void S_StopAllSoundsC (void)
 void S_ClearBuffer (void)
 {
        int             clear;
-               
+
 #ifdef _WIN32
        if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
 #else
@@ -615,7 +612,7 @@ void S_ClearBuffer (void)
                memset(pData, clear, shm->samples * shm->samplebits/8);
 
                pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
-       
+
        }
        else
 #endif
@@ -656,13 +653,13 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
                Con_Printf ("Sound %s not looped\n", sfx->name);
                return;
        }
-       
+
        ss->sfx = sfx;
        VectorCopy (origin, ss->origin);
        ss->master_vol = vol;
        ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
-    ss->end = paintedtime + sc->length;        
-       
+    ss->end = paintedtime + sc->length;
+
        SND_Spatialize (ss);
 }
 
@@ -695,7 +692,7 @@ void S_UpdateAmbientSounds (void)
 // calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
        {
-               chan = &channels[ambient_channel];      
+               chan = &channels[ambient_channel];
                chan->sfx = ambient_sfx[ambient_channel];
 
                vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
@@ -715,7 +712,7 @@ void S_UpdateAmbientSounds (void)
                        if (chan->master_vol < vol)
                                chan->master_vol = vol;
                }
-               
+
                chan->leftvol = chan->rightvol = chan->master_vol;
        }
 }
@@ -742,13 +739,13 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
        VectorCopy(forward, listener_forward);
        VectorCopy(right, listener_right);
        VectorCopy(up, listener_up);
-       
+
 // update general area ambient sound sources
        S_UpdateAmbientSounds ();
 
        combine = NULL;
 
-// update spatialization for static and dynamic sounds 
+// update spatialization for static and dynamic sounds
        ch = channels+NUM_AMBIENTS;
        for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
        {
@@ -760,7 +757,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
 
        // try to combine static sounds with a previous channel of the same
        // sound effect so we don't mix five torches every frame
-       
+
                if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
                {
                // see if it can just use the last one
@@ -776,7 +773,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                        for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
                                if (combine->sfx == ch->sfx)
                                        break;
-                                       
+
                        if (j == total_channels)
                        {
                                combine = NULL;
@@ -792,14 +789,14 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                                continue;
                        }
                }
-               
-               
+
+
        }
 
 //
 // debugging output
 //
-       if (snd_show.value)
+       if (snd_show.integer)
        {
                total = 0;
                ch = channels;
@@ -809,7 +806,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                                //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
                                total++;
                        }
-               
+
                Con_Printf ("----(%i)----\n", total);
        }
 
@@ -823,7 +820,7 @@ void GetSoundtime(void)
        static  int             buffers;
        static  int             oldsamplepos;
        int             fullsamples;
-       
+
        fullsamples = shm->samples / shm->channels;
 
 // it is possible to miscount buffers if it has wrapped twice between
@@ -837,7 +834,7 @@ void GetSoundtime(void)
        if (samplepos < oldsamplepos)
        {
                buffers++;                                      // buffer wrapped
-               
+
                if (paintedtime > 0x40000000)
                {       // time to chop things off to avoid 32 bit limits
                        buffers = 0;
@@ -860,7 +857,7 @@ void S_ExtraUpdate (void)
        IN_Accumulate ();
 #endif
 
-       if (snd_noextraupdate.value)
+       if (snd_noextraupdate.integer)
                return;         // don't pollute timings
        S_Update_();
 }
@@ -869,7 +866,7 @@ void S_Update_(void)
 {
        unsigned        endtime;
        int                             samps;
-       
+
        if (!sound_started || (snd_blocked > 0))
                return;
 
@@ -898,10 +895,10 @@ void S_Update_(void)
                {
                        if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
                                Con_Printf ("Couldn't get sound buffer status\n");
-                       
+
                        if (dwStatus & DSBSTATUS_BUFFERLOST)
                                pDSBuf->lpVtbl->Restore (pDSBuf);
-                       
+
                        if (!(dwStatus & DSBSTATUS_PLAYING))
                                pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
                }
@@ -927,7 +924,7 @@ void S_Play(void)
        int     i;
        char name[256];
        sfx_t   *sfx;
-       
+
        i = 1;
        while (i<Cmd_Argc())
        {
@@ -950,7 +947,7 @@ void S_Play2(void)
        int     i;
        char name[256];
        sfx_t   *sfx;
-       
+
        i = 1;
        while (i<Cmd_Argc())
        {
@@ -974,7 +971,7 @@ void S_PlayVol(void)
        float vol;
        char name[256];
        sfx_t   *sfx;
-       
+
        i = 1;
        while (i<Cmd_Argc())
        {
@@ -1002,7 +999,7 @@ void S_SoundList(void)
        total = 0;
        for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
        {
-               sc = Cache_Check (&sfx->cache);
+               sc = sfx->sfxcache;
                if (!sc)
                        continue;
                size = sc->length*sc->width*(sc->stereo+1);
@@ -1021,15 +1018,15 @@ void S_LocalSound (char *sound)
 {
        sfx_t   *sfx;
 
-       if (nosound.value)
+       if (nosound.integer)
                return;
        if (!sound_started)
                return;
-               
+
        sfx = S_PrecacheSound (sound);
        if (!sfx)
        {
-               Con_Printf ("S_LocalSound: can't cache %s\n", sound);
+               Con_Printf ("S_LocalSound: can't precache %s\n", sound);
                return;
        }
        S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);