int ambient_channel;
channel_t *chan;
- if (!snd_ambient)
- return;
+ // LordHavoc: kill ambient sounds until proven otherwise
+ for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
+ channels[ambient_channel].sfx = NULL;
-// calc ambient sound levels
- if (!cl.worldmodel)
+ if (!snd_ambient || !cl.worldmodel || ambient_level.value <= 0)
return;
l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
- if (!l || !ambient_level.value)
- {
- for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
- channels[ambient_channel].sfx = NULL;
+ if (!l)
return;
- }
+// calc ambient sound levels
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
chan = &channels[ambient_channel];
chan->sfx = ambient_sfx[ambient_channel];
-
+
vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
if (vol < 8)
vol = 0;