extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
+cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
+cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
+cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
+cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
+cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
+cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
+cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
+cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
+cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
+cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
+cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
+cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
+cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
+cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
+cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
+cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
+cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
+cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
+cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
+cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
+cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
+cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
+cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
+cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
+cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
+cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
+cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
+cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
+cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
+cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
+cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
+cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
// Local cvars
static cvar_t nosound = {0, "nosound", "0", "disables sound"};
qboolean fixed_speed, fixed_width, fixed_channels;
snd_format_t chosen_fmt;
static snd_format_t prev_render_format = {0, 0, 0};
- const char* env;
+ char* env;
+#if _MSC_VER >= 1400
+ size_t envlen;
+#endif
int i;
if (!snd_initialized.integer)
chosen_fmt.channels = snd_channels.integer;
// Check the environment variables to see if the player wants a particular sound format
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
+#else
env = getenv("QUAKE_SOUND_CHANNELS");
+#endif
if (env != NULL)
{
chosen_fmt.channels = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_channels = true;
}
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
+#else
env = getenv("QUAKE_SOUND_SPEED");
+#endif
if (env != NULL)
{
chosen_fmt.speed = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_speed = true;
}
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
+#else
env = getenv("QUAKE_SOUND_SAMPLEBITS");
+#endif
if (env != NULL)
{
chosen_fmt.width = atoi (env) / 8;
+#if _MSC_VER >= 1400
+ free(env);
+#endif
fixed_width = true;
}
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_entchannel0volume);
+ Cvar_RegisterVariable(&snd_entchannel1volume);
+ Cvar_RegisterVariable(&snd_entchannel2volume);
+ Cvar_RegisterVariable(&snd_entchannel3volume);
+ Cvar_RegisterVariable(&snd_entchannel4volume);
+ Cvar_RegisterVariable(&snd_entchannel5volume);
+ Cvar_RegisterVariable(&snd_entchannel6volume);
+ Cvar_RegisterVariable(&snd_entchannel7volume);
+ Cvar_RegisterVariable(&snd_worldchannel0volume);
+ Cvar_RegisterVariable(&snd_worldchannel1volume);
+ Cvar_RegisterVariable(&snd_worldchannel2volume);
+ Cvar_RegisterVariable(&snd_worldchannel3volume);
+ Cvar_RegisterVariable(&snd_worldchannel4volume);
+ Cvar_RegisterVariable(&snd_worldchannel5volume);
+ Cvar_RegisterVariable(&snd_worldchannel6volume);
+ Cvar_RegisterVariable(&snd_worldchannel7volume);
+ Cvar_RegisterVariable(&snd_playerchannel0volume);
+ Cvar_RegisterVariable(&snd_playerchannel1volume);
+ Cvar_RegisterVariable(&snd_playerchannel2volume);
+ Cvar_RegisterVariable(&snd_playerchannel3volume);
+ Cvar_RegisterVariable(&snd_playerchannel4volume);
+ Cvar_RegisterVariable(&snd_playerchannel5volume);
+ Cvar_RegisterVariable(&snd_playerchannel6volume);
+ Cvar_RegisterVariable(&snd_playerchannel7volume);
+ Cvar_RegisterVariable(&snd_csqcchannel0volume);
+ Cvar_RegisterVariable(&snd_csqcchannel1volume);
+ Cvar_RegisterVariable(&snd_csqcchannel2volume);
+ Cvar_RegisterVariable(&snd_csqcchannel3volume);
+ Cvar_RegisterVariable(&snd_csqcchannel4volume);
+ Cvar_RegisterVariable(&snd_csqcchannel5volume);
+ Cvar_RegisterVariable(&snd_csqcchannel6volume);
+ Cvar_RegisterVariable(&snd_csqcchannel7volume);
Cvar_RegisterVariable(&snd_speed);
Cvar_RegisterVariable(&snd_width);
}
mastervol = ch->master_vol;
+
// Adjust volume of static sounds
if (isstatic)
mastervol *= snd_staticvolume.value;
+ else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
+ {
+ if(ch->entnum >= 32768)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_csqcchannel0volume.value; break;
+ case 1: mastervol *= snd_csqcchannel1volume.value; break;
+ case 2: mastervol *= snd_csqcchannel2volume.value; break;
+ case 3: mastervol *= snd_csqcchannel3volume.value; break;
+ case 4: mastervol *= snd_csqcchannel4volume.value; break;
+ case 5: mastervol *= snd_csqcchannel5volume.value; break;
+ case 6: mastervol *= snd_csqcchannel6volume.value; break;
+ case 7: mastervol *= snd_csqcchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum == 0)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_worldchannel0volume.value; break;
+ case 1: mastervol *= snd_worldchannel1volume.value; break;
+ case 2: mastervol *= snd_worldchannel2volume.value; break;
+ case 3: mastervol *= snd_worldchannel3volume.value; break;
+ case 4: mastervol *= snd_worldchannel4volume.value; break;
+ case 5: mastervol *= snd_worldchannel5volume.value; break;
+ case 6: mastervol *= snd_worldchannel6volume.value; break;
+ case 7: mastervol *= snd_worldchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_playerchannel0volume.value; break;
+ case 1: mastervol *= snd_playerchannel1volume.value; break;
+ case 2: mastervol *= snd_playerchannel2volume.value; break;
+ case 3: mastervol *= snd_playerchannel3volume.value; break;
+ case 4: mastervol *= snd_playerchannel4volume.value; break;
+ case 5: mastervol *= snd_playerchannel5volume.value; break;
+ case 6: mastervol *= snd_playerchannel6volume.value; break;
+ case 7: mastervol *= snd_playerchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_entchannel0volume.value; break;
+ case 1: mastervol *= snd_entchannel1volume.value; break;
+ case 2: mastervol *= snd_entchannel2volume.value; break;
+ case 3: mastervol *= snd_entchannel3volume.value; break;
+ case 4: mastervol *= snd_entchannel4volume.value; break;
+ case 5: mastervol *= snd_entchannel5volume.value; break;
+ case 6: mastervol *= snd_entchannel6volume.value; break;
+ case 7: mastervol *= snd_entchannel7volume.value; break;
+ default: break;
+ }
+ }
+ }
// anything coming from the view entity will always be full volume
// LordHavoc: make sounds with ATTN_NONE have no spatialization