#include "quakedef.h"
+// select which protocol to host, by name
+// this is named the same as PROTOCOL_DARKPLACES5 for example, minus the PROTOCOL_ prefix
+cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES5"};
+cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
+cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
+
static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
+cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
+cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
+cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
+cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
+cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
+
server_t sv;
server_static_t svs;
extern void SV_Phys_Init (void);
extern void SV_World_Init (void);
+static void SV_SaveEntFile_f(void);
/*
===============
{
int i;
+ Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
Cvar_RegisterVariable (&sv_maxvelocity);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_friction);
Cvar_RegisterVariable (&sv_cullentities_trace);
Cvar_RegisterVariable (&sv_cullentities_stats);
Cvar_RegisterVariable (&sv_entpatch);
+ Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
+ Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
+ Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
+ Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
+ Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
+ Cvar_RegisterVariable (&sv_protocolname);
+ Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
+ Cvar_RegisterVariable (&sv_maxrate);
SV_Phys_Init();
SV_World_Init();
for (i = 0;i < MAX_MODELS;i++)
sprintf (localmodels[i], "*%i", i);
- sv_edicts_mempool = Mem_AllocPool("server edicts");
+ sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL);
+}
+
+static void SV_SaveEntFile_f(void)
+{
+ char basename[MAX_QPATH];
+ if (!sv.active || !sv.worldmodel)
+ {
+ Con_Print("Not running a server\n");
+ return;
+ }
+ FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
+ FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
}
/*
if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
return;
MSG_WriteByte (&sv.datagram, svc_particle);
- MSG_WriteDPCoord (&sv.datagram, org[0]);
- MSG_WriteDPCoord (&sv.datagram, org[1]);
- MSG_WriteDPCoord (&sv.datagram, org[2]);
+ MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
+ MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
+ MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
return;
MSG_WriteByte (&sv.datagram, svc_effect2);
- MSG_WriteDPCoord (&sv.datagram, org[0]);
- MSG_WriteDPCoord (&sv.datagram, org[1]);
- MSG_WriteDPCoord (&sv.datagram, org[2]);
+ MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
+ MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
+ MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
MSG_WriteShort (&sv.datagram, modelindex);
MSG_WriteShort (&sv.datagram, startframe);
MSG_WriteByte (&sv.datagram, framecount);
if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
return;
MSG_WriteByte (&sv.datagram, svc_effect);
- MSG_WriteDPCoord (&sv.datagram, org[0]);
- MSG_WriteDPCoord (&sv.datagram, org[1]);
- MSG_WriteDPCoord (&sv.datagram, org[2]);
+ MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
+ MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
+ MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
MSG_WriteByte (&sv.datagram, modelindex);
MSG_WriteByte (&sv.datagram, startframe);
MSG_WriteByte (&sv.datagram, framecount);
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
- Con_Printf ("SV_StartSound: %s not precached\n", sample);
+ Con_Printf("SV_StartSound: %s not precached\n", sample);
return;
}
else
MSG_WriteByte (&sv.datagram, sound_num);
for (i = 0;i < 3;i++)
- MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]));
+ MSG_WriteCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]), sv.protocol);
}
/*
// edicts get reallocated on level changes, so we need to update it here
client->edict = EDICT_NUM(client->number + 1);
+
// LordHavoc: clear entityframe tracking
- client->entityframenumber = 0;
+
+ if (client->entitydatabase)
+ EntityFrame_FreeDatabase(client->entitydatabase);
if (client->entitydatabase4)
EntityFrame4_FreeDatabase(client->entitydatabase4);
- client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
+ if (client->entitydatabase5)
+ EntityFrame5_FreeDatabase(client->entitydatabase5);
+
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
+ client->entitydatabase = EntityFrame_AllocDatabase(sv_clients_mempool);
+ if (sv.protocol == PROTOCOL_DARKPLACES4)
+ client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
+ if (sv.protocol == PROTOCOL_DARKPLACES5)
+ client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_clients_mempool);
MSG_WriteByte (&client->message, svc_print);
snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, PROTOCOL_DARKPLACES4);
+ MSG_WriteLong (&client->message, sv.protocol);
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
=============
*/
-#ifdef QUAKEENTITIES
-void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
+/*
+void SV_WriteEntitiesToClient_QUAKE (client_t *client, edict_t *clent, sizebuf_t *msg)
{
int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
int culled_pvs, culled_trace, visibleentities, totalentities;
if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
{
- Con_Printf ("packet overflow\n");
+ Con_Print("packet overflow\n");
// mark the rest of the entities so they can't be delta compressed against this frame
for (;e < sv.num_edicts;e++)
{
if (bits & U_COLORMAP) MSG_WriteByte(msg, ent->v->colormap);
if (bits & U_SKIN) MSG_WriteByte(msg, ent->v->skin);
if (bits & U_EFFECTS) MSG_WriteByte(msg, ent->v->effects);
- if (bits & U_ORIGIN1) MSG_WriteDPCoord(msg, origin[0]);
- if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
- if (bits & U_ORIGIN2) MSG_WriteDPCoord(msg, origin[1]);
- if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
- if (bits & U_ORIGIN3) MSG_WriteDPCoord(msg, origin[2]);
- if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
+ if (bits & U_ORIGIN1) MSG_WriteCoord13i(msg, origin[0]);
+ if (bits & U_ANGLE1) MSG_WriteAngle8i(msg, angles[0]);
+ if (bits & U_ORIGIN2) MSG_WriteCoord13i(msg, origin[1]);
+ if (bits & U_ANGLE2) MSG_WriteAngle8i(msg, angles[1]);
+ if (bits & U_ORIGIN3) MSG_WriteCoord13i(msg, origin[2]);
+ if (bits & U_ANGLE3) MSG_WriteAngle8i(msg, angles[2]);
// LordHavoc: new stuff
if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
if (sv_cullentities_stats.integer)
Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_trace, culled_pvs, culled_trace);
}
-#else
+*/
+
static int numsendentities;
static entity_state_t sendentities[MAX_EDICTS];
static entity_state_t *sendentitiesindex[MAX_EDICTS];
if (ent->e->free)
continue;
- ClearStateToDefault(&cs);
+ cs = defaultstate;
cs.active = true;
cs.number = e;
VectorCopy(ent->v->origin, cs.origin);
if (cs.viewmodelforclient)
cs.flags |= RENDER_VIEWMODEL; // show relative to the view
+ f = GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
+ cs.light[0] = (unsigned short)bound(0, f, 65535);
+ f = GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
+ cs.light[1] = (unsigned short)bound(0, f, 65535);
+ f = GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
+ cs.light[2] = (unsigned short)bound(0, f, 65535);
+ f = GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
+ cs.light[3] = (unsigned short)bound(0, f, 65535);
+ cs.lightstyle = (qbyte)GETEDICTFIELDVALUE(ent, eval_style)->_float;
+ cs.lightpflags = (qbyte)GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
+
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
+ if (cs.effects & 16)
+ {
+ cs.effects &= ~16;
+ cs.lightpflags |= PFLAGS_FULLDYNAMIC;
+ }
+ // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
+ if (cs.effects & 32)
+ {
+ cs.effects &= ~32;
+ cs.light[0] = 0.2;
+ cs.light[1] = 1;
+ cs.light[2] = 0.2;
+ cs.light[3] = 200;
+ cs.lightpflags |= PFLAGS_FULLDYNAMIC;
+ }
+ }
+
cs.specialvisibilityradius = 0;
+ if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
+ cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
if (cs.glowsize)
cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
if (cs.flags & RENDER_GLOWTRAIL)
void SV_MarkWriteEntityStateToClient(entity_state_t *s)
{
+ int isbmodel;
vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
model_t *model;
trace_t trace;
return;
}
// always send world submodels, they don't generate much traffic
- else if ((model = sv.models[s->modelindex]) == NULL || model->name[0] != '*')
+ // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
+ else if (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || sv.protocol == PROTOCOL_QUAKE)
{
Mod_CheckLoaded(model);
// entity has survived every check so far, check if visible
lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
- lightmaxs[0] = min(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
- lightmaxs[1] = min(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
- lightmaxs[2] = min(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
+ lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
+ lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
+ lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
sv_writeentitiestoclient_totalentities++;
// if not touching a visible leaf
if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
return;
}
// or not seen by random tracelines
- if (sv_cullentities_trace.integer)
+ if (sv_cullentities_trace.integer && !isbmodel)
{
// LordHavoc: test center first
testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
sententities[s->number] = sententitiesmark;
}
-void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+entity_state_t sendstates[MAX_EDICTS];
+
+/*
+// entityframe4 protocol
+void SV_WriteEntitiesToClient_EF4(client_t *client, edict_t *clent, sizebuf_t *msg)
{
int i;
vec3_t testorigin;
entity_state_t *s;
- entity_database4_t *d;
- int maxbytes, n, startnumber;
+ entityframe4_database_t *d;
+ int n, startnumber;
entity_state_t *e, inactiveentitystate;
sizebuf_t buf;
qbyte data[128];
+
+ // if there isn't enough space to accomplish anything, skip it
+ if (msg->cursize + 24 > msg->maxsize)
+ return;
+
// prepare the buffer
memset(&buf, 0, sizeof(buf));
buf.data = data;
d->currentcommit = d->commit + i;
// this state's number gets played around with later
- ClearStateToDefault(&inactiveentitystate);
- //inactiveentitystate = defaultstate;
+ inactiveentitystate = defaultstate;
sv_writeentitiestoclient_client = client;
for (i = 0;i < numsendentities;i++)
SV_MarkWriteEntityStateToClient(sendentities + i);
- // calculate maximum bytes to allow in this packet
- // deduct 4 to account for the end data
- maxbytes = min(msg->maxsize, MAX_PACKETFRAGMENT) - 4;
-
d->currentcommit->numentities = 0;
- d->currentcommit->framenum = ++client->entityframenumber;
+ d->currentcommit->framenum = ++d->latestframenumber;
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, d->referenceframenum);
MSG_WriteLong(msg, d->currentcommit->framenum);
if (developer_networkentities.integer >= 1)
{
- Con_Printf("send svc_entities ref:%i num:%i (database: ref:%i commits:", d->referenceframenum, d->currentcommit->framenum, d->referenceframenum);
+ Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
if (d->commit[i].numentities)
Con_Printf(" %i", d->commit[i].framenum);
- Con_Printf(")\n");
+ Con_Print(")\n");
}
if (d->currententitynumber >= sv.max_edicts)
startnumber = 1;
if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
{
s->flags |= RENDER_EXTERIORMODEL;
- EntityState_Write(s, &buf, e);
+ EntityState_WriteUpdate(s, &buf, e);
s->flags &= ~RENDER_EXTERIORMODEL;
}
else
- EntityState_Write(s, &buf, e);
+ EntityState_WriteUpdate(s, &buf, e);
}
else
{
}
}
// if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > maxbytes)
+ if (msg->cursize + buf.cursize > msg->maxsize - 4)
{
// next frame we will continue where we left off
break;
if (sv_cullentities_stats.integer)
Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
}
-#endif
+*/
+
+void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+{
+ int i, numsendstates;
+ entity_state_t *s;
+
+ // if there isn't enough space to accomplish anything, skip it
+ if (msg->cursize + 25 > msg->maxsize)
+ return;
+
+ sv_writeentitiestoclient_client = client;
+
+ sv_writeentitiestoclient_culled_pvs = 0;
+ sv_writeentitiestoclient_culled_trace = 0;
+ sv_writeentitiestoclient_visibleentities = 0;
+ sv_writeentitiestoclient_totalentities = 0;
+
+ Mod_CheckLoaded(sv.worldmodel);
+
+// find the client's PVS
+ // the real place being tested from
+ VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye);
+ sv_writeentitiestoclient_pvsbytes = 0;
+ if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
+ sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
+
+ sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+
+ sententitiesmark++;
+
+ for (i = 0;i < numsendentities;i++)
+ SV_MarkWriteEntityStateToClient(sendentities + i);
+
+ numsendstates = 0;
+ for (i = 0;i < numsendentities;i++)
+ {
+ if (sententities[sendentities[i].number] == sententitiesmark)
+ {
+ s = &sendstates[numsendstates++];
+ *s = sendentities[i];
+ if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
+ s->flags |= RENDER_EXTERIORMODEL;
+ }
+ }
+
+ if (sv_cullentities_stats.integer)
+ Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
+
+ if (client->entitydatabase5)
+ EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1);
+ else if (client->entitydatabase4)
+ EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
+ else if (client->entitydatabase)
+ EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
+ else
+ EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
+}
/*
=============
MSG_WriteByte (msg, ent->v->dmg_save);
MSG_WriteByte (msg, ent->v->dmg_take);
for (i=0 ; i<3 ; i++)
- MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
+ MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]), sv.protocol);
ent->v->dmg_take = 0;
ent->v->dmg_save = 0;
{
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
- MSG_WriteAngle (msg, ent->v->angles[i] );
+ {
+ if (sv.protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteAngle16i (msg, ent->v->angles[i] );
+ else
+ MSG_WriteAngle8i (msg, ent->v->angles[i] );
+ }
ent->v->fixangle = 0;
}
if (i == 0)
i = 255;
else
- i = bound(0, i, 255);
+ i = bound(0, i, 65535);
}
viewzoom = i;
- if (viewzoom != 255)
- bits |= SU_VIEWZOOM;
+ // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
+ if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (viewzoom != 255)
+ bits |= SU_VIEWZOOM;
for (i=0 ; i<3 ; i++)
{
if (ent->v->punchangle[i])
bits |= (SU_PUNCH1<<i);
- if (punchvector[i]) // PROTOCOL_DARKPLACES
- bits |= (SU_PUNCHVEC1<<i); // PROTOCOL_DARKPLACES
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ if (punchvector[i])
+ bits |= (SU_PUNCHVEC1<<i);
if (ent->v->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
- MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // PROTOCOL_DARKPLACES
- if (bits & (SU_PUNCHVEC1<<i)) // PROTOCOL_DARKPLACES
- MSG_WriteDPCoord(msg, punchvector[i]); // PROTOCOL_DARKPLACES
+ {
+ if (sv.protocol == PROTOCOL_QUAKE)
+ MSG_WriteChar(msg, ent->v->punchangle[i]);
+ else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteAngle16i(msg, ent->v->punchangle[i]);
+ }
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ {
+ if (bits & (SU_PUNCHVEC1<<i))
+ {
+ if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteCoord16i(msg, punchvector[i]);
+ else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteCoord32f(msg, punchvector[i]);
+ }
+ }
if (bits & (SU_VELOCITY1<<i))
- MSG_WriteChar (msg, ent->v->velocity[i]/16);
+ {
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteChar(msg, ent->v->velocity[i] * (1.0f / 16.0f));
+ else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteCoord32f(msg, ent->v->velocity[i]);
+ }
}
// [always sent] if (bits & SU_ITEMS)
MSG_WriteLong (msg, items);
- if (bits & SU_WEAPONFRAME)
- MSG_WriteByte (msg, ent->v->weaponframe);
- if (bits & SU_ARMOR)
- MSG_WriteByte (msg, ent->v->armorvalue);
- if (bits & SU_WEAPON)
- MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel)));
-
- MSG_WriteShort (msg, ent->v->health);
- MSG_WriteByte (msg, ent->v->currentammo);
- MSG_WriteByte (msg, ent->v->ammo_shells);
- MSG_WriteByte (msg, ent->v->ammo_nails);
- MSG_WriteByte (msg, ent->v->ammo_rockets);
- MSG_WriteByte (msg, ent->v->ammo_cells);
-
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+ if (sv.protocol == PROTOCOL_DARKPLACES5)
{
- for(i=0;i<32;i++)
+ if (bits & SU_WEAPONFRAME)
+ MSG_WriteShort (msg, ent->v->weaponframe);
+ if (bits & SU_ARMOR)
+ MSG_WriteShort (msg, ent->v->armorvalue);
+ if (bits & SU_WEAPON)
{
- if ( ((int)ent->v->weapon) & (1<<i) )
+ i = SV_ModelIndex(PR_GetString(ent->v->weaponmodel));
+ if (i < 0)
{
- MSG_WriteByte (msg, i);
- break;
+ Con_DPrintf("weaponmodel \"%s\" not precached\n", PR_GetString(ent->v->weaponmodel));
+ i = 0;
}
+ MSG_WriteShort (msg, i);
}
+
+ MSG_WriteShort (msg, ent->v->health);
+ MSG_WriteShort (msg, ent->v->currentammo);
+ MSG_WriteShort (msg, ent->v->ammo_shells);
+ MSG_WriteShort (msg, ent->v->ammo_nails);
+ MSG_WriteShort (msg, ent->v->ammo_rockets);
+ MSG_WriteShort (msg, ent->v->ammo_cells);
+
+ MSG_WriteShort (msg, ent->v->weapon);
+
+ if (bits & SU_VIEWZOOM)
+ MSG_WriteShort (msg, viewzoom);
}
else
{
- MSG_WriteByte (msg, ent->v->weapon);
- }
+ if (bits & SU_WEAPONFRAME)
+ MSG_WriteByte (msg, ent->v->weaponframe);
+ if (bits & SU_ARMOR)
+ MSG_WriteByte (msg, ent->v->armorvalue);
+ if (bits & SU_WEAPON)
+ {
+ i = SV_ModelIndex(PR_GetString(ent->v->weaponmodel));
+ if (i < 0)
+ {
+ Con_DPrintf("weaponmodel \"%s\" not precached\n", PR_GetString(ent->v->weaponmodel));
+ i = 0;
+ }
+ MSG_WriteByte (msg, i);
+ }
+
+ MSG_WriteShort (msg, ent->v->health);
+ MSG_WriteByte (msg, ent->v->currentammo);
+ MSG_WriteByte (msg, ent->v->ammo_shells);
+ MSG_WriteByte (msg, ent->v->ammo_nails);
+ MSG_WriteByte (msg, ent->v->ammo_rockets);
+ MSG_WriteByte (msg, ent->v->ammo_cells);
- if (bits & SU_VIEWZOOM)
- MSG_WriteByte (msg, viewzoom);
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+ {
+ for(i=0;i<32;i++)
+ {
+ if ( ((int)ent->v->weapon) & (1<<i) )
+ {
+ MSG_WriteByte (msg, i);
+ break;
+ }
+ }
+ }
+ else
+ {
+ MSG_WriteByte (msg, ent->v->weapon);
+ }
+
+ if (bits & SU_VIEWZOOM)
+ {
+ if (sv.protocol == PROTOCOL_DARKPLACES4)
+ {
+ viewzoom = min(viewzoom, 255);
+ MSG_WriteByte (msg, viewzoom);
+ }
+ else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteShort (msg, viewzoom);
+ }
+ }
}
/*
SV_SendClientDatagram
=======================
*/
-static qbyte sv_sendclientdatagram_buf[MAX_DATAGRAM]; // FIXME?
+static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
qboolean SV_SendClientDatagram (client_t *client)
{
- sizebuf_t msg;
+ int rate, maxrate, maxsize, maxsize2;
+ sizebuf_t msg;
+
+ if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
+ {
+ // for good singleplayer, send huge packets
+ maxsize = sizeof(sv_sendclientdatagram_buf);
+ maxsize2 = sizeof(sv_sendclientdatagram_buf);
+ }
+ else if (sv.protocol == PROTOCOL_DARKPLACES5)
+ {
+ // PROTOCOL_DARKPLACES5 supports packet size limiting of updates
+ maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
+ if (sv_maxrate.integer != maxrate)
+ Cvar_SetValueQuick(&sv_maxrate, maxrate);
+
+ rate = bound(NET_MINRATE, client->netconnection->rate, maxrate);
+ rate = (int)(client->netconnection->rate * sys_ticrate.value);
+ maxsize = bound(100, rate, 1400);
+ maxsize2 = 1400;
+ }
+ else
+ {
+ // no rate limiting support on older protocols because dp protocols
+ // 1-4 kick the client off if they overflow, and quake protocol shows
+ // less than the full entity set if rate limited
+ maxsize = 1400;
+ maxsize2 = 1400;
+ }
msg.data = sv_sendclientdatagram_buf;
- msg.maxsize = sizeof(sv_sendclientdatagram_buf);
+ msg.maxsize = maxsize;
msg.cursize = 0;
MSG_WriteByte (&msg, svc_time);
SV_WriteEntitiesToClient (client, client->edict, &msg);
+ // expand packet size to allow effects to go over the rate limit
+ // (dropping them is FAR too ugly)
+ msg.maxsize = maxsize2;
+
// copy the server datagram if there is space
- if (msg.cursize + sv.datagram.cursize < msg.maxsize)
+ // FIXME: put in delayed queue of effects to send
+ if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
// send the datagram
if (!strcmp(sv.model_precache[i], name))
return i;
if (i==MAX_MODELS || !sv.model_precache[i])
- Host_Error ("SV_ModelIndex: model %s not precached", name);
+ {
+ Con_DPrintf ("SV_ModelIndex: model %s not precached", name);
+ return -1;
+ }
return i;
}
-#ifdef SV_QUAKEENTITIES
/*
================
SV_CreateBaseline
svent = EDICT_NUM(entnum);
// LordHavoc: always clear state values, whether the entity is in use or not
- ClearStateToDefault(&svent->e->baseline);
+ svent->e->baseline = defaultstate;
if (svent->e->free)
continue;
if (entnum > 0 && entnum <= svs.maxclients)
{
svent->e->baseline.colormap = entnum;
- svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
+ i = SV_ModelIndex("progs/player.mdl");
+ if (i < 0)
+ i = 0;
+ svent->e->baseline.modelindex = i;
}
else
{
MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
for (i=0 ; i<3 ; i++)
{
- MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]);
- MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]);
+ MSG_WriteCoord(&sv.signon, svent->e->baseline.origin[i], sv.protocol);
+ MSG_WriteAngle8i(&sv.signon, svent->e->baseline.angles[i]);
}
}
}
-#endif
/*
edict_t *ent;
int i;
qbyte *entities;
+ model_t *worldmodel;
+ char modelname[sizeof(sv.modelname)];
+
+ Con_DPrintf("SpawnServer: %s\n", server);
+
+ snprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+ worldmodel = Mod_ForName(modelname, false, true, true);
+ if (!worldmodel || !worldmodel->TraceBox)
+ {
+ Con_Printf("Couldn't load map %s\n", modelname);
+ return;
+ }
// let's not have any servers with no name
if (hostname.string[0] == 0)
Cvar_Set ("hostname", "UNNAMED");
scr_centertime_off = 0;
- Con_DPrintf ("SpawnServer: %s\n",server);
svs.changelevel_issued = false; // now safe to issue another
//
if (sv.active)
SV_SendReconnect();
else
+ {
+ // make sure cvars have been checked before opening the ports
+ NetConn_ServerFrame();
NetConn_OpenServerPorts(true);
+ }
//
// make cvars consistant
strlcpy (sv.name, server, sizeof (sv.name));
+ // FIXME: cvar
+ if (!strcasecmp(sv_protocolname.string, "QUAKE"))
+ {
+ sv.protocol = PROTOCOL_QUAKE;
+ sv.netquakecompatible = true;
+ }
+ else if (!strcasecmp(sv_protocolname.string, "QUAKEDP"))
+ {
+ sv.protocol = PROTOCOL_QUAKE;
+ sv.netquakecompatible = false;
+ }
+ else if (!strcasecmp(sv_protocolname.string, "DARKPLACES1"))
+ {
+ sv.protocol = PROTOCOL_DARKPLACES1;
+ sv.netquakecompatible = false;
+ }
+ else if (!strcasecmp(sv_protocolname.string, "DARKPLACES2"))
+ {
+ sv.protocol = PROTOCOL_DARKPLACES2;
+ sv.netquakecompatible = false;
+ }
+ else if (!strcasecmp(sv_protocolname.string, "DARKPLACES3"))
+ {
+ sv.protocol = PROTOCOL_DARKPLACES3;
+ sv.netquakecompatible = false;
+ }
+ else if (!strcasecmp(sv_protocolname.string, "DARKPLACES4"))
+ {
+ sv.protocol = PROTOCOL_DARKPLACES4;
+ sv.netquakecompatible = false;
+ }
+ else if (!strcasecmp(sv_protocolname.string, "DARKPLACES5"))
+ {
+ sv.protocol = PROTOCOL_DARKPLACES5;
+ sv.netquakecompatible = false;
+ }
+ else
+ {
+ sv.protocol = PROTOCOL_DARKPLACES5;
+ sv.netquakecompatible = false;
+ Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, falling back to DARKPLACES5 protocol\n", sv_protocolname.string);
+ }
+
// load progs to get entity field count
PR_LoadProgs ();
sv.time = 1.0;
Mod_ClearUsed();
+ worldmodel->used = true;
strlcpy (sv.name, server, sizeof (sv.name));
- snprintf (sv.modelname, sizeof (sv.modelname), "maps/%s.bsp", server);
- sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
- if (!sv.worldmodel)
- {
- Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
- sv.active = false;
- return;
- }
+ strcpy(sv.modelname, modelname);
+ sv.worldmodel = worldmodel;
sv.models[1] = sv.worldmodel;
//
// load replacement entity file if found
entities = NULL;
if (sv_entpatch.integer)
- entities = FS_LoadFile(va("maps/%s.ent", sv.name), true);
+ entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
if (entities)
{
Con_Printf("Loaded maps/%s.ent\n", sv.name);
Mod_PurgeUnused();
-#ifdef QUAKEENTITIES
// create a baseline for more efficient communications
- SV_CreateBaseline ();
-#endif
+ if (sv.protocol == PROTOCOL_QUAKE)
+ SV_CreateBaseline ();
// send serverinfo to all connected clients
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
if (host_client->netconnection)
SV_SendServerinfo(host_client);
- Con_DPrintf ("Server spawned.\n");
+ Con_DPrint("Server spawned.\n");
NetConn_Heartbeat (2);
}