]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
-Added the cvar sv_progs, which allows you to set the name of the server
[xonotic/darkplaces.git] / sv_main.c
index 4bd029285034556163168a49ce7ec4b6a1747ea7..d4b6b2d50552436570e197a2c597ee6beb5b40cf 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -21,16 +21,31 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+// select which protocol to host, by name
+// this is named the same as PROTOCOL_DARKPLACES6 for example, minus the PROTOCOL_ prefix
+cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES6"};
+cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
+cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
+
 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
 
+extern cvar_t sys_ticrate;
+
+cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
+cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
+cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
+cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
+cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
+cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
+
+cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
+
 server_t sv;
 server_static_t svs;
 
-static char localmodels[MAX_MODELS][5];                        // inline model names for precache
-
 mempool_t *sv_edicts_mempool = NULL;
 
 //============================================================================
@@ -46,8 +61,6 @@ SV_Init
 */
 void SV_Init (void)
 {
-       int i;
-
        Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
        Cvar_RegisterVariable (&sv_maxvelocity);
        Cvar_RegisterVariable (&sv_gravity);
@@ -64,14 +77,21 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_cullentities_trace);
        Cvar_RegisterVariable (&sv_cullentities_stats);
        Cvar_RegisterVariable (&sv_entpatch);
+       Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
+       Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
+       Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
+       Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
+       Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
+       Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
+       Cvar_RegisterVariable (&sv_protocolname);
+       Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
+       Cvar_RegisterVariable (&sv_maxrate);
+       Cvar_RegisterVariable (&sv_progs);
 
        SV_Phys_Init();
        SV_World_Init();
 
-       for (i = 0;i < MAX_MODELS;i++)
-               sprintf (localmodels[i], "*%i", i);
-
-       sv_edicts_mempool = Mem_AllocPool("server edicts");
+       sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL);
 }
 
 static void SV_SaveEntFile_f(void)
@@ -86,6 +106,7 @@ static void SV_SaveEntFile_f(void)
        FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
 }
 
+
 /*
 =============================================================================
 
@@ -108,9 +129,9 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
                return;
        MSG_WriteByte (&sv.datagram, svc_particle);
-       MSG_WriteDPCoord (&sv.datagram, org[0]);
-       MSG_WriteDPCoord (&sv.datagram, org[1]);
-       MSG_WriteDPCoord (&sv.datagram, org[2]);
+       MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
+       MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
+       MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
        for (i=0 ; i<3 ; i++)
        {
                v = dir[i]*16;
@@ -138,9 +159,9 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount,
                if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
                        return;
                MSG_WriteByte (&sv.datagram, svc_effect2);
-               MSG_WriteDPCoord (&sv.datagram, org[0]);
-               MSG_WriteDPCoord (&sv.datagram, org[1]);
-               MSG_WriteDPCoord (&sv.datagram, org[2]);
+               MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
+               MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
+               MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
                MSG_WriteShort (&sv.datagram, modelindex);
                MSG_WriteShort (&sv.datagram, startframe);
                MSG_WriteByte (&sv.datagram, framecount);
@@ -151,9 +172,9 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount,
                if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
                        return;
                MSG_WriteByte (&sv.datagram, svc_effect);
-               MSG_WriteDPCoord (&sv.datagram, org[0]);
-               MSG_WriteDPCoord (&sv.datagram, org[1]);
-               MSG_WriteDPCoord (&sv.datagram, org[2]);
+               MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
+               MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
+               MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
                MSG_WriteByte (&sv.datagram, modelindex);
                MSG_WriteByte (&sv.datagram, startframe);
                MSG_WriteByte (&sv.datagram, framecount);
@@ -193,15 +214,9 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, floa
                return;
 
 // find precache number for sound
-       for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
-               if (!strcmp(sample, sv.sound_precache[sound_num]))
-                       break;
-
-       if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
-       {
-               Con_Printf("SV_StartSound: %s not precached\n", sample);
+       sound_num = SV_SoundIndex(sample, 1);
+       if (!sound_num)
                return;
-       }
 
        ent = NUM_FOR_EDICT(entity);
 
@@ -234,7 +249,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, floa
        else
                MSG_WriteByte (&sv.datagram, sound_num);
        for (i = 0;i < 3;i++)
-               MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]));
+               MSG_WriteCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]), sv.protocol);
 }
 
 /*
@@ -255,24 +270,55 @@ This will be sent on the initial connection and upon each server load.
 */
 void SV_SendServerinfo (client_t *client)
 {
-       char                    **s;
-       char                    message[128];
+       int i;
+       char message[128];
 
        // edicts get reallocated on level changes, so we need to update it here
-       client->edict = EDICT_NUM(client->number + 1);
+       client->edict = EDICT_NUM((client - svs.clients) + 1);
+
+       // if client is a botclient coming from a level change, we need to set up
+       // client info that normally requires networking
+       if (!client->netconnection)
+       {
+               // set up the edict
+               ED_ClearEdict(client->edict);
+
+               // copy spawn parms out of the client_t
+               for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
+                       (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
+
+               // call the spawn function
+               pr_global_struct->time = sv.time;
+               pr_global_struct->self = EDICT_TO_PROG(client->edict);
+               PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
+               PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
+               host_client->spawned = true;
+               return;
+       }
 
        // LordHavoc: clear entityframe tracking
-       client->entityframenumber = 0;
+       client->latestframenum = 0;
+
+       if (client->entitydatabase)
+               EntityFrame_FreeDatabase(client->entitydatabase);
        if (client->entitydatabase4)
                EntityFrame4_FreeDatabase(client->entitydatabase4);
-       client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
+       if (client->entitydatabase5)
+               EntityFrame5_FreeDatabase(client->entitydatabase5);
+
+       if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
+               client->entitydatabase = EntityFrame_AllocDatabase(sv_clients_mempool);
+       if (sv.protocol == PROTOCOL_DARKPLACES4)
+               client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
+       if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+               client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_clients_mempool);
 
        MSG_WriteByte (&client->message, svc_print);
        snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
        MSG_WriteString (&client->message,message);
 
        MSG_WriteByte (&client->message, svc_serverinfo);
-       MSG_WriteLong (&client->message, PROTOCOL_DARKPLACES5);
+       MSG_WriteLong (&client->message, sv.protocol);
        MSG_WriteByte (&client->message, svs.maxclients);
 
        if (!coop.integer && deathmatch.integer)
@@ -282,12 +328,12 @@ void SV_SendServerinfo (client_t *client)
 
        MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
 
-       for (s = sv.model_precache+1 ; *s ; s++)
-               MSG_WriteString (&client->message, *s);
+       for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
+               MSG_WriteString (&client->message, sv.model_precache[i]);
        MSG_WriteByte (&client->message, 0);
 
-       for (s = sv.sound_precache+1 ; *s ; s++)
-               MSG_WriteString (&client->message, *s);
+       for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
+               MSG_WriteString (&client->message, sv.sound_precache[i]);
        MSG_WriteByte (&client->message, 0);
 
 // send music
@@ -329,16 +375,21 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        client->active = true;
        client->netconnection = netconnection;
 
-       Con_DPrintf("Client %s connected\n", client->netconnection->address);
+       Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
 
        strcpy(client->name, "unconnected");
        strcpy(client->old_name, "unconnected");
-       client->number = clientnum;
        client->spawned = false;
        client->edict = EDICT_NUM(clientnum+1);
        client->message.data = client->msgbuf;
        client->message.maxsize = sizeof(client->msgbuf);
        client->message.allowoverflow = true;           // we can catch it
+       // updated by receiving "rate" command from client
+       client->rate = NET_MINRATE;
+       // no limits for local player
+       if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
+               client->rate = 1000000000;
+       client->connecttime = realtime;
 
        if (sv.loadgame)
                memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
@@ -350,7 +401,12 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
                        client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
        }
 
-       SV_SendServerinfo (client);
+       // don't call SendServerinfo for a fresh botclient because its fields have
+       // not been set up by the qc yet
+       if (client->netconnection)
+               SV_SendServerinfo (client);
+       else
+               client->spawned = true;
 }
 
 
@@ -387,339 +443,6 @@ crosses a waterline.
 int sv_writeentitiestoclient_pvsbytes;
 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
 
-/*
-=============
-SV_WriteEntitiesToClient
-
-=============
-*/
-#ifdef QUAKEENTITIES
-void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
-{
-       int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
-       int culled_pvs, culled_trace, visibleentities, totalentities;
-       qbyte *pvs;
-       vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
-       float nextfullupdate, alphaf;
-       edict_t *ent;
-       eval_t *val;
-       entity_state_t *baseline; // LordHavoc: delta or startup baseline
-       model_t *model;
-
-       Mod_CheckLoaded(sv.worldmodel);
-
-// find the client's PVS
-       VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
-       fatbytes = 0;
-       if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
-               fatbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
-
-       culled_pvs = 0;
-       culled_trace = 0;
-       visibleentities = 0;
-       totalentities = 0;
-
-       clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
-       // send all entities that touch the pvs
-       ent = NEXT_EDICT(sv.edicts);
-       for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
-       {
-               bits = 0;
-
-               // prevent delta compression against this frame (unless actually sent, which will restore this later)
-               nextfullupdate = client->nextfullupdate[e];
-               client->nextfullupdate[e] = -1;
-
-               if (ent != clent) // LordHavoc: always send player
-               {
-                       if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
-                       {
-                               if (val->edict != clentnum)
-                               {
-                                       // don't show to anyone else
-                                       continue;
-                               }
-                               else
-                                       bits |= U_VIEWMODEL; // show relative to the view
-                       }
-                       else
-                       {
-                               // LordHavoc: never draw something told not to display to this client
-                               if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
-                                       continue;
-                               if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
-                                       continue;
-                       }
-               }
-
-               glowsize = 0;
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
-                       glowsize = (int) val->_float >> 2;
-               if (glowsize > 255) glowsize = 255;
-               if (glowsize < 0) glowsize = 0;
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
-               if (val->_float != 0)
-                       bits |= U_GLOWTRAIL;
-
-               if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
-               {
-                       model = sv.models[(int)ent->v->modelindex];
-                       Mod_CheckLoaded(model);
-               }
-               else
-               {
-                       model = NULL;
-                       if (ent != clent) // LordHavoc: always send player
-                               if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
-                                       continue;
-               }
-
-               VectorCopy(ent->v->angles, angles);
-               VectorCopy(ent->v->origin, origin);
-
-               // ent has survived every check so far, check if it is visible
-               if (ent != clent && ((bits & U_VIEWMODEL) == 0))
-               {
-                       // use the predicted origin
-                       entmins[0] = origin[0] - 1.0f;
-                       entmins[1] = origin[1] - 1.0f;
-                       entmins[2] = origin[2] - 1.0f;
-                       entmaxs[0] = origin[0] + 1.0f;
-                       entmaxs[1] = origin[1] + 1.0f;
-                       entmaxs[2] = origin[2] + 1.0f;
-                       // using the model's bounding box to ensure things are visible regardless of their physics box
-                       if (model)
-                       {
-                               if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
-                               {
-                                       VectorAdd(entmins, model->rotatedmins, entmins);
-                                       VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
-                               }
-                               else if (ent->v->angles[1])
-                               {
-                                       VectorAdd(entmins, model->yawmins, entmins);
-                                       VectorAdd(entmaxs, model->yawmaxs, entmaxs);
-                               }
-                               else
-                               {
-                                       VectorAdd(entmins, model->normalmins, entmins);
-                                       VectorAdd(entmaxs, model->normalmaxs, entmaxs);
-                               }
-                       }
-
-                       totalentities++;
-
-                       // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && fatbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, entmins, entmaxs))
-                       {
-                               culled_pvs++;
-                               continue;
-                       }
-
-                       // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
-                       if (sv_cullentities_trace.integer && (model == NULL || model->name[0] != '*'))
-                       {
-                               // LordHavoc: test random offsets, to maximize chance of detection
-                               testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
-                               testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
-                               testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
-
-                               sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, testeye, testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
-                               if (trace.fraction == 1)
-                                       client->visibletime[e] = realtime + 1;
-                               else
-                               {
-                                       //test nearest point on bbox
-                                       testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
-                                       testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
-                                       testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
-
-                                       sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, testeye, testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
-                                       if (trace.fraction == 1)
-                                               client->visibletime[e] = realtime + 1;
-                                       else if (realtime > client->visibletime[e])
-                                       {
-                                               culled_trace++;
-                                               continue;
-                                       }
-                               }
-                       }
-                       visibleentities++;
-               }
-
-               alphaf = 255.0f;
-               scale = 16;
-               glowcolor = 254;
-               effects = ent->v->effects;
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
-               if (val->_float != 0)
-                       alphaf = val->_float * 255.0f;
-
-               // HalfLife support
-               if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
-               if (val->_float != 0)
-                       alphaf = val->_float;
-
-               if (alphaf == 0.0f)
-                       alphaf = 255.0f;
-               alpha = bound(0, alphaf, 255);
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
-               if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
-               if (scale < 0) scale = 0;
-               if (scale > 255) scale = 255;
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
-               if (val->_float != 0)
-                       glowcolor = (int) val->_float;
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
-               if (val->_float != 0)
-                       effects |= EF_FULLBRIGHT;
-
-               if (ent != clent)
-               {
-                       if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
-                       {
-                               if (model) // model
-                               {
-                                       // don't send if flagged for NODRAW and there are no effects
-                                       if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
-                                               continue;
-                               }
-                               else // no model and no effects
-                                       continue;
-                       }
-               }
-
-               if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
-               {
-                       Con_Print("packet overflow\n");
-                       // mark the rest of the entities so they can't be delta compressed against this frame
-                       for (;e < sv.num_edicts;e++)
-                       {
-                               client->nextfullupdate[e] = -1;
-                               client->visibletime[e] = -1;
-                       }
-                       return;
-               }
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
-                       bits = bits | U_EXTERIORMODEL;
-
-// send an update
-               baseline = &ent->e->baseline;
-
-               if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer)
-               {
-                       // every half second a full update is forced
-                       if (realtime < client->nextfullupdate[e])
-                       {
-                               bits |= U_DELTA;
-                               baseline = &ent->e->deltabaseline;
-                       }
-                       else
-                               nextfullupdate = realtime + 0.5f;
-               }
-               else
-                       nextfullupdate = realtime + 0.5f;
-
-               // restore nextfullupdate since this is being sent for real
-               client->nextfullupdate[e] = nextfullupdate;
-
-               if (e >= 256)
-                       bits |= U_LONGENTITY;
-
-               if (ent->v->movetype == MOVETYPE_STEP)
-                       bits |= U_STEP;
-
-               // LordHavoc: old stuff, but rewritten to have more exact tolerances
-               if (origin[0] != baseline->origin[0])                                                                                   bits |= U_ORIGIN1;
-               if (origin[1] != baseline->origin[1])                                                                                   bits |= U_ORIGIN2;
-               if (origin[2] != baseline->origin[2])                                                                                   bits |= U_ORIGIN3;
-               if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
-               if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
-               if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
-               if (baseline->colormap != (qbyte) ent->v->colormap)                                                             bits |= U_COLORMAP;
-               if (baseline->skin != (qbyte) ent->v->skin)                                                                             bits |= U_SKIN;
-               if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF))                               bits |= U_FRAME;
-               if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF))                   bits |= U_EFFECTS;
-               if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF))             bits |= U_MODEL;
-
-               // LordHavoc: new stuff
-               if (baseline->alpha != alpha)                                                                                                   bits |= U_ALPHA;
-               if (baseline->scale != scale)                                                                                                   bits |= U_SCALE;
-               if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00))             bits |= U_EFFECTS2;
-               if (baseline->glowsize != glowsize)                                                                                             bits |= U_GLOWSIZE;
-               if (baseline->glowcolor != glowcolor)                                                                                   bits |= U_GLOWCOLOR;
-               if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00))                 bits |= U_FRAME2;
-               if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00))            bits |= U_MODEL2;
-
-               // update delta baseline
-               VectorCopy(ent->v->origin, ent->e->deltabaseline.origin);
-               VectorCopy(ent->v->angles, ent->e->deltabaseline.angles);
-               ent->e->deltabaseline.colormap = ent->v->colormap;
-               ent->e->deltabaseline.skin = ent->v->skin;
-               ent->e->deltabaseline.frame = ent->v->frame;
-               ent->e->deltabaseline.effects = ent->v->effects;
-               ent->e->deltabaseline.modelindex = ent->v->modelindex;
-               ent->e->deltabaseline.alpha = alpha;
-               ent->e->deltabaseline.scale = scale;
-               ent->e->deltabaseline.glowsize = glowsize;
-               ent->e->deltabaseline.glowcolor = glowcolor;
-
-               // write the message
-               if (bits >= 16777216)
-                       bits |= U_EXTEND2;
-               if (bits >= 65536)
-                       bits |= U_EXTEND1;
-               if (bits >= 256)
-                       bits |= U_MOREBITS;
-               bits |= U_SIGNAL;
-
-               MSG_WriteByte (msg, bits);
-               if (bits & U_MOREBITS)
-                       MSG_WriteByte (msg, bits>>8);
-               // LordHavoc: extend bytes have to be written here due to delta compression
-               if (bits & U_EXTEND1)
-                       MSG_WriteByte (msg, bits>>16);
-               if (bits & U_EXTEND2)
-                       MSG_WriteByte (msg, bits>>24);
-
-               // LordHavoc: old stuff
-               if (bits & U_LONGENTITY)
-                       MSG_WriteShort (msg,e);
-               else
-                       MSG_WriteByte (msg,e);
-               if (bits & U_MODEL)             MSG_WriteByte(msg,      ent->v->modelindex);
-               if (bits & U_FRAME)             MSG_WriteByte(msg, ent->v->frame);
-               if (bits & U_COLORMAP)  MSG_WriteByte(msg, ent->v->colormap);
-               if (bits & U_SKIN)              MSG_WriteByte(msg, ent->v->skin);
-               if (bits & U_EFFECTS)   MSG_WriteByte(msg, ent->v->effects);
-               if (bits & U_ORIGIN1)   MSG_WriteDPCoord(msg, origin[0]);
-               if (bits & U_ANGLE1)    MSG_WriteAngle(msg, angles[0]);
-               if (bits & U_ORIGIN2)   MSG_WriteDPCoord(msg, origin[1]);
-               if (bits & U_ANGLE2)    MSG_WriteAngle(msg, angles[1]);
-               if (bits & U_ORIGIN3)   MSG_WriteDPCoord(msg, origin[2]);
-               if (bits & U_ANGLE3)    MSG_WriteAngle(msg, angles[2]);
-
-               // LordHavoc: new stuff
-               if (bits & U_ALPHA)             MSG_WriteByte(msg, alpha);
-               if (bits & U_SCALE)             MSG_WriteByte(msg, scale);
-               if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v->effects >> 8);
-               if (bits & U_GLOWSIZE)  MSG_WriteByte(msg, glowsize);
-               if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
-               if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v->frame >> 8);
-               if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
-       }
-
-       if (sv_cullentities_stats.integer)
-               Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_trace, culled_pvs, culled_trace);
-}
-#else
 static int numsendentities;
 static entity_state_t sendentities[MAX_EDICTS];
 static entity_state_t *sendentitiesindex[MAX_EDICTS];
@@ -739,7 +462,7 @@ void SV_PrepareEntitiesForSending(void)
                if (ent->e->free)
                        continue;
 
-               ClearStateToDefault(&cs);
+               cs = defaultstate;
                cs.active = true;
                cs.number = e;
                VectorCopy(ent->v->origin, cs.origin);
@@ -889,6 +612,7 @@ static client_t *sv_writeentitiestoclient_client;
 
 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
 {
+       int isbmodel;
        vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
        model_t *model;
        trace_t trace;
@@ -923,8 +647,12 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                        if (sententities[s->tagentity] != sententitiesmark)
                                return;
                }
+               // skip invalid modelindexes to avoid crashes
+               else if (s->modelindex >= MAX_MODELS)
+                       return;
                // always send world submodels, they don't generate much traffic
-               else if ((model = sv.models[s->modelindex]) == NULL || model->name[0] != '*')
+               // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
+               else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || sv.protocol == PROTOCOL_QUAKE))
                {
                        Mod_CheckLoaded(model);
                        // entity has survived every check so far, check if visible
@@ -959,9 +687,9 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                        lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
                        lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
                        lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
-                       lightmaxs[0] = min(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
-                       lightmaxs[1] = min(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
-                       lightmaxs[2] = min(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
+                       lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
+                       lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
+                       lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
                        sv_writeentitiestoclient_totalentities++;
                        // if not touching a visible leaf
                        if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
@@ -970,7 +698,7 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                                return;
                        }
                        // or not seen by random tracelines
-                       if (sv_cullentities_trace.integer)
+                       if (sv_cullentities_trace.integer && !isbmodel)
                        {
                                // LordHavoc: test center first
                                testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
@@ -1017,39 +745,16 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
        sententities[s->number] = sententitiesmark;
 }
 
-void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+entity_state_t sendstates[MAX_EDICTS]; 
+
+void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg, int *stats)
 {
-       int i;
-       vec3_t testorigin;
+       int i, numsendstates;
        entity_state_t *s;
-       entity_database4_t *d;
-       int n, startnumber;
-       entity_state_t *e, inactiveentitystate;
-       sizebuf_t buf;
-       qbyte data[128];
 
        // if there isn't enough space to accomplish anything, skip it
-       if (msg->cursize + 24 > msg->maxsize)
-               return;
-
-       // prepare the buffer
-       memset(&buf, 0, sizeof(buf));
-       buf.data = data;
-       buf.maxsize = sizeof(data);
-
-       d = client->entitydatabase4;
-
-       for (i = 0;i < MAX_ENTITY_HISTORY;i++)
-               if (!d->commit[i].numentities)
-                       break;
-       // if commit buffer full, just don't bother writing an update this frame
-       if (i == MAX_ENTITY_HISTORY)
+       if (msg->cursize + 25 > msg->maxsize)
                return;
-       d->currentcommit = d->commit + i;
-
-       // this state's number gets played around with later
-       ClearStateToDefault(&inactiveentitystate);
-       //inactiveentitystate = defaultstate;
 
        sv_writeentitiestoclient_client = client;
 
@@ -1071,102 +776,33 @@ void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
 
        sententitiesmark++;
 
-       // the place being reported (to consider the fact the client still
-       // applies the view_ofs[2], so we have to only send the fractional part
-       // of view_ofs[2], undoing what the client will redo)
-       VectorCopy(sv_writeentitiestoclient_testeye, testorigin);
-       i = (int) clent->v->view_ofs[2] & 255;
-       if (i >= 128)
-               i -= 256;
-       testorigin[2] -= (float) i;
-
        for (i = 0;i < numsendentities;i++)
                SV_MarkWriteEntityStateToClient(sendentities + i);
 
-       d->currentcommit->numentities = 0;
-       d->currentcommit->framenum = ++client->entityframenumber;
-       MSG_WriteByte(msg, svc_entities);
-       MSG_WriteLong(msg, d->referenceframenum);
-       MSG_WriteLong(msg, d->currentcommit->framenum);
-       if (developer_networkentities.integer >= 1)
-       {
-               Con_Printf("send svc_entities ref:%i num:%i (database: ref:%i commits:", d->referenceframenum, d->currentcommit->framenum, d->referenceframenum);
-               for (i = 0;i < MAX_ENTITY_HISTORY;i++)
-                       if (d->commit[i].numentities)
-                               Con_Printf(" %i", d->commit[i].framenum);
-               Con_Print(")\n");
-       }
-       if (d->currententitynumber >= sv.max_edicts)
-               startnumber = 1;
-       else
-               startnumber = bound(1, d->currententitynumber, sv.max_edicts - 1);
-       MSG_WriteShort(msg, startnumber);
-       // reset currententitynumber so if the loop does not break it we will
-       // start at beginning next frame (if it does break, it will set it)
-       d->currententitynumber = 1;
-       for (i = 0, n = startnumber;n < sv.max_edicts;n++)
+       numsendstates = 0;
+       for (i = 0;i < numsendentities;i++)
        {
-               // find the old state to delta from
-               e = EntityFrame4_GetReferenceEntity(d, n);
-               // prepare the buffer
-               SZ_Clear(&buf);
-               // make the message
-               if (sententities[n] == sententitiesmark)
+               if (sententities[sendentities[i].number] == sententitiesmark)
                {
-                       // entity exists, build an update (if empty there is no change)
-                       // find the state in the list
-                       for (;i < numsendentities && sendentities[i].number < n;i++);
-                       s = sendentities + i;
-                       if (s->number != n)
-                               Sys_Error("SV_WriteEntitiesToClient: s->number != n\n");
-                       // build the update
+                       s = &sendstates[numsendstates++];
+                       *s = sendentities[i];
                        if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
-                       {
                                s->flags |= RENDER_EXTERIORMODEL;
-                               EntityState_Write(s, &buf, e);
-                               s->flags &= ~RENDER_EXTERIORMODEL;
-                       }
-                       else
-                               EntityState_Write(s, &buf, e);
-               }
-               else
-               {
-                       s = &inactiveentitystate;
-                       s->number = n;
-                       if (e->active)
-                       {
-                               // entity used to exist but doesn't anymore, send remove
-                               MSG_WriteShort(&buf, n | 0x8000);
-                       }
-               }
-               // if the commit is full, we're done this frame
-               if (msg->cursize + buf.cursize > msg->maxsize - 4)
-               {
-                       // next frame we will continue where we left off
-                       break;
-               }
-               // add the entity to the commit
-               EntityFrame4_AddCommitEntity(d, s);
-               // if the message is empty, skip out now
-               if (buf.cursize)
-               {
-                       // write the message to the packet
-                       SZ_Write(msg, buf.data, buf.cursize);
                }
        }
-       d->currententitynumber = n;
-
-       // remove world message (invalid, and thus a good terminator)
-       MSG_WriteShort(msg, 0x8000);
-       // write the number of the end entity
-       MSG_WriteShort(msg, d->currententitynumber);
-       // just to be sure
-       d->currentcommit = NULL;
 
        if (sv_cullentities_stats.integer)
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
+
+       if (client->entitydatabase5)
+               EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats);
+       else if (client->entitydatabase4)
+               EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
+       else if (client->entitydatabase)
+               EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
+       else
+               EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
 }
-#endif
 
 /*
 =============
@@ -1190,7 +826,7 @@ SV_WriteClientdataToMessage
 
 ==================
 */
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
+void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats)
 {
        int             bits;
        int             i;
@@ -1199,6 +835,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        eval_t  *val;
        vec3_t  punchvector;
        qbyte   viewzoom;
+       int             weaponmodelindex;
 
 //
 // send a damage message
@@ -1210,7 +847,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte (msg, ent->v->dmg_save);
                MSG_WriteByte (msg, ent->v->dmg_take);
                for (i=0 ; i<3 ; i++)
-                       MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
+                       MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]), sv.protocol);
 
                ent->v->dmg_take = 0;
                ent->v->dmg_save = 0;
@@ -1226,79 +863,90 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        {
                MSG_WriteByte (msg, svc_setangle);
                for (i=0 ; i < 3 ; i++)
-                       MSG_WriteAngle (msg, ent->v->angles[i] );
+                       MSG_WriteAngle (msg, ent->v->angles[i], sv.protocol);
                ent->v->fixangle = 0;
        }
 
-       bits = 0;
-
-       if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
-               bits |= SU_VIEWHEIGHT;
-
-       if (ent->v->idealpitch)
-               bits |= SU_IDEALPITCH;
-
-// stuff the sigil bits into the high bits of items for sbar, or else
-// mix in items2
+       // stuff the sigil bits into the high bits of items for sbar, or else
+       // mix in items2
        val = GETEDICTFIELDVALUE(ent, eval_items2);
-
        if (val)
                items = (int)ent->v->items | ((int)val->_float << 23);
        else
                items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
 
-       bits |= SU_ITEMS;
-
-       if ( (int)ent->v->flags & FL_ONGROUND)
-               bits |= SU_ONGROUND;
-
-       if ( ent->v->waterlevel >= 2)
-               bits |= SU_INWATER;
-
-       // PROTOCOL_DARKPLACES
        VectorClear(punchvector);
        if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
                VectorCopy(val->vector, punchvector);
 
-       i = 255;
+       weaponmodelindex = SV_ModelIndex(PR_GetString(ent->v->weaponmodel), 1);
+
+       viewzoom = 255;
        if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
-       {
-               i = val->_float * 255.0f;
-               if (i == 0)
-                       i = 255;
-               else
-                       i = bound(0, i, 255);
-       }
-       viewzoom = i;
+               viewzoom = val->_float * 255.0f;
+       if (viewzoom == 0)
+               viewzoom = 255;
+
+       bits = 0;
 
-       if (viewzoom != 255)
-               bits |= SU_VIEWZOOM;
+       if ((int)ent->v->flags & FL_ONGROUND)
+               bits |= SU_ONGROUND;
+       if (ent->v->waterlevel >= 2)
+               bits |= SU_INWATER;
+       if (ent->v->idealpitch)
+               bits |= SU_IDEALPITCH;
 
        for (i=0 ; i<3 ; i++)
        {
                if (ent->v->punchangle[i])
                        bits |= (SU_PUNCH1<<i);
-               if (punchvector[i]) // PROTOCOL_DARKPLACES
-                       bits |= (SU_PUNCHVEC1<<i); // PROTOCOL_DARKPLACES
+               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+                       if (punchvector[i])
+                               bits |= (SU_PUNCHVEC1<<i);
                if (ent->v->velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
 
-       if (ent->v->weaponframe)
-               bits |= SU_WEAPONFRAME;
-
-       if (ent->v->armorvalue)
-               bits |= SU_ARMOR;
-
-       bits |= SU_WEAPON;
+       memset(stats, 0, sizeof(int[MAX_CL_STATS]));
+       stats[STAT_VIEWHEIGHT] = ent->v->view_ofs[2];
+       stats[STAT_ITEMS] = items;
+       stats[STAT_WEAPONFRAME] = ent->v->weaponframe;
+       stats[STAT_ARMOR] = ent->v->armorvalue;
+       stats[STAT_WEAPON] = weaponmodelindex;
+       stats[STAT_HEALTH] = ent->v->health;
+       stats[STAT_AMMO] = ent->v->currentammo;
+       stats[STAT_SHELLS] = ent->v->ammo_shells;
+       stats[STAT_NAILS] = ent->v->ammo_nails;
+       stats[STAT_ROCKETS] = ent->v->ammo_rockets;
+       stats[STAT_CELLS] = ent->v->ammo_cells;
+       stats[STAT_ACTIVEWEAPON] = ent->v->weapon;
+       stats[STAT_VIEWZOOM] = viewzoom;
+       // the QC bumps these itself by sending svc_'s, so we have to keep them
+       // zero or they'll be corrected by the engine
+       //stats[STAT_TOTALSECRETS] = pr_global_struct->total_secrets;
+       //stats[STAT_TOTALMONSTERS] = pr_global_struct->total_monsters;
+       //stats[STAT_SECRETS] = pr_global_struct->found_secrets;
+       //stats[STAT_MONSTERS] = pr_global_struct->killed_monsters;
+
+       if (sv.protocol != PROTOCOL_DARKPLACES6)
+       {
+               if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
+               bits |= SU_ITEMS;
+               if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
+               if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
+               bits |= SU_WEAPON;
+               // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
+               if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+                       if (viewzoom != 255)
+                               bits |= SU_VIEWZOOM;
+       }
 
        if (bits >= 65536)
                bits |= SU_EXTEND1;
        if (bits >= 16777216)
                bits |= SU_EXTEND2;
 
-// send the data
-
+       // send the data
        MSG_WriteByte (msg, svc_clientdata);
        MSG_WriteShort (msg, bits);
        if (bits & SU_EXTEND1)
@@ -1307,7 +955,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte(msg, bits >> 24);
 
        if (bits & SU_VIEWHEIGHT)
-               MSG_WriteChar (msg, ent->v->view_ofs[2]);
+               MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
 
        if (bits & SU_IDEALPITCH)
                MSG_WriteChar (msg, ent->v->idealpitch);
@@ -1315,48 +963,83 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i))
-                       MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // PROTOCOL_DARKPLACES
-               if (bits & (SU_PUNCHVEC1<<i)) // PROTOCOL_DARKPLACES
-                       MSG_WriteFloat(msg, punchvector[i]); // PROTOCOL_DARKPLACES
+               {
+                       if (sv.protocol == PROTOCOL_QUAKE)
+                               MSG_WriteChar(msg, ent->v->punchangle[i]);
+                       else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+                               MSG_WriteAngle16i(msg, ent->v->punchangle[i]);
+               }
+               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+               {
+                       if (bits & (SU_PUNCHVEC1<<i))
+                       {
+                               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+                                       MSG_WriteCoord16i(msg, punchvector[i]);
+                               else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+                                       MSG_WriteCoord32f(msg, punchvector[i]);
+                       }
+               }
                if (bits & (SU_VELOCITY1<<i))
-                       MSG_WriteFloat(msg, ent->v->velocity[i]);
+               {
+                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+                               MSG_WriteChar(msg, ent->v->velocity[i] * (1.0f / 16.0f));
+                       else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+                               MSG_WriteCoord32f(msg, ent->v->velocity[i]);
+               }
        }
 
-// [always sent]       if (bits & SU_ITEMS)
-       MSG_WriteLong (msg, items);
-
-       if (bits & SU_WEAPONFRAME)
-               MSG_WriteByte (msg, ent->v->weaponframe);
-       if (bits & SU_ARMOR)
-               MSG_WriteByte (msg, ent->v->armorvalue);
-       if (bits & SU_WEAPON)
-               MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel)));
+       if (bits & SU_ITEMS)
+               MSG_WriteLong (msg, stats[STAT_ITEMS]);
 
-       MSG_WriteShort (msg, ent->v->health);
-       MSG_WriteByte (msg, ent->v->currentammo);
-       MSG_WriteByte (msg, ent->v->ammo_shells);
-       MSG_WriteByte (msg, ent->v->ammo_nails);
-       MSG_WriteByte (msg, ent->v->ammo_rockets);
-       MSG_WriteByte (msg, ent->v->ammo_cells);
-
-       if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+       if (sv.protocol == PROTOCOL_DARKPLACES5)
        {
-               for(i=0;i<32;i++)
-               {
-                       if ( ((int)ent->v->weapon) & (1<<i) )
-                       {
-                               MSG_WriteByte (msg, i);
-                               break;
-                       }
-               }
+               if (bits & SU_WEAPONFRAME)
+                       MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
+               if (bits & SU_ARMOR)
+                       MSG_WriteShort (msg, stats[STAT_ARMOR]);
+               if (bits & SU_WEAPON)
+                       MSG_WriteShort (msg, stats[STAT_WEAPON]);
+               MSG_WriteShort (msg, stats[STAT_HEALTH]);
+               MSG_WriteShort (msg, stats[STAT_AMMO]);
+               MSG_WriteShort (msg, stats[STAT_SHELLS]);
+               MSG_WriteShort (msg, stats[STAT_NAILS]);
+               MSG_WriteShort (msg, stats[STAT_ROCKETS]);
+               MSG_WriteShort (msg, stats[STAT_CELLS]);
+               MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
+               if (bits & SU_VIEWZOOM)
+                       MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
        }
-       else
+       else if (sv.protocol != PROTOCOL_DARKPLACES6)
        {
-               MSG_WriteByte (msg, ent->v->weapon);
+               if (bits & SU_WEAPONFRAME)
+                       MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
+               if (bits & SU_ARMOR)
+                       MSG_WriteByte (msg, stats[STAT_ARMOR]);
+               if (bits & SU_WEAPON)
+                       MSG_WriteByte (msg, stats[STAT_WEAPON]);
+               MSG_WriteShort (msg, stats[STAT_HEALTH]);
+               MSG_WriteByte (msg, stats[STAT_AMMO]);
+               MSG_WriteByte (msg, stats[STAT_SHELLS]);
+               MSG_WriteByte (msg, stats[STAT_NAILS]);
+               MSG_WriteByte (msg, stats[STAT_ROCKETS]);
+               MSG_WriteByte (msg, stats[STAT_CELLS]);
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+               {
+                       for (i = 0;i < 32;i++)
+                               if (stats[STAT_WEAPON] & (1<<i))
+                                       break;
+                       MSG_WriteByte (msg, i);
+               }
+               else
+                       MSG_WriteByte (msg, stats[STAT_WEAPON]);
+               if (bits & SU_VIEWZOOM)
+               {
+                       if (sv.protocol == PROTOCOL_DARKPLACES4)
+                               MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
+                       else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+                               MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
+               }
        }
-
-       if (bits & SU_VIEWZOOM)
-               MSG_WriteByte (msg, viewzoom);
 }
 
 /*
@@ -1367,23 +1050,55 @@ SV_SendClientDatagram
 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
 qboolean SV_SendClientDatagram (client_t *client)
 {
-       sizebuf_t       msg;
+       int rate, maxrate, maxsize, maxsize2;
+       sizebuf_t msg;
+       int stats[MAX_CL_STATS];
+
+       if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
+       {
+               // for good singleplayer, send huge packets
+               maxsize = sizeof(sv_sendclientdatagram_buf);
+               maxsize2 = sizeof(sv_sendclientdatagram_buf);
+       }
+       else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6)
+       {
+               // PROTOCOL_DARKPLACES5 supports packet size limiting of updates
+               maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
+               if (sv_maxrate.integer != maxrate)
+                       Cvar_SetValueQuick(&sv_maxrate, maxrate);
+
+               rate = bound(NET_MINRATE, client->rate, maxrate);
+               rate = (int)(client->rate * sys_ticrate.value);
+               maxsize = bound(100, rate, 1400);
+               maxsize2 = 1400;
+       }
+       else
+       {
+               // no rate limiting support on older protocols because dp protocols
+               // 1-4 kick the client off if they overflow, and quake protocol shows
+               // less than the full entity set if rate limited
+               maxsize = 1400;
+               maxsize2 = 1400;
+       }
 
        msg.data = sv_sendclientdatagram_buf;
-       msg.maxsize = (int)bound(50.0, client->netconnection->rate * host_realframetime, (double)sizeof(sv_sendclientdatagram_buf));
+       msg.maxsize = maxsize;
        msg.cursize = 0;
 
        MSG_WriteByte (&msg, svc_time);
        MSG_WriteFloat (&msg, sv.time);
 
        // add the client specific data to the datagram
-       SV_WriteClientdataToMessage (client->edict, &msg);
+       SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
+       SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
 
-       SV_WriteEntitiesToClient (client, client->edict, &msg);
+       // expand packet size to allow effects to go over the rate limit
+       // (dropping them is FAR too ugly)
+       msg.maxsize = maxsize2;
 
        // copy the server datagram if there is space
        // FIXME: put in delayed queue of effects to send
-       if (msg.cursize + sv.datagram.cursize <= msg.maxsize)
+       if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
                SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
 
 // send the datagram
@@ -1406,65 +1121,76 @@ void SV_UpdateToReliableMessages (void)
        int i, j;
        client_t *client;
        eval_t *val;
-       char *s;
+       char *name;
+       char *model;
+       char *skin;
 
 // check for changes to be sent over the reliable streams
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
                // update the host_client fields we care about according to the entity fields
-               sv_player = EDICT_NUM(i+1);
-               s = PR_GetString(sv_player->v->netname);
-               if (s != host_client->name)
-               {
-                       if (s == NULL)
-                               s = "";
-                       // point the string back at host_client->name to keep it safe
-                       strlcpy (host_client->name, s, sizeof (host_client->name));
-                       sv_player->v->netname = PR_SetString(host_client->name);
-               }
-               if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
-                       host_client->colors = val->_float;
-               host_client->frags = sv_player->v->frags;
-               if (gamemode == GAME_NEHAHRA)
-                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
-                               host_client->pmodel = val->_float;
-
-               // if the fields changed, send messages about the changes
+               host_client->edict = EDICT_NUM(i+1);
+
+               // DP_SV_CLIENTNAME
+               name = PR_GetString(host_client->edict->v->netname);
+               if (name == NULL)
+                       name = "";
+               // always point the string back at host_client->name to keep it safe
+               strlcpy (host_client->name, name, sizeof (host_client->name));
+               host_client->edict->v->netname = PR_SetString(host_client->name);
                if (strcmp(host_client->old_name, host_client->name))
                {
+                       if (host_client->spawned)
+                               SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
                        strcpy(host_client->old_name, host_client->name);
-                       for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-                       {
-                               if (!client->spawned || !client->netconnection)
-                                       continue;
-                               MSG_WriteByte (&client->message, svc_updatename);
-                               MSG_WriteByte (&client->message, i);
-                               MSG_WriteString (&client->message, host_client->name);
-                       }
+                       // send notification to all clients
+                       MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+                       MSG_WriteByte (&sv.reliable_datagram, i);
+                       MSG_WriteString (&sv.reliable_datagram, host_client->name);
                }
+
+               // DP_SV_CLIENTCOLORS
+               // this is always found (since it's added by the progs loader)
+               if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+                       host_client->colors = (int)val->_float;
                if (host_client->old_colors != host_client->colors)
                {
                        host_client->old_colors = host_client->colors;
-                       for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-                       {
-                               if (!client->spawned || !client->netconnection)
-                                       continue;
-                               MSG_WriteByte (&client->message, svc_updatecolors);
-                               MSG_WriteByte (&client->message, i);
-                               MSG_WriteByte (&client->message, host_client->colors);
-                       }
+                       // send notification to all clients
+                       MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+                       MSG_WriteByte (&sv.reliable_datagram, i);
+                       MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+               }
+
+               // NEXUIZ_PLAYERMODEL
+               if( eval_playermodel ) {
+                       model = PR_GetString(GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
+                       if (model == NULL)
+                               model = "";
+                       // always point the string back at host_client->name to keep it safe
+                       strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+                       GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
                }
+
+               // NEXUIZ_PLAYERSKIN
+               if( eval_playerskin ) {
+                       skin = PR_GetString(GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
+                       if (skin == NULL)
+                               skin = "";
+                       // always point the string back at host_client->name to keep it safe
+                       strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+                       GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
+               }
+
+               // frags
+               host_client->frags = (int)host_client->edict->v->frags;
                if (host_client->old_frags != host_client->frags)
                {
                        host_client->old_frags = host_client->frags;
-                       for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-                       {
-                               if (!client->spawned || !client->netconnection)
-                                       continue;
-                               MSG_WriteByte (&client->message, svc_updatefrags);
-                               MSG_WriteByte (&client->message, i);
-                               MSG_WriteShort (&client->message, host_client->frags);
-                       }
+                       // send notification to all clients
+                       MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
+                       MSG_WriteByte (&sv.reliable_datagram, i);
+                       MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
                }
        }
 
@@ -1592,22 +1318,97 @@ SV_ModelIndex
 
 ================
 */
-int SV_ModelIndex (const char *name)
+int SV_ModelIndex(char *s, int precachemode)
 {
-       int i;
-
-       if (!name || !name[0])
+       int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_MODELS);
+       char filename[MAX_QPATH];
+       if (!s || !*s)
                return 0;
+       // testing
+       //if (precachemode == 2)
+       //      return 0;
+       strlcpy(filename, s, sizeof(filename));
+       for (i = 2;i < limit;i++)
+       {
+               if (!sv.model_precache[i][0])
+               {
+                       if (precachemode)
+                       {
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+                               {
+                                       Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
+                                       return 0;
+                               }
+                               if (precachemode == 1)
+                                       Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+                               strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
+                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+                               if (sv.protocol == PROTOCOL_DARKPLACES6)
+                               {
+                                       MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+                                       MSG_WriteShort(&sv.reliable_datagram, i);
+                                       MSG_WriteString(&sv.reliable_datagram, filename);
+                               }
+                               return i;
+                       }
+                       Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
+                       return 0;
+               }
+               if (!strcmp(sv.model_precache[i], filename))
+                       return i;
+       }
+       Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
+       return 0;
+}
+
+/*
+================
+SV_SoundIndex
 
-       for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
-               if (!strcmp(sv.model_precache[i], name))
+================
+*/
+int SV_SoundIndex(char *s, int precachemode)
+{
+       int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_SOUNDS);
+       char filename[MAX_QPATH];
+       if (!s || !*s)
+               return 0;
+       // testing
+       //if (precachemode == 2)
+       //      return 0;
+       strlcpy(filename, s, sizeof(filename));
+       for (i = 1;i < limit;i++)
+       {
+               if (!sv.sound_precache[i][0])
+               {
+                       if (precachemode)
+                       {
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+                               {
+                                       Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
+                                       return 0;
+                               }
+                               if (precachemode == 1)
+                                       Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+                               strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
+                               if (sv.protocol == PROTOCOL_DARKPLACES6)
+                               {
+                                       MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+                                       MSG_WriteShort(&sv.reliable_datagram, i + 32768);
+                                       MSG_WriteString(&sv.reliable_datagram, filename);
+                               }
+                               return i;
+                       }
+                       Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
+                       return 0;
+               }
+               if (!strcmp(sv.sound_precache[i], filename))
                        return i;
-       if (i==MAX_MODELS || !sv.model_precache[i])
-               Host_Error ("SV_ModelIndex: model %s not precached", name);
-       return i;
+       }
+       Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
+       return 0;
 }
 
-#ifdef SV_QUAKEENTITIES
 /*
 ================
 SV_CreateBaseline
@@ -1626,7 +1427,7 @@ void SV_CreateBaseline (void)
                svent = EDICT_NUM(entnum);
 
                // LordHavoc: always clear state values, whether the entity is in use or not
-               ClearStateToDefault(&svent->e->baseline);
+               svent->e->baseline = defaultstate;
 
                if (svent->e->free)
                        continue;
@@ -1641,7 +1442,7 @@ void SV_CreateBaseline (void)
                if (entnum > 0 && entnum <= svs.maxclients)
                {
                        svent->e->baseline.colormap = entnum;
-                       svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
+                       svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
                }
                else
                {
@@ -1674,12 +1475,11 @@ void SV_CreateBaseline (void)
                MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
                for (i=0 ; i<3 ; i++)
                {
-                       MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]);
-                       MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]);
+                       MSG_WriteCoord(&sv.signon, svent->e->baseline.origin[i], sv.protocol);
+                       MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i], sv.protocol);
                }
        }
 }
-#endif
 
 
 /*
@@ -1791,13 +1591,24 @@ void SV_SpawnServer (const char *server)
        edict_t *ent;
        int i;
        qbyte *entities;
+       model_t *worldmodel;
+       char modelname[sizeof(sv.modelname)];
+
+       Con_DPrintf("SpawnServer: %s\n", server);
+
+       snprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+       worldmodel = Mod_ForName(modelname, false, true, true);
+       if (!worldmodel || !worldmodel->TraceBox)
+       {
+               Con_Printf("Couldn't load map %s\n", modelname);
+               return;
+       }
 
        // let's not have any servers with no name
        if (hostname.string[0] == 0)
                Cvar_Set ("hostname", "UNNAMED");
        scr_centertime_off = 0;
 
-       Con_DPrintf("SpawnServer: %s\n",server);
        svs.changelevel_issued = false;         // now safe to issue another
 
 //
@@ -1830,8 +1641,34 @@ void SV_SpawnServer (const char *server)
 
        strlcpy (sv.name, server, sizeof (sv.name));
 
+       sv.netquakecompatible = false;
+       if (!strcasecmp(sv_protocolname.string, "QUAKE"))
+       {
+               sv.protocol = PROTOCOL_QUAKE;
+               sv.netquakecompatible = true;
+       }
+       else if (!strcasecmp(sv_protocolname.string, "QUAKEDP"))
+               sv.protocol = PROTOCOL_QUAKE;
+       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES1"))
+               sv.protocol = PROTOCOL_DARKPLACES1;
+       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES2"))
+               sv.protocol = PROTOCOL_DARKPLACES2;
+       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES3"))
+               sv.protocol = PROTOCOL_DARKPLACES3;
+       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES4"))
+               sv.protocol = PROTOCOL_DARKPLACES4;
+       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES5"))
+               sv.protocol = PROTOCOL_DARKPLACES5;
+       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES6"))
+               sv.protocol = PROTOCOL_DARKPLACES6;
+       else
+       {
+               sv.protocol = PROTOCOL_DARKPLACES6;
+               Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, DARKPLACES6, falling back to DARKPLACES6 protocol\n", sv_protocolname.string);
+       }
+
 // load progs to get entity field count
-       PR_LoadProgs ();
+       PR_LoadProgs ( sv_progs.string );
 
 // allocate server memory
        // start out with just enough room for clients and a reasonable estimate of entities
@@ -1855,6 +1692,10 @@ void SV_SpawnServer (const char *server)
                ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
        }
 
+       // fix up client->edict pointers for returning clients right away...
+       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+               host_client->edict = EDICT_NUM(i + 1);
+
        sv.datagram.maxsize = sizeof(sv.datagram_buf);
        sv.datagram.cursize = 0;
        sv.datagram.data = sv.datagram_buf;
@@ -1876,16 +1717,11 @@ void SV_SpawnServer (const char *server)
        sv.time = 1.0;
 
        Mod_ClearUsed();
+       worldmodel->used = true;
 
        strlcpy (sv.name, server, sizeof (sv.name));
-       snprintf (sv.modelname, sizeof (sv.modelname), "maps/%s.bsp", server);
-       sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
-       if (!sv.worldmodel)
-       {
-               Con_Printf("Couldn't spawn server %s\n", sv.modelname);
-               sv.active = false;
-               return;
-       }
+       strcpy(sv.modelname, modelname);
+       sv.worldmodel = worldmodel;
        sv.models[1] = sv.worldmodel;
 
 //
@@ -1893,14 +1729,14 @@ void SV_SpawnServer (const char *server)
 //
        SV_ClearWorld ();
 
-       sv.sound_precache[0] = "";
+       strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
 
-       sv.model_precache[0] = "";
-       sv.model_precache[1] = sv.modelname;
+       strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
+       strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
        for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
        {
-               sv.model_precache[i+1] = localmodels[i];
-               sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
+               snprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
+               sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
        }
 
 //
@@ -1955,14 +1791,14 @@ void SV_SpawnServer (const char *server)
 
        Mod_PurgeUnused();
 
-#ifdef QUAKEENTITIES
 // create a baseline for more efficient communications
-       SV_CreateBaseline ();
-#endif
+       if (sv.protocol == PROTOCOL_QUAKE)
+               SV_CreateBaseline ();
 
 // send serverinfo to all connected clients
+       // (note this also handles botclients coming back from a level change)
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-               if (host_client->netconnection)
+               if (host_client->active)
                        SV_SendServerinfo(host_client);
 
        Con_DPrint("Server spawned.\n");