]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
-Added the cvar sv_progs, which allows you to set the name of the server
[xonotic/darkplaces.git] / sv_main.c
index b7d9a8ee69d3d28e5e44349364a247ba88431334..d4b6b2d50552436570e197a2c597ee6beb5b40cf 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -41,6 +41,8 @@ cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping",
 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
 
+cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
+
 server_t sv;
 server_static_t svs;
 
@@ -84,6 +86,7 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_protocolname);
        Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
        Cvar_RegisterVariable (&sv_maxrate);
+       Cvar_RegisterVariable (&sv_progs);
 
        SV_Phys_Init();
        SV_World_Init();
@@ -1160,20 +1163,24 @@ void SV_UpdateToReliableMessages (void)
                }
 
                // NEXUIZ_PLAYERMODEL
-               model = PR_GetString(host_client->edict->v->playermodel);
-               if (model == NULL)
-                       model = "";
-               // always point the string back at host_client->name to keep it safe
-               strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
-               host_client->edict->v->playermodel = PR_SetString(host_client->playermodel);
+               if( eval_playermodel ) {
+                       model = PR_GetString(GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
+                       if (model == NULL)
+                               model = "";
+                       // always point the string back at host_client->name to keep it safe
+                       strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+                       GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
+               }
 
                // NEXUIZ_PLAYERSKIN
-               skin = PR_GetString(host_client->edict->v->playerskin);
-               if (skin == NULL)
-                       skin = "";
-               // always point the string back at host_client->name to keep it safe
-               strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
-               host_client->edict->v->playerskin = PR_SetString(host_client->playerskin);
+               if( eval_playerskin ) {
+                       skin = PR_GetString(GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
+                       if (skin == NULL)
+                               skin = "";
+                       // always point the string back at host_client->name to keep it safe
+                       strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+                       GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
+               }
 
                // frags
                host_client->frags = (int)host_client->edict->v->frags;
@@ -1327,30 +1334,22 @@ int SV_ModelIndex(char *s, int precachemode)
                {
                        if (precachemode)
                        {
-                               if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
                                {
-                                       // not able to precache during game
-                                       if (precachemode == 2 && sv.state != ss_loading)
-                                       {
-                                               Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
-                                               return 0;
-                                       }
+                                       Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
+                                       return 0;
                                }
-                               else
+                               if (precachemode == 1)
+                                       Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+                               strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
+                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+                               if (sv.protocol == PROTOCOL_DARKPLACES6)
                                {
-                                       // able to precache during game
-                                       if (precachemode == 1)
-                                               Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
-                                       strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
-                                       sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
-                                       if (sv.state != ss_loading)
-                                       {
-                                               MSG_WriteByte(&sv.reliable_datagram, svc_precache);
-                                               MSG_WriteShort(&sv.reliable_datagram, i);
-                                               MSG_WriteString(&sv.reliable_datagram, filename);
-                                       }
-                                       return i;
+                                       MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+                                       MSG_WriteShort(&sv.reliable_datagram, i);
+                                       MSG_WriteString(&sv.reliable_datagram, filename);
                                }
+                               return i;
                        }
                        Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
                        return 0;
@@ -1358,10 +1357,7 @@ int SV_ModelIndex(char *s, int precachemode)
                if (!strcmp(sv.model_precache[i], filename))
                        return i;
        }
-       if (precachemode)
-               Con_Printf("SV_ModelIndex(\"%s\"): i == MAX_MODELS\n", filename);
-       else
-               Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
+       Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
        return 0;
 }
 
@@ -1377,33 +1373,31 @@ int SV_SoundIndex(char *s, int precachemode)
        char filename[MAX_QPATH];
        if (!s || !*s)
                return 0;
+       // testing
+       //if (precachemode == 2)
+       //      return 0;
        strlcpy(filename, s, sizeof(filename));
        for (i = 1;i < limit;i++)
        {
                if (!sv.sound_precache[i][0])
                {
-                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+                       if (precachemode)
                        {
-                               // not able to precache during game
-                               if (precachemode == 2 && sv.state != ss_loading)
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
                                {
                                        Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
                                        return 0;
                                }
-                       }
-                       else
-                       {
-                               // able to precache during game
-                               if (precachemode)
+                               if (precachemode == 1)
+                                       Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+                               strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
+                               if (sv.protocol == PROTOCOL_DARKPLACES6)
                                {
-                                       if (precachemode == 1)
-                                               Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
-                                       strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
                                        MSG_WriteByte(&sv.reliable_datagram, svc_precache);
                                        MSG_WriteShort(&sv.reliable_datagram, i + 32768);
                                        MSG_WriteString(&sv.reliable_datagram, filename);
-                                       return i;
                                }
+                               return i;
                        }
                        Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
                        return 0;
@@ -1411,10 +1405,7 @@ int SV_SoundIndex(char *s, int precachemode)
                if (!strcmp(sv.sound_precache[i], filename))
                        return i;
        }
-       if (precachemode)
-               Con_Printf("SV_SoundIndex(\"%s\"): i == MAX_SOUNDS\n", filename);
-       else
-               Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
+       Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
        return 0;
 }
 
@@ -1677,7 +1668,7 @@ void SV_SpawnServer (const char *server)
        }
 
 // load progs to get entity field count
-       PR_LoadProgs ();
+       PR_LoadProgs ( sv_progs.string );
 
 // allocate server memory
        // start out with just enough room for clients and a reasonable estimate of entities