// sv_phys.c
#include "quakedef.h"
+// used only for VM_GetTempString
+#include "prvm_cmds.h"
/*
Two entities have touched, so run their touch functions
==================
*/
-void SV_Impact (prvm_edict_t *e1, prvm_edict_t *e2)
+void SV_Impact (prvm_edict_t *e1, trace_t *trace)
{
int old_self, old_other;
+ prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
+ prvm_eval_t *val;
old_self = prog->globals.server->self;
old_other = prog->globals.server->other;
prog->globals.server->time = sv.time;
- if (e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
+ if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
{
prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
+ prog->globals.server->trace_allsolid = trace->allsolid;
+ prog->globals.server->trace_startsolid = trace->startsolid;
+ prog->globals.server->trace_fraction = trace->fraction;
+ prog->globals.server->trace_inwater = trace->inwater;
+ prog->globals.server->trace_inopen = trace->inopen;
+ VectorCopy (trace->endpos, prog->globals.server->trace_endpos);
+ VectorCopy (trace->plane.normal, prog->globals.server->trace_plane_normal);
+ prog->globals.server->trace_plane_dist = trace->plane.dist;
+ if (trace->ent)
+ prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace->ent);
+ else
+ prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts);
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dpstartcontents)))
+ val->_float = trace->startsupercontents;
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitcontents)))
+ val->_float = trace->hitsupercontents;
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitq3surfaceflags)))
+ val->_float = trace->hitq3surfaceflags;
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphittexturename)))
+ {
+ if (trace->hittexture)
+ {
+ char *s = VM_GetTempString();
+ strlcpy(s, trace->hittexture->name, VM_STRINGTEMP_LENGTH);
+ val->string = PRVM_SetEngineString(s);
+ }
+ else
+ val->string = 0;
+ }
PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
}
- if (e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
+ if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
{
prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
+ prog->globals.server->trace_allsolid = false;
+ prog->globals.server->trace_startsolid = false;
+ prog->globals.server->trace_fraction = 1;
+ prog->globals.server->trace_inwater = false;
+ prog->globals.server->trace_inopen = true;
+ VectorCopy (e2->fields.server->origin, prog->globals.server->trace_endpos);
+ VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
+ prog->globals.server->trace_plane_dist = 0;
+ prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dpstartcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitcontents)))
+ val->_float = 0;
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitq3surfaceflags)))
+ val->_float = 0;
+ if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphittexturename)))
+ val->string = 0;
PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
}
// run the impact function
if (impact)
{
- SV_Impact(ent, (prvm_edict_t *)trace.ent);
+ SV_Impact(ent, &trace);
// break if removed by the impact function
if (ent->priv.server->free)
SV_LinkEdict (ent, true);
if (trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
- SV_Impact (ent, (prvm_edict_t *)trace.ent);
+ SV_Impact (ent, &trace);
return trace;
}
if (!(((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher))
{
// if the entity is not inside the pusher's final position, leave it alone
- if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+ if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
continue;
// remove the onground flag for non-players
if (check->fields.server->movetype != MOVETYPE_WALK)