}
// check if the entity crossed into or out of water
- if ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME))
+ if (gamemode != GAME_NEXUIZ && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
if (cont <= CONTENTS_WATER)