-qbool SV_NudgeOutOfSolid(prvm_edict_t *ent)
-{
- prvm_prog_t *prog = SVVM_prog;
- int bump, pass;
- trace_t stucktrace;
- vec3_t stuckorigin;
- vec3_t stuckmins, stuckmaxs;
- vec_t nudge;
- vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation.value;
- if (sv.worldmodel && sv.worldmodel->brushq1.numclipnodes)
- separation = 0.0f; // when using hulls, it can not be enlarged
- VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
- VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
- stuckmins[0] -= separation;
- stuckmins[1] -= separation;
- stuckmins[2] -= separation;
- stuckmaxs[0] += separation;
- stuckmaxs[1] += separation;
- stuckmaxs[2] += separation;
- // first pass we try to get it out of brush entities
- // second pass we try to get it out of world only (can't win them all)
- for (pass = 0;pass < 2;pass++)
- {
- VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
- for (bump = 0;bump < 10;bump++)
- {
- stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
- if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0)
- {
- // found a good location, use it
- VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
- return true;
- }
- nudge = -stucktrace.startdepth;
- VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin);
- }
- }
- return false;
-}
-