]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
added support for transparent model skins
[xonotic/darkplaces.git] / sv_phys.c
index 56f1d1906148f378608b8d60619406681a1cbcd9..fcb8587ef751c52a85820a4b32e32d179b86e2cc 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
 
-onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects 
+onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects
 
 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
@@ -39,11 +39,11 @@ solid_edge items only clip against bsp models.
 
 */
 
-cvar_t sv_friction = {"sv_friction","4",false,true};
-cvar_t sv_stopspeed = {"sv_stopspeed","100"};
-cvar_t sv_gravity = {"sv_gravity","800",false,true};
-cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
-cvar_t sv_nostep = {"sv_nostep","0"};
+cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4"};
+cvar_t sv_stopspeed = {0, "sv_stopspeed","100"};
+cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
+cvar_t sv_maxvelocity = {0, "sv_maxvelocity","2000"};
+cvar_t sv_nostep = {0, "sv_nostep","0"};
 
 #define        MOVE_EPSILON    0.01
 
@@ -137,7 +137,7 @@ qboolean SV_RunThink (edict_t *ent)
        float   thinktime;
 
        thinktime = ent->v.nextthink;
-       if (thinktime <= 0 || thinktime > sv.time + host_frametime)
+       if (thinktime <= 0 || thinktime > sv.time + sv.frametime)
                return true;
                
        if (thinktime < sv.time)
@@ -148,7 +148,7 @@ qboolean SV_RunThink (edict_t *ent)
        pr_global_struct->time = thinktime;
        pr_global_struct->self = EDICT_TO_PROG(ent);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-       PR_ExecuteProgram (ent->v.think);
+       PR_ExecuteProgram (ent->v.think, "NULL think function");
        return !ent->free;
 }
 
@@ -171,14 +171,14 @@ void SV_Impact (edict_t *e1, edict_t *e2)
        {
                pr_global_struct->self = EDICT_TO_PROG(e1);
                pr_global_struct->other = EDICT_TO_PROG(e2);
-               PR_ExecuteProgram (e1->v.touch);
+               PR_ExecuteProgram (e1->v.touch, "");
        }
        
        if (e2->v.touch && e2->v.solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e2);
                pr_global_struct->other = EDICT_TO_PROG(e1);
-               PR_ExecuteProgram (e2->v.touch);
+               PR_ExecuteProgram (e2->v.touch, "");
        }
 
        pr_global_struct->self = old_self;
@@ -234,7 +234,11 @@ Returns the clipflags if the velocity was modified (hit something solid)
 If steptrace is not NULL, the trace of any vertical wall hit will be stored
 ============
 */
-#define        MAX_CLIP_PLANES 5
+// LordHavoc: increased from 5 to 20, to partially fix angled corner sticking
+// (example - start.bsp hall to e1m4, leading to the pool there are two
+//  angled corners, which you could get stuck on, now they are just a one
+//  frame hiccup)
+#define        MAX_CLIP_PLANES 20
 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 {
        int                     bumpcount, numbumps;
@@ -266,11 +270,11 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                for (i=0 ; i<3 ; i++)
                        end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
 
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
+               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
 
                if (trace.allsolid)
                {       // entity is trapped in another solid
-                       VectorCopy (vec3_origin, ent->v.velocity);
+                       VectorClear(ent->v.velocity);
                        return 3;
                }
 
@@ -316,7 +320,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
        // cliped to another plane
                if (numplanes >= MAX_CLIP_PLANES)
                {       // this shouldn't really happen
-                       VectorCopy (vec3_origin, ent->v.velocity);
+                       VectorClear(ent->v.velocity);
                        return 3;
                }
 
@@ -348,7 +352,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                        if (numplanes != 2)
                        {
 //                             Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
-                               VectorCopy (vec3_origin, ent->v.velocity);
+                               VectorClear(ent->v.velocity);
                                return 7;
                        }
                        CrossProduct (planes[0], planes[1], dir);
@@ -362,7 +366,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 //
                if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
                {
-                       VectorCopy (vec3_origin, ent->v.velocity);
+                       VectorClear(ent->v.velocity);
                        return blocked;
                }
        }
@@ -388,7 +392,7 @@ void SV_AddGravity (edict_t *ent)
                ent_gravity = val->_float;
        else
                ent_gravity = 1.0;
-       ent->v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime;
+       ent->v.velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
 }
 
 
@@ -449,6 +453,24 @@ void SV_PushMove (edict_t *pusher, float movetime)
        vec3_t          moved_from[MAX_EDICTS];
        float           savesolid;
 
+       switch ((int) pusher->v.solid)
+       {
+       // LordHavoc: valid pusher types
+       case SOLID_BSP:
+       case SOLID_BBOX:
+       case SOLID_SLIDEBOX:
+       case SOLID_CORPSE: // LordHavoc: this would be weird...
+               break;
+       // LordHavoc: no collisions
+       case SOLID_NOT:
+       case SOLID_TRIGGER:
+               VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+               pusher->v.ltime += movetime;
+               SV_LinkEdict (pusher, false);
+               return;
+       default:
+               Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v.solid);
+       }
        if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
        {
                pusher->v.ltime += movetime;
@@ -537,16 +559,16 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                SV_LinkEdict (pusher, false);
                                pusher->v.ltime -= movetime;
 
-                               // if the pusher has a "blocked" function, call it
-                               // otherwise, just stay in place until the obstacle is gone
+                               // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
                                if (pusher->v.blocked)
                                {
                                        pr_global_struct->self = EDICT_TO_PROG(pusher);
                                        pr_global_struct->other = EDICT_TO_PROG(check);
-                                       PR_ExecuteProgram (pusher->v.blocked);
+                                       PR_ExecuteProgram (pusher->v.blocked, "");
                                }
                                
                                // move back any entities we already moved
+                               num_moved--; // LordHavoc: pop off check, because it was already restored
                                for (i=0 ; i<num_moved ; i++)
                                {
                                        VectorCopy (moved_from[i], moved_edict[i]->v.origin);
@@ -571,14 +593,33 @@ void SV_PushRotate (edict_t *pusher, float movetime)
        int                     i, e;
        edict_t         *check;
        vec3_t          move, a, amove;
-       vec3_t          entorig, pushorig;
+       vec3_t          entorigin, entangles, pushorigin, pushangles;
        int                     num_moved;
        edict_t         *moved_edict[MAX_EDICTS];
        vec3_t          moved_from[MAX_EDICTS];
+       vec3_t          angled_from[MAX_EDICTS];
        vec3_t          org, org2;
        vec3_t          forward, right, up;
        float           savesolid;
 
+       switch ((int) pusher->v.solid)
+       {
+       // LordHavoc: valid pusher types
+       case SOLID_BSP:
+       case SOLID_BBOX:
+       case SOLID_SLIDEBOX:
+       case SOLID_CORPSE: // LordHavoc: this would be weird...
+               break;
+       // LordHavoc: no collisions
+       case SOLID_NOT:
+       case SOLID_TRIGGER:
+               VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
+               pusher->v.ltime += movetime;
+               SV_LinkEdict (pusher, false);
+               return;
+       default:
+               Host_Error("SV_PushRotate: unrecognized solid type %f\n", pusher->v.solid);
+       }
        if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
        {
                pusher->v.ltime += movetime;
@@ -588,10 +629,11 @@ void SV_PushRotate (edict_t *pusher, float movetime)
        for (i=0 ; i<3 ; i++)
                amove[i] = pusher->v.avelocity[i] * movetime;
 
-       VectorSubtract (vec3_origin, amove, a);
+       VectorNegate (amove, a);
        AngleVectors (a, forward, right, up);
 
-       VectorCopy (pusher->v.angles, pushorig);
+       VectorCopy (pusher->v.origin, pushorigin);
+       VectorCopy (pusher->v.angles, pushangles);
        
 // move the pusher to it's final position
 
@@ -608,21 +650,20 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                if (check->free)
                        continue;
                if (check->v.movetype == MOVETYPE_PUSH
-               || check->v.movetype == MOVETYPE_NONE
-               || check->v.movetype == MOVETYPE_FOLLOW
-               || check->v.movetype == MOVETYPE_NOCLIP)
+                || check->v.movetype == MOVETYPE_NONE
+                || check->v.movetype == MOVETYPE_FOLLOW
+                || check->v.movetype == MOVETYPE_NOCLIP)
                        continue;
 
        // if the entity is standing on the pusher, it will definately be moved
-               if ( ! ( ((int)check->v.flags & FL_ONGROUND)
-               && PROG_TO_EDICT(check->v.groundentity) == pusher) )
+               if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
                {
-                       if ( check->v.absmin[0] >= pusher->v.absmax[0]
-                       || check->v.absmin[1] >= pusher->v.absmax[1]
-                       || check->v.absmin[2] >= pusher->v.absmax[2]
-                       || check->v.absmax[0] <= pusher->v.absmin[0]
-                       || check->v.absmax[1] <= pusher->v.absmin[1]
-                       || check->v.absmax[2] <= pusher->v.absmin[2] )
+                       if (check->v.absmin[0] >= pusher->v.absmax[0]
+                        || check->v.absmin[1] >= pusher->v.absmax[1]
+                        || check->v.absmin[2] >= pusher->v.absmax[2]
+                        || check->v.absmax[0] <= pusher->v.absmin[0]
+                        || check->v.absmax[1] <= pusher->v.absmin[1]
+                        || check->v.absmax[2] <= pusher->v.absmin[2])
                                continue;
 
                // see if the ent's bbox is inside the pusher's final position
@@ -634,8 +675,10 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                if (check->v.movetype != MOVETYPE_WALK)
                        check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
                
-               VectorCopy (check->v.origin, entorig);
+               VectorCopy (check->v.origin, entorigin);
                VectorCopy (check->v.origin, moved_from[num_moved]);
+               VectorCopy (check->v.angles, entangles);
+               VectorCopy (check->v.angles, angled_from[num_moved]);
                moved_edict[num_moved] = check;
                num_moved++;
 
@@ -652,6 +695,8 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                SV_PushEntity (check, move);
                pusher->v.solid = savesolid; // LordHavoc: restore to correct solid type
 
+               VectorAdd (check->v.angles, amove, check->v.angles);
+
        // if it is still inside the pusher, block
                if (SV_TestEntityPosition (check))
                {       // fail the move
@@ -664,40 +709,35 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                                continue;
                        }
                        
-                       VectorCopy (entorig, check->v.origin);
+                       VectorCopy (entorigin, check->v.origin);
+                       VectorCopy (entangles, check->v.angles);
                        SV_LinkEdict (check, true);
 
-                       VectorCopy (pushorig, pusher->v.angles);
+                       VectorCopy (pushorigin, pusher->v.origin);
+                       VectorCopy (pushangles, pusher->v.angles);
                        SV_LinkEdict (pusher, false);
                        pusher->v.ltime -= movetime;
 
-                       // if the pusher has a "blocked" function, call it
-                       // otherwise, just stay in place until the obstacle is gone
+                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
                        if (pusher->v.blocked)
                        {
                                pr_global_struct->self = EDICT_TO_PROG(pusher);
                                pr_global_struct->other = EDICT_TO_PROG(check);
-                               PR_ExecuteProgram (pusher->v.blocked);
+                               PR_ExecuteProgram (pusher->v.blocked, "");
                        }
                        
                // move back any entities we already moved
+                       num_moved--; // LordHavoc: pop off check, because it was already restored
                        for (i=0 ; i<num_moved ; i++)
                        {
                                VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                               VectorSubtract (moved_edict[i]->v.angles, amove, moved_edict[i]->v.angles);
+                               VectorCopy (angled_from[i], moved_edict[i]->v.angles);
                                SV_LinkEdict (moved_edict[i], false);
                        }
                        return;
                }
-               else
-               {
-                       VectorAdd (check->v.angles, amove, check->v.angles);
-               }
        }
-
-       
 }
-//#endif
 
 /*
 ================
@@ -714,14 +754,14 @@ void SV_Physics_Pusher (edict_t *ent)
        oldltime = ent->v.ltime;
        
        thinktime = ent->v.nextthink;
-       if (thinktime < ent->v.ltime + host_frametime)
+       if (thinktime < ent->v.ltime + sv.frametime)
        {
                movetime = thinktime - ent->v.ltime;
                if (movetime < 0)
                        movetime = 0;
        }
        else
-               movetime = host_frametime;
+               movetime = sv.frametime;
 
        if (movetime)
        {
@@ -737,7 +777,7 @@ void SV_Physics_Pusher (edict_t *ent)
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-               PR_ExecuteProgram (ent->v.think);
+               PR_ExecuteProgram (ent->v.think, "NULL think function");
                if (ent->free)
                        return;
        }
@@ -846,11 +886,11 @@ SV_WallFriction
 */
 void SV_WallFriction (edict_t *ent, trace_t *trace)
 {
-       vec3_t          forward, right, up;
+       vec3_t          forward;
        float           d, i;
        vec3_t          into, side;
        
-       AngleVectors (ent->v.v_angle, forward, right, up);
+       AngleVectors (ent->v.v_angle, forward, NULL, NULL);
        d = DotProduct (trace->plane.normal, forward);
        
        d += 0.5;
@@ -887,7 +927,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
        trace_t steptrace;
        
        VectorCopy (ent->v.origin, oldorg);
-       VectorCopy (vec3_origin, dir);
+       VectorClear (dir);
 
        for (i=0 ; i<8 ; i++)
        {
@@ -908,8 +948,8 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
 // retry the original move
                ent->v.velocity[0] = oldvel[0];
-               ent->v. velocity[1] = oldvel[1];
-               ent->v. velocity[2] = 0;
+               ent->v.velocity[1] = oldvel[1];
+               ent->v.velocity[2] = 0;
                clip = SV_FlyMove (ent, 0.1, &steptrace);
 
                if ( fabs(oldorg[1] - ent->v.origin[1]) > 4
@@ -923,7 +963,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                VectorCopy (oldorg, ent->v.origin);
        }
        
-       VectorCopy (vec3_origin, ent->v.velocity);
+       VectorClear (ent->v.velocity);
        return 7;               // still not moving
 }
 
@@ -953,7 +993,7 @@ void SV_WalkMove (edict_t *ent)
        VectorCopy (ent->v.origin, oldorg);
        VectorCopy (ent->v.velocity, oldvel);
        
-       clip = SV_FlyMove (ent, host_frametime, &steptrace);
+       clip = SV_FlyMove (ent, sv.frametime, &steptrace);
 
        if ( !(clip & 2) )
                return;         // move didn't block on a step
@@ -978,10 +1018,10 @@ void SV_WalkMove (edict_t *ent)
 //
        VectorCopy (oldorg, ent->v.origin);     // back to start pos
 
-       VectorCopy (vec3_origin, upmove);
-       VectorCopy (vec3_origin, downmove);
+       VectorClear (upmove);
+       VectorClear (downmove);
        upmove[2] = STEPSIZE;
-       downmove[2] = -STEPSIZE + oldvel[2]*host_frametime;
+       downmove[2] = -STEPSIZE + oldvel[2]*sv.frametime;
 
 // move up
        SV_PushEntity (ent, upmove);    // FIXME: don't link?
@@ -990,7 +1030,7 @@ void SV_WalkMove (edict_t *ent)
        ent->v.velocity[0] = oldvel[0];
        ent->v. velocity[1] = oldvel[1];
        ent->v. velocity[2] = 0;
-       clip = SV_FlyMove (ent, host_frametime, &steptrace);
+       clip = SV_FlyMove (ent, sv.frametime, &steptrace);
 
 // check for stuckness, possibly due to the limited precision of floats
 // in the clipping hulls
@@ -1046,7 +1086,7 @@ void SV_Physics_Client (edict_t   *ent, int num)
 //     
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPreThink);
+       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
        
 //
 // do a move
@@ -1080,13 +1120,15 @@ void SV_Physics_Client (edict_t *ent, int num)
        case MOVETYPE_FLY:
                if (!SV_RunThink (ent))
                        return;
-               SV_FlyMove (ent, host_frametime, NULL);
+               SV_CheckWater (ent);
+               SV_FlyMove (ent, sv.frametime, NULL);
                break;
                
        case MOVETYPE_NOCLIP:
                if (!SV_RunThink (ent))
                        return;
-               VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
+               SV_CheckWater (ent);
+               VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
                break;
                
        default:
@@ -1100,7 +1142,7 @@ void SV_Physics_Client (edict_t   *ent, int num)
 
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPostThink);
+       PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
 }
 
 //============================================================================
@@ -1112,11 +1154,14 @@ SV_Physics_None
 Non moving objects can only think
 =============
 */
+// LordHavoc: inlined manually because it was a real time waster
+/*
 void SV_Physics_None (edict_t *ent)
 {
 // regular thinking
        SV_RunThink (ent);
 }
+*/
 
 /*
 =============
@@ -1127,19 +1172,40 @@ Entities that are "stuck" to another entity
 */
 void SV_Physics_Follow (edict_t *ent)
 {
-       vec3_t vf, vu, vr, angles;
+       vec3_t vf, vr, vu, angles, v;
        edict_t *e;
 // regular thinking
-       SV_RunThink (ent);
+       if (!SV_RunThink (ent))
+               return;
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
        e = PROG_TO_EDICT(ent->v.aiment);
-       angles[0] = -e->v.angles[0];
-       angles[1] = e->v.angles[1];
-       angles[2] = e->v.angles[2];
-       AngleVectors (angles, vf, vr, vu);
-       VectorMA (e->v.origin, ent->v.view_ofs[0], vf, ent->v.origin);
-       VectorMA (ent->v.origin, ent->v.view_ofs[1], vr, ent->v.origin);
-       VectorMA (ent->v.origin, ent->v.view_ofs[2], vu, ent->v.origin);
+       if (e->v.angles[0] == ent->v.punchangle[0] && e->v.angles[1] == ent->v.punchangle[1] && e->v.angles[2] == ent->v.punchangle[2])
+       {
+               // quick case for no rotation
+               VectorAdd(e->v.origin, ent->v.view_ofs, ent->v.origin);
+       }
+       else
+       {
+               angles[0] = -ent->v.punchangle[0];
+               angles[1] =  ent->v.punchangle[1];
+               angles[2] =  ent->v.punchangle[2];
+               AngleVectors (angles, vf, vr, vu);
+               v[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[2] * vu[0];
+               v[1] = ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[2] * vu[1];
+               v[2] = ent->v.view_ofs[0] * vf[2] + ent->v.view_ofs[1] * vr[2] + ent->v.view_ofs[2] * vu[2];
+               angles[0] = -e->v.angles[0];
+               angles[1] =  e->v.angles[1];
+               angles[2] =  e->v.angles[2];
+               AngleVectors (angles, vf, vr, vu);
+               ent->v.origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v.origin[0];
+               ent->v.origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v.origin[1];
+               ent->v.origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v.origin[2];
+               /*
+               ent->v.origin[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[0] * vf[2] + e->v.origin[0];
+               ent->v.origin[1] = ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[1] * vr[2] + e->v.origin[1];
+               ent->v.origin[2] = ent->v.view_ofs[2] * vu[0] + ent->v.view_ofs[2] * vu[1] + ent->v.view_ofs[2] * vu[2] + e->v.origin[2];
+               */
+       }
        VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles);
 //     VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin);
        SV_LinkEdict (ent, true);
@@ -1158,8 +1224,8 @@ void SV_Physics_Noclip (edict_t *ent)
        if (!SV_RunThink (ent))
                return;
        
-       VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
-       VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
+       VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
+       VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
 
        SV_LinkEdict (ent, false);
 }
@@ -1238,10 +1304,10 @@ void SV_Physics_Toss (edict_t *ent)
                SV_AddGravity (ent);
 
 // move angles
-       VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
+       VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
 
 // move origin
-       VectorScale (ent->v.velocity, host_frametime, move);
+       VectorScale (ent->v.velocity, sv.frametime, move);
        trace = SV_PushEntity (ent, move);
        if (trace.fraction == 1)
                return;
@@ -1264,8 +1330,8 @@ void SV_Physics_Toss (edict_t *ent)
                {
                        ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
                        ent->v.groundentity = EDICT_TO_PROG(trace.ent);
-                       VectorCopy (vec3_origin, ent->v.velocity);
-                       VectorCopy (vec3_origin, ent->v.avelocity);
+                       VectorClear (ent->v.velocity);
+                       VectorClear (ent->v.avelocity);
                }
        }
        
@@ -1306,7 +1372,7 @@ void SV_Physics_Step (edict_t *ent)
 
                SV_AddGravity (ent);
                SV_CheckVelocity (ent);
-               SV_FlyMove (ent, host_frametime, NULL);
+               SV_FlyMove (ent, sv.frametime, NULL);
                SV_LinkEdict (ent, true);
 
                if ( (int)ent->v.flags & FL_ONGROUND )  // just hit ground
@@ -1330,7 +1396,6 @@ SV_Physics
 
 ================
 */
-extern dfunction_t *EndFrameQC;
 void SV_Physics (void)
 {
        int             i;
@@ -1340,7 +1405,7 @@ void SV_Physics (void)
        pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->time = sv.time;
-       PR_ExecuteProgram (pr_global_struct->StartFrame);
+       PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
 
 //SV_CheckAllEnts ();
 
@@ -1354,41 +1419,56 @@ void SV_Physics (void)
                        continue;
 
                if (pr_global_struct->force_retouch)
-               {
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
-               }
 
                if (i > 0 && i <= svs.maxclients)
+               {
                        SV_Physics_Client (ent, i);
-               else if (ent->v.movetype == MOVETYPE_PUSH)
+                       continue;
+               }
+
+               switch ((int) ent->v.movetype)
+               {
+               case MOVETYPE_PUSH:
                        SV_Physics_Pusher (ent);
-               else if (ent->v.movetype == MOVETYPE_NONE)
-                       SV_Physics_None (ent);
-               else if (ent->v.movetype == MOVETYPE_FOLLOW)
+                       break;
+               case MOVETYPE_NONE:
+//                     SV_Physics_None (ent);
+                       // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+                       if (ent->v.nextthink > 0 && ent->v.nextthink <= sv.time + sv.frametime)
+                               SV_RunThink (ent);
+                       break;
+               case MOVETYPE_FOLLOW:
                        SV_Physics_Follow (ent);
-               else if (ent->v.movetype == MOVETYPE_NOCLIP)
+                       break;
+               case MOVETYPE_NOCLIP:
                        SV_Physics_Noclip (ent);
-               else if (ent->v.movetype == MOVETYPE_STEP)
+                       break;
+               case MOVETYPE_STEP:
                        SV_Physics_Step (ent);
+                       break;
                // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
-               else if (ent->v.movetype == MOVETYPE_WALK)
-               {
+               case MOVETYPE_WALK:
                        if (SV_RunThink (ent))
                        {
                                if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
                                        SV_AddGravity (ent);
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
+                               SV_LinkEdict (ent, true);
                        }
-               }
-               else if (ent->v.movetype == MOVETYPE_TOSS 
-               || ent->v.movetype == MOVETYPE_BOUNCE
-               || ent->v.movetype == MOVETYPE_BOUNCEMISSILE
-               || ent->v.movetype == MOVETYPE_FLY
-               || ent->v.movetype == MOVETYPE_FLYMISSILE)
+                       break;
+               case MOVETYPE_TOSS:
+               case MOVETYPE_BOUNCE:
+               case MOVETYPE_BOUNCEMISSILE:
+               case MOVETYPE_FLY:
+               case MOVETYPE_FLYMISSILE:
                        SV_Physics_Toss (ent);
-               else
-                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);                       
+                       break;
+               default:
+                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
+                       break;
+               }
        }
        
        if (pr_global_struct->force_retouch)
@@ -1400,10 +1480,10 @@ void SV_Physics (void)
                pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->time = sv.time;
-               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions));
+               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "");
        }
 
-       sv.time += host_frametime;
+       sv.time += sv.frametime;
 }
 
 
@@ -1414,10 +1494,6 @@ trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
        trace_t trace;
        vec3_t  move;
        vec3_t  end;
-       double  save_frametime;
-
-       save_frametime = host_frametime;
-       host_frametime = 0.05;
 
        memcpy(&tempent, ent, sizeof(edict_t));
        tent = &tempent;
@@ -1426,8 +1502,8 @@ trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
        {
                SV_CheckVelocity (tent);
                SV_AddGravity (tent);
-               VectorMA (tent->v.angles, host_frametime, tent->v.avelocity, tent->v.angles);
-               VectorScale (tent->v.velocity, host_frametime, move);
+               VectorMA (tent->v.angles, 0.05, tent->v.avelocity, tent->v.angles);
+               VectorScale (tent->v.velocity, 0.05, move);
                VectorAdd (tent->v.origin, move, end);
                trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent);   
                VectorCopy (trace.endpos, tent->v.origin);
@@ -1436,6 +1512,6 @@ trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
                        if (trace.ent != ignore)
                                break;
        }
-       host_frametime = save_frametime;
+       trace.fraction = 0; // not relevant
        return trace;
 }