]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_save.c
sv_save: Remove SV_CanSave hook and just call it directly. Move it to sv_save.c
[xonotic/darkplaces.git] / sv_save.c
index a08e33a58b37cd965bf5ce62867ddd4f205d90bf..799a0d8a08b2aa450e729dd8fa081e89dff3c1fb 100644 (file)
--- a/sv_save.c
+++ b/sv_save.c
@@ -176,6 +176,30 @@ void SV_Savegame_to(prvm_prog_t *prog, const char *name)
        Con_Print("done.\n");
 }
 
+static qbool SV_CanSave(void)
+{
+       prvm_prog_t *prog = SVVM_prog;
+       if(SV_IsLocalServer() == 1)
+       {
+               // singleplayer checks
+               // FIXME: This only checks if the first player is dead?
+               if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
+               {
+                       Con_Print("Can't savegame with a dead player\n");
+                       return false;
+               }
+
+               if(host.hook.CL_Intermission && host.hook.CL_Intermission())
+               {
+                       Con_Print("Can't save in intermission.\n");
+                       return false;
+               }
+       }
+       else
+               Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
+       return true;
+}
+
 /*
 ===============
 SV_Savegame_f
@@ -192,11 +216,8 @@ void SV_Savegame_f(cmd_state_t *cmd)
                return;
        }
 
-       if(host.hook.SV_CanSave)
-       {
-               if(!host.hook.SV_CanSave())
-                       return;
-       }
+       if(!SV_CanSave())
+               return;
 
        if (Cmd_Argc(cmd) != 2)
        {