--d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC)
--d darkplaces client: add a config saving command (Speeds)
--d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, -frightfan, Error)
--d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d darkplaces client: lerp lightstyles (Mitchell)
--d darkplaces client: reset cl.viewzoom on connect (Rick)
--d darkplaces docs: add de-we to credits page for the great icons (de-we)
--d darkplaces docs: write a readme (Antti)
--d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
--d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
--d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
--d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre)
--d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma)
--d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
--d dpmod: make grapple off-hand (joe hill)
--f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
--f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3)
--f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
-0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi)
-0 darkplaces client: add back r_waterripple (Vermeulen)
-0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric)
-0 darkplaces client: add cl_censor cvar which would replace 'swearing' with humorous messages (Deej)
-0 darkplaces client: add cl_netlag (ping, like cl_netlocalping_* but no range) and cl_netpacketloss/sv_netpacketloss cvars (packetloss percentage, half of this each way)
+-d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-d (Carni) darkplaces client: rain drops should splash when they hit (Tomaz, Carni)
+-d (Elric, Vermeulen) darkplaces console: add a cvar which sets the start map name so that mods can set their own instead of using "start" or needing to modify the engine (Urre, Elric, Vermeulen)
+-d (FrikaC) darkplaces console: exec is broken, it requires two newlines around it, which is breaking the prydon quake.rc (FrikaC)
+-d (FrikaC) darkplaces filesystem: make FS_Open fail to open paths that contain parent directory links (/../ and such, depending on platform) to prevent console commands from doing damage, this is similar to the FRIK_FILE qc extension checking the path (FrikaC, Spike)
+-d (Gilgamesh) darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
+-d (Kazashi) darkplaces client: figure out why startdemos is listed twice (once as 0 demos and once as 3 demos) in startup of id1 (Kazashi)
+-d (Kinn, romi) darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
+-d (Mabus) darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
+-d (Toddd) darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
+-d (Wazat) darkplaces client bug: te_customflash isn't working? (Wazat)
+-d (Zenex) darkplaces general: make all text parsing routines support Mac newlines; \r with no \n (Zenex)
+-d (flum) darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum)
+-d (jitspoe) darkplaces X11 keyboard: make sure that the XLookupString code is not little endian specific (Elric, jitspoe)
+-d (mashakos) darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
+-d (romi) darkplaces editlights: add coronasize setting to rtlights (romi)
+-d (ryan[sg]) darkplaces loader: halflife wad loading is unable to seek to lump table (ryan[sg], Elric)
+-f (sublim3) darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3)
+0 darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
+0 darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX)
+0 darkplaces client/server: unable to control player in TAoV multiplayer (RenegadeC)
+0 darkplaces client: GAME_NEXUIZ: implement new hud and scoreboard based on http://www.quirkybastards.net/qmods/scoreboard.jpg except with deaths instead of lives, and map name instead of "be the last one alive" and remove the time string and map string at the bottom, instead showing the hud (Vermeulen)
+0 darkplaces client: PRYDON_CLIENTCURSOR should be able to click on sprites, make sure it uses a minimal bounding box for viewmodelforclient sprites to avoid 'slop' area around a sprite (FrikaC)
+0 darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)