--d (Carni) darkplaces renderer: make sure r_novis works (Carni)
--d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d (John Truex) darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
--d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
--d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
--d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d (Mitchell) darkplaces client: lerp lightstyles (Mitchell)
--d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
--d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d (Speeds) darkplaces client: add a config saving command (Speeds)
--d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
--d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we)
--d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
--d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d (joe hill) dpmod: make grapple off-hand (joe hill)
--d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--d (metlslime) darkplaces video: add vid_vsync cvar and also to options menu (metlslime)
--f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-d (Gilgamesh) darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
+-d (Kinn, romi) darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
+-d (Mabus) darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
+-d (mashakos) darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
+-d (ryan[sg]) darkplaces loader: halflife wad loading is unable to seek to lump table (ryan[sg], Elric)
+-f (VorteX) darkplaces protocol: add DP_EF_HIGHPRECISION to send float origins instead of shorts (VorteX)
+-f (sublim3) darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3)
+-f (yummyluv) darkplaces protocol: add buttons 9-16 (yummyluv)
+0 darkplaces SDL client: add key emulated repeat
+0 darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
+0 darkplaces client bug: te_customflash isn't working? (Wazat)
+0 darkplaces client: GAME_NEXUIZ: cvar for console text size (Vermeulen)
+0 darkplaces client: GAME_NEXUIZ: implement new hud and scoreboard based on http://www.quirkybastards.net/qmods/scoreboard.jpg except with deaths instead of lives, and map name instead of "be the last one alive" and remove the time string and map string at the bottom, instead showing the hud (Vermeulen)
+0 darkplaces client: PRYDON_CLIENTCURSOR should be able to click on sprites, make sure it uses a minimal bounding box for viewmodelforclient sprites to avoid 'slop' area around a sprite (FrikaC)
+0 darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)