--d (Alex Boveri) darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d (Alex Boveri) darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d (Andrew A. Gilevsky) darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d (Andrew A. Gilevsky) darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d (Andrew A. Gilevsky) darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d (Antti) darkplaces docs: write a readme (Antti)
--d (Antti) darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (Carni) darkplaces renderer: make sure r_novis works (Carni)
--d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d (John Truex) darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
--d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
--d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
--d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d (Speeds) darkplaces client: add a config saving command (Speeds)
--d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d (Urre) darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre)
--d (Urre) darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre)
--d (VorteX) darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX)
--d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
--d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we)
--d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
--d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d (joe hill) dpmod: make grapple off-hand (joe hill)
--d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-(fuh) d darkplaces sound: make sound precaching not allocate an sfx if the sound is not found, so it complains only once about missing sounds when you connect, rather than constantly, and also so using "play" commands for non-existent files won't eat up sfx slots (fuh)
+-(mashakos) d darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
+-(scar3crow) d dpmod: add flame thrower enforcers back (scar3crow)
+-(scar3crow) d dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow)
+0 darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)