extern cvar_t vid_mouse;
extern cvar_t vid_fullscreen;
-void VID_InitCvars();
+void VID_InitCvars(void);
void GL_Init (void);
-void VID_CheckMultitexture();
-void VID_CheckCVA();
+void VID_CheckMultitexture(void);
+void VID_CheckCVA(void);
-void VID_Init ();
+void VID_Init (void);
// Called at startup
void VID_Shutdown (void);