void VID_Shutdown (void);
// Called at shutdown
-void VID_Update (vrect_t *rects);
-// flushes the given rectangles from the view buffer to the screen
-
int VID_SetMode (int modenum, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-
-void VID_HandlePause (qboolean pause);
-// called only on Win32, when pause happens, so the mouse can be released
-