]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_agl.c
rewrote entity unsticking to be safe from world fallthrough for small entities too...
[xonotic/darkplaces.git] / vid_agl.c
index d7a4b7c70ebe260efc1e5211899e930cea7ef6b7..4b2e02b1174a95625e3d0b3b795e976fbfd0d31c 100644 (file)
--- a/vid_agl.c
+++ b/vid_agl.c
@@ -60,8 +60,8 @@ CGLContextObj (*qCGLGetCurrentContext) (void);
 static qboolean multithreadedgl;
 static qboolean mouse_avail = true;
 static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
 static qboolean vid_usingnoaccel = false;
-static float mouse_x, mouse_y;
 
 static qboolean vid_isfullscreen = false;
 static qboolean vid_usingvsync = false;
@@ -106,19 +106,21 @@ void VID_GetWindowSize (int *x, int *y, int *width, int *height)
        *height = scr_height;
 }
 
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
-       if (grab)
+       if (!mouse_avail || !window)
+               relative = hidecursor = false;
+
+       if (relative)
        {
                if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
-                       IN_Activate(false); // ungrab first!
-               if (!vid_usingmouse && mouse_avail && window)
+                       VID_SetMouse(false, false, false); // ungrab first!
+               if (!vid_usingmouse)
                {
                        Rect winBounds;
                        CGPoint winCenter;
 
                        SelectWindow(window);
-                       CGDisplayHideCursor(CGMainDisplayID());
 
                        // Put the mouse cursor at the center of the window
                        GetWindowBounds (window, kWindowContentRgn, &winBounds);
@@ -159,7 +161,6 @@ static void IN_Activate( qboolean grab )
                                }
                        }
 
-                       mouse_x = mouse_y = 0;
                        vid_usingmouse = true;
                        vid_usingnoaccel = !!apple_mouse_noaccel.integer;
                }
@@ -183,29 +184,26 @@ static void IN_Activate( qboolean grab )
                        }
 
                        CGAssociateMouseAndMouseCursorPosition(true);
-                       CGDisplayShowCursor(CGMainDisplayID());
 
                        vid_usingmouse = false;
                }
        }
+
+       if (vid_usinghidecursor != hidecursor)
+       {
+               vid_usinghidecursor = hidecursor;
+               if (hidecursor)
+                       CGDisplayHideCursor(CGMainDisplayID());
+               else
+                       CGDisplayShowCursor(CGMainDisplayID());
+       }
 }
 
 #define GAMMA_TABLE_SIZE 256
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
 {
-       qboolean vid_usemouse;
        qboolean vid_usevsync;
 
-       // handle the mouse state when windowed if that's changed
-       vid_usemouse = false;
-       if (allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))
-               vid_usemouse = true;
-       if (!vid_activewindow)
-               vid_usemouse = false;
-       if (vid_isfullscreen)
-               vid_usemouse = true;
-       IN_Activate(vid_usemouse);
-
        // handle changes of the vsync option
        vid_usevsync = (vid_vsync.integer && !cls.timedemo);
        if (vid_usingvsync != vid_usevsync)
@@ -224,7 +222,7 @@ void VID_Finish (qboolean allowmousegrab)
        if (r_render.integer)
        {
                CHECKGLERROR
-               if (r_speeds.integer || gl_finish.integer)
+               if (r_speeds.integer == 2 || gl_finish.integer)
                {
                        qglFinish();CHECKGLERROR
                }
@@ -410,7 +408,7 @@ void VID_Shutdown(void)
        if (context == NULL && window == NULL)
                return;
 
-       IN_Activate(false);
+       VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
        if (context != NULL)
@@ -499,29 +497,41 @@ static void VID_ProcessPendingAsyncEvents (void)
                Sys_Quit(0);
 }
 
-static void VID_BuildAGLAttrib(GLint *attrib, qboolean stencil, qboolean fullscreen, qboolean stereobuffer)
+static void VID_BuildAGLAttrib(GLint *attrib, qboolean stencil, qboolean fullscreen, qboolean stereobuffer, int samples)
 {
        *attrib++ = AGL_RGBA;
-       *attrib++ = AGL_RED_SIZE;*attrib++ = 1;
-       *attrib++ = AGL_GREEN_SIZE;*attrib++ = 1;
-       *attrib++ = AGL_BLUE_SIZE;*attrib++ = 1;
+       *attrib++ = AGL_RED_SIZE;*attrib++ = stencil ? 8 : 5;
+       *attrib++ = AGL_GREEN_SIZE;*attrib++ = stencil ? 8 : 5;
+       *attrib++ = AGL_BLUE_SIZE;*attrib++ = stencil ? 8 : 5;
        *attrib++ = AGL_DOUBLEBUFFER;
-       *attrib++ = AGL_DEPTH_SIZE;*attrib++ = 1;
+       *attrib++ = AGL_DEPTH_SIZE;*attrib++ = stencil ? 24 : 16;
 
        // if stencil is enabled, ask for alpha too
        if (stencil)
        {
                *attrib++ = AGL_STENCIL_SIZE;*attrib++ = 8;
-               *attrib++ = AGL_ALPHA_SIZE;*attrib++ = 1;
+               *attrib++ = AGL_ALPHA_SIZE;*attrib++ = 8;
        }
        if (fullscreen)
                *attrib++ = AGL_FULLSCREEN;
        if (stereobuffer)
                *attrib++ = AGL_STEREO;
+#ifdef AGL_SAMPLE_BUFFERS_ARB
+#ifdef AGL_SAMPLES_ARB
+       if (samples > 1)
+       {
+               *attrib++ = AGL_SAMPLE_BUFFERS_ARB;
+               *attrib++ = 1;
+               *attrib++ = AGL_SAMPLES_ARB;
+               *attrib++ = samples;
+       }
+#endif
+#endif
+
        *attrib++ = AGL_NONE;
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
 {
     const EventTypeSpec winEvents[] =
        {
@@ -573,8 +583,8 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        // Create the window, a bit towards the center of the screen
        windowBounds.left = 100;
        windowBounds.top = 100;
-       windowBounds.right = width + 100;
-       windowBounds.bottom = height + 100;
+       windowBounds.right = *width + 100;
+       windowBounds.bottom = *height + 100;
        carbonError = CreateNewWindow(kDocumentWindowClass, kWindowStandardFloatingAttributes | kWindowStandardHandlerAttribute, &windowBounds, &window);
        if (carbonError != noErr || window == NULL)
        {
@@ -592,7 +602,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                                                           GetEventTypeCount(winEvents), winEvents, window, NULL);
 
        // Create the desired attribute list
-       VID_BuildAGLAttrib(attributes, bpp == 32, fullscreen, stereobuffer);
+       VID_BuildAGLAttrib(attributes, bpp == 32, fullscreen, stereobuffer, samples);
 
        if (!fullscreen)
        {
@@ -619,7 +629,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
 
                // TOCHECK: not sure whether or not it's necessary to change the resolution
                // "by hand", or if aglSetFullscreen does the job anyway
-               refDisplayMode = CGDisplayBestModeForParametersAndRefreshRate(mainDisplay, bpp, width, height, refreshrate, NULL);
+               refDisplayMode = CGDisplayBestModeForParametersAndRefreshRate(mainDisplay, bpp, *width, *height, refreshrate, NULL);
                CGDisplaySwitchToMode(mainDisplay, refDisplayMode);
                DMGetGDeviceByDisplayID((DisplayIDType)mainDisplay, &gdhDisplay, false);
 
@@ -662,7 +672,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        // Attempt fullscreen if requested
        if (fullscreen)
        {
-               qaglSetFullScreen (context, width, height, refreshrate, 0);
+               qaglSetFullScreen (context, *width, *height, refreshrate, 0);
                error = qaglGetError();
                if (error != AGL_NO_ERROR)
                {
@@ -685,22 +695,20 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                }
        }
 
-       scr_width = width;
-       scr_height = height;
+       scr_width = *width;
+       scr_height = *height;
 
        if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
                Sys_Error("glGetString not found in %s", gl_driver);
 
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+       gl_platformextensions = "";
        gl_platform = "AGL";
        gl_videosyncavailable = true;
 
        multithreadedgl = false;
        vid_isfullscreen = fullscreen;
        vid_usingmouse = false;
+       vid_usinghidecursor = false;
        vid_hidden = false;
        vid_activewindow = true;
        sound_active = true;
@@ -967,11 +975,19 @@ void Sys_SendKeyEvents(void)
                                        case kEventMouseDragged:
                                        {
                                                HIPoint deltaPos;
+                                               HIPoint windowPos;
 
                                                GetEventParameter(theEvent, kEventParamMouseDelta, typeHIPoint, NULL, sizeof(deltaPos), NULL, &deltaPos);
+                                               GetEventParameter(theEvent, kEventParamWindowMouseLocation, typeHIPoint, NULL, sizeof(windowPos), NULL, &windowPos);
 
-                                               mouse_x += deltaPos.x;
-                                               mouse_y += deltaPos.y;
+                                               if (vid_usingmouse)
+                                               {
+                                                       in_mouse_x += deltaPos.x;
+                                                       in_mouse_y += deltaPos.y;
+                                               }
+
+                                               in_windowmouse_x = windowPos.x;
+                                               in_windowmouse_y = windowPos.y;
                                                break;
                                        }
 
@@ -1104,11 +1120,4 @@ void Sys_SendKeyEvents(void)
 
 void IN_Move (void)
 {
-       if (mouse_avail)
-       {
-               in_mouse_x = mouse_x;
-               in_mouse_y = mouse_y;
-       }
-       mouse_x = 0;
-       mouse_y = 0;
 }