removed detection of GL_NV_texture_shader extension which was previously used for...
[xonotic/darkplaces.git] / vid_shared.c
index 61e506a6960b8acb3a7f3c4f7625778232f30d38..0a8a2d15dca530ac9a631743955dc51b632e21e8 100644 (file)
@@ -40,8 +40,6 @@ int gl_support_clamptoedge = false;
 // GL_EXT_texture_filter_anisotropic
 int gl_support_anisotropy = false;
 int gl_max_anisotropy = 1;
-// GL_NV_texture_shader
-int gl_textureshader = false;
 // GL_EXT_stencil_two_side
 int gl_support_stenciltwoside = false;
 // GL_ARB_shader_objects
@@ -126,12 +124,6 @@ void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
 void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
 void (GLAPIENTRY *qglUnlockArraysEXT) (void);
 
-//GL_NV_vertex_array_range
-GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
-GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
-GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
-
 // general GL functions
 
 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -635,7 +627,6 @@ void VID_CheckExtensions(void)
        gl_support_clamptoedge = false;
        gl_support_anisotropy = false;
        gl_max_anisotropy = 1;
-       gl_textureshader = false;
        gl_support_stenciltwoside = false;
        gl_support_shader_objects = false;
        gl_support_shading_language_100 = false;
@@ -685,9 +676,6 @@ void VID_CheckExtensions(void)
        if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
                qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
 
-// COMMANDLINEOPTION: GL: -notextureshader disables GL_NV_texture_shader (required for the Geforce3 water shader, NVIDIA only)
-       gl_textureshader = GL_CheckExtension("GL_NV_texture_shader", NULL, "-notextureshader", false);
-
 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering)
        gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
 
@@ -708,38 +696,6 @@ void VID_CheckExtensions(void)
        gl_support_half_float = GL_CheckExtension("GL_NV_half_float", NULL, "-nohalffloat", false);
 }
 
-qboolean vid_vertexarrays_are_var = false;
-void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
-{
-       void *m;
-       vid_vertexarrays_are_var = false;
-       if (fast && qglAllocateMemoryNV)
-       {
-               CHECKGLERROR
-               m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority);
-               CHECKGLERROR
-               if (m)
-               {
-                       vid_vertexarrays_are_var = true;
-                       return m;
-               }
-       }
-       return Mem_Alloc(pool, size);
-}
-
-void VID_FreeVertexArrays(void *pointer)
-{
-       if (vid_vertexarrays_are_var)
-       {
-               CHECKGLERROR
-               qglFreeMemoryNV(pointer);
-               CHECKGLERROR
-       }
-       else
-               Mem_Free(pointer);
-       vid_vertexarrays_are_var = false;
-}
-
 void Force_CenterView_f (void)
 {
        cl.viewangles[PITCH] = 0;