#include "cl_collision.h"
#include "image.h"
-void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin);
-
/*
The view is allowed to move slightly from it's true position for bobbing,
//float side;
float count;
- armor = MSG_ReadByte ();
- blood = MSG_ReadByte ();
- MSG_ReadVector(from, cls.protocol);
+ armor = MSG_ReadByte(&cl_message);
+ blood = MSG_ReadByte(&cl_message);
+ MSG_ReadVector(&cl_message, from, cls.protocol);
// Send the Dmg Globals to CSQC
CL_VM_UpdateDmgGlobals(blood, armor, from);