]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - wad.c
moved ixtable definition and initialization code to mathlib (and added Mathlib_Init...
[xonotic/darkplaces.git] / wad.c
diff --git a/wad.c b/wad.c
index 64d35d82ce46f132a599ccc42d0b00371cf99b6f..241c065ebd77dfc6dffe96912363b6a1a31b7662 100644 (file)
--- a/wad.c
+++ b/wad.c
@@ -158,11 +158,11 @@ void SwapPic (qpic_t *pic)
 }
 
 // LordHavoc: added alternate WAD2/WAD3 system for HalfLife texture wads
-#define TEXWAD_MAXIMAGES 8192
+#define TEXWAD_MAXIMAGES 16384
 typedef struct
 {
        char name[16];
-       FILE *file;
+       QFile *file;
        int position;
        int size;
 } texwadlump_t;
@@ -180,10 +180,10 @@ void W_LoadTextureWadFile (char *filename, int complain)
        wadinfo_t               header;
        unsigned                i, j;
        int                             infotableofs;
-       FILE                    *file;
+       QFile                   *file;
        int                             numlumps;
        
-       COM_FOpenFile (filename, &file, false);
+       COM_FOpenFile (filename, &file, false, false);
        if (!file)
        {
                if (complain)
@@ -191,7 +191,7 @@ void W_LoadTextureWadFile (char *filename, int complain)
                return;
        }
 
-       if (fread(&header, sizeof(wadinfo_t), 1, file) != 1)
+       if (Qread(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
        {Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
        
        if(header.identification[0] != 'W'
@@ -204,14 +204,14 @@ void W_LoadTextureWadFile (char *filename, int complain)
        if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
        {Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
        infotableofs = LittleLong(header.infotableofs);
-       if (fseek(file, infotableofs, SEEK_SET))
+       if (Qseek(file, infotableofs, SEEK_SET))
        {Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
        if (!(lumps = qmalloc(sizeof(lumpinfo_t)*numlumps)))
        {Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
 
-       if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != numlumps)
+       if (Qread(file, lumps, sizeof(lumpinfo_t) * numlumps) != sizeof(lumpinfo_t) * numlumps)
        {Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
-       
+
        for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
        {
                W_CleanupName (lump_p->name, lump_p->name);
@@ -236,7 +236,7 @@ void W_LoadTextureWadFile (char *filename, int complain)
        // leaves the file open
 }
 
-
+/*
 byte hlpalette[768] =
 {
        0x00,0x00,0x00,0x0F,0x0F,0x0F,0x1F,0x1F,0x1F,0x2F,0x2F,0x2F,0x3F,0x3F,0x3F,0x4B,
@@ -288,31 +288,78 @@ byte hlpalette[768] =
        0xE7,0xFF,0xD7,0xFF,0xFF,0x67,0x00,0x00,0x8B,0x00,0x00,0xB3,0x00,0x00,0xD7,0x00,
        0x00,0xFF,0x00,0x00,0xFF,0xF3,0x93,0xFF,0xF7,0xC7,0xFF,0xFF,0xFF,0x9F,0x5B,0x53,
 };
+*/
 
-byte *W_GetTexture(char *name, int matchwidth, int matchheight)
+byte *W_ConvertWAD3Texture(miptex_t *tex)
 {
-       int i, c, datasize;
-       short colorcount;
-       FILE *file;
-       struct
+       byte *in, *data, *out, *pal;
+//     int palsize;
+       int d, p;
+       in = (byte *)((int) tex + tex->offsets[0]);
+       data = out = qmalloc(tex->width * tex->height * 4);
+       if (!data)
+               return NULL;
+       image_width = tex->width;
+       image_height = tex->height;
+       pal = in + (((image_width * image_height) * 85) >> 6);
+//     palsize = pal[1] * 0x100 + pal[0];
+//     if (palsize >= 256)
+//             palsize = 256;
+       pal += 2;
+       for (d = 0;d < image_width * image_height;d++)
        {
-               char name[16];
-               int width;
-               int height;
-               int ofs[4];
-       } t;
-       byte pal[256][3], *indata, *outdata, *data;
+               p = *in++;
+               if (tex->name[0] == '{' && p == 255)
+                       out[0] = out[1] = out[2] = out[3] = 0;
+               else
+               {
+                       p *= 3;
+                       out[0] = pal[p];
+                       out[1] = pal[p+1];
+                       out[2] = pal[p+2];
+                       out[3] = 255;
+               }
+               out += 4;
+       }
+       return data;
+}
+
+byte *W_GetTexture(char *name)
+{
+//     int i, c, datasize;
+//     short colorcount;
+//     byte pal[256][3], *indata, *outdata, *data;
+       char texname[17];
+       int i, j;
+       QFile *file;
+       miptex_t *tex;
+       byte *data;
+       texname[16] = 0;
+       W_CleanupName (name, texname);
        for (i = 0;i < TEXWAD_MAXIMAGES;i++)
        {
                if (texwadlump[i].name[0])
                {
-                       if (!strcmp(name, texwadlump[i].name)) // found it
+                       if (!strcmp(texname, texwadlump[i].name)) // found it
                        {
                                file = texwadlump[i].file;
-                               if (fseek(file, texwadlump[i].position, SEEK_SET))
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
-                               if (fread(&t, sizeof(t), 1, file) != 1)
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+                               if (Qseek(file, texwadlump[i].position, SEEK_SET))
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
+
+                               tex = qmalloc(texwadlump[i].size);
+                               if (!tex)
+                                       return NULL;
+                               if (Qread(file, tex, texwadlump[i].size) < texwadlump[i].size)
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
+
+                               tex->width = LittleLong(tex->width);
+                               tex->height = LittleLong(tex->height);
+                               for (j = 0;j < MIPLEVELS;j++)
+                                       tex->offsets[j] = LittleLong(tex->offsets[j]);
+                               data = W_ConvertWAD3Texture(tex);
+                               qfree(tex);
+                               return data;
+                               /*
                                image_width = LittleLong(t.width);
                                image_height = LittleLong(t.height);
                                if (matchwidth && image_width != matchwidth)
@@ -320,23 +367,23 @@ byte *W_GetTexture(char *name, int matchwidth, int matchheight)
                                if (matchheight && image_height != matchheight)
                                        continue;
                                if (image_width & 15 || image_height & 15)
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
                                // allocate space for expanded image,
                                // and load incoming image into upper area (overwritten as it expands)
                                if (!(data = outdata = qmalloc(image_width*image_height*4)))
-                               {Con_Printf("W_GetTexture: out of memory");return FALSE;}
+                               {Con_Printf("W_GetTexture: out of memory");return NULL;}
                                indata = outdata + image_width*image_height*3;
                                datasize = image_width*image_height*85/64;
                                // read the image data
-                               if (fseek(file, texwadlump[i].position + sizeof(t), SEEK_SET))
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
-                               if (fread(indata, 1, image_width*image_height, file) != image_width*image_height)
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+                               if (Qseek(file, texwadlump[i].position + sizeof(t), SEEK_SET))
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
+                               if (Qread(file, indata, image_width*image_height) != image_width*image_height)
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
                                // read the number of colors used (always 256)
-                               if (fseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET))
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
-                               if (fread(&colorcount, 2, 1, file) != 1)
-                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+                               if (Qseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET))
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
+                               if (Qread(file, &colorcount, 2) != 2)
+                               {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
                                if (texwadlump[i].size > (datasize + sizeof(t)))
                                {
                                        colorcount = LittleShort(colorcount);
@@ -344,9 +391,9 @@ byte *W_GetTexture(char *name, int matchwidth, int matchheight)
                                        if (colorcount < 0) colorcount = 0;
                                        if (colorcount > 256) colorcount = 256;
                                        // read the palette
-       //                              fseek(file, texwadlump[i].position + sizeof(t) + datasize + 2, SEEK_SET);
-                                       if (fread(&pal, 3, colorcount, file) != colorcount)
-                                       {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+       //                              Qseek(file, texwadlump[i].position + sizeof(t) + datasize + 2, SEEK_SET);
+                                       if (Qread(file, &pal, 3 * colorcount) != 3 * colorcount)
+                                       {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
                                }
                                else
                                        memcpy(&pal, hlpalette, 768);
@@ -354,22 +401,19 @@ byte *W_GetTexture(char *name, int matchwidth, int matchheight)
                                for (i = 0;i < image_width*image_height;i++)
                                {
                                        c = *indata++;
-                                       if (c == 255) // transparent color
-                                       {
-                                               *outdata++ = 0;
-                                               *outdata++ = 0;
-                                               *outdata++ = 0;
-                                               *outdata++ = 0;
-                                       }
+                                       if (name[0] == '{' && c == 255)
+                                               outdata[0] = outdata[1] = outdata[2] = outdata[3] = 0;
                                        else
                                        {
-                                               *outdata++ = pal[c][0];
-                                               *outdata++ = pal[c][1];
-                                               *outdata++ = pal[c][2];
-                                               *outdata++ = 255;
+                                               outdata[0] = pal[c][0];
+                                               outdata[1] = pal[c][1];
+                                               outdata[2] = pal[c][2];
+                                               outdata[3] = 255;
                                        }
+                                       outdata += 4;
                                }
                                return data;
+                               */
                        }
                }
                else