]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
default gl_mesh_floatcolors on, and force it off on 3Dfx drivers (sure this is unnece...
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index 1ce1b73ac8bfba1ad996bff41c405d4d4925b75c..a970bdd07975406a8ae80f20f8927bc55b423ade 100644 (file)
--- a/world.c
+++ b/world.c
@@ -29,6 +29,13 @@ line of sight checks trace->crosscontent, but bullets don't
 
 */
 
+cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"};
+
+void SV_World_Init(void)
+{
+       Cvar_RegisterVariable(&sv_useareanodes);
+}
+
 
 void ClearLink (link_t *l);
 void RemoveLink (link_t *l);
@@ -383,20 +390,6 @@ POINT TESTING IN HULLS
 ===============================================================================
 */
 
-/*
-==================
-SV_HullPointContents
-
-==================
-*/
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
-{
-       while (num >= 0)
-               num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist];
-
-       return num;
-}
-
 /*
 ============
 SV_TestEntityPosition
@@ -404,16 +397,9 @@ SV_TestEntityPosition
 This could be a lot more efficient...
 ============
 */
-edict_t        *SV_TestEntityPosition (edict_t *ent)
+int SV_TestEntityPosition (edict_t *ent)
 {
-       trace_t trace;
-
-       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent);
-
-       if (trace.startsolid)
-               return sv.edicts;
-
-       return NULL;
+       return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid;
 }
 
 
@@ -492,7 +478,10 @@ loc0:
                if (touch == clip->passedict)
                        continue;
                if (touch->v.solid == SOLID_TRIGGER)
+               {
+                       ED_Print(touch);
                        Host_Error ("Trigger in clipping list");
+               }
 
                if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
                        continue;
@@ -521,10 +510,10 @@ loc0:
                }
 
                // might interact, so do an exact clip
-               if ((int)touch->v.flags & FL_MONSTER)
-                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
-               else if (touch->v.solid == SOLID_BSP)
+               if (touch->v.solid == SOLID_BSP)
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end);
+               else if ((int)touch->v.flags & FL_MONSTER)
+                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
                else
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
                // LordHavoc: take the 'best' answers from the new trace and combine with existing data
@@ -576,27 +565,30 @@ SV_MoveBounds
 */
 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
 {
-#if 0
-// debug to test against everything
-boxmins[0] = boxmins[1] = boxmins[2] = -999999999;
-boxmaxs[0] = boxmaxs[1] = boxmaxs[2] =  999999999;
-#else
-       int             i;
-
-       for (i=0 ; i<3 ; i++)
+       if (sv_useareanodes.integer)
        {
-               if (end[i] > start[i])
-               {
-                       boxmins[i] = start[i] + mins[i] - 1;
-                       boxmaxs[i] = end[i] + maxs[i] + 1;
-               }
-               else
+               int i;
+
+               for (i=0 ; i<3 ; i++)
                {
-                       boxmins[i] = end[i] + mins[i] - 1;
-                       boxmaxs[i] = start[i] + maxs[i] + 1;
+                       if (end[i] > start[i])
+                       {
+                               boxmins[i] = start[i] + mins[i] - 1;
+                               boxmaxs[i] = end[i] + maxs[i] + 1;
+                       }
+                       else
+                       {
+                               boxmins[i] = end[i] + mins[i] - 1;
+                               boxmaxs[i] = start[i] + maxs[i] + 1;
+                       }
                }
        }
-#endif
+       else
+       {
+               // debug to test against everything
+               boxmins[0] = boxmins[1] = boxmins[2] = -999999999;
+               boxmaxs[0] = boxmaxs[1] = boxmaxs[2] =  999999999;
+       }
 }
 
 /*