]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
major overhaul for thread-safety - many global variables and static
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index a0cac28c100aefe47efb391e6b6ee7e65726f3a9..c56f405c5106799be81187db51b0fc3b40645306 100644 (file)
--- a/world.c
+++ b/world.c
@@ -102,13 +102,14 @@ World_SetSize
 
 ===============
 */
-void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs)
+void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, prvm_prog_t *prog)
 {
        int i;
 
        strlcpy(world->filename, filename, sizeof(world->filename));
        VectorCopy(mins, world->mins);
        VectorCopy(maxs, world->maxs);
+       world->prog = prog;
 
        // the areagrid_marknumber is not allowed to be 0
        if (world->areagrid_marknumber < 1)
@@ -144,6 +145,7 @@ World_UnlinkAll
 */
 void World_UnlinkAll(world_t *world)
 {
+       prvm_prog_t *prog = world->prog;
        int i;
        link_t *grid;
        // unlink all entities one by one
@@ -173,24 +175,29 @@ void World_UnlinkEdict(prvm_edict_t *ent)
        }
 }
 
-int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, prvm_edict_t **list)
+int World_EntitiesInBox(world_t *world, const vec3_t requestmins, const vec3_t requestmaxs, int maxlist, prvm_edict_t **list)
 {
+       prvm_prog_t *prog = world->prog;
        int numlist;
        link_t *grid;
        link_t *l;
        prvm_edict_t *ent;
+       vec3_t paddedmins, paddedmaxs;
        int igrid[3], igridmins[3], igridmaxs[3];
 
+       VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
+       VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
+
        // FIXME: if areagrid_marknumber wraps, all entities need their
        // ent->priv.server->areagridmarknumber reset
        world->areagrid_stats_calls++;
        world->areagrid_marknumber++;
-       igridmins[0] = (int) floor((mins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
-       igridmins[1] = (int) floor((mins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
-       //igridmins[2] = (int) ((mins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
-       igridmaxs[0] = (int) floor((maxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
-       igridmaxs[1] = (int) floor((maxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
-       //igridmaxs[2] = (int) ((maxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
+       igridmins[0] = (int) floor((paddedmins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
+       igridmins[1] = (int) floor((paddedmins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
+       //igridmins[2] = (int) ((paddedmins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
+       igridmaxs[0] = (int) floor((paddedmaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
+       igridmaxs[1] = (int) floor((paddedmaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
+       //igridmaxs[2] = (int) ((paddedmaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
        igridmins[0] = max(0, igridmins[0]);
        igridmins[1] = max(0, igridmins[1]);
        //igridmins[2] = max(0, igridmins[2]);
@@ -198,6 +205,9 @@ int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, in
        igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
        //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
 
+       // paranoid debugging
+       //VectorSet(igridmins, 0, 0, 0);VectorSet(igridmaxs, AREA_GRID, AREA_GRID, AREA_GRID);
+
        numlist = 0;
        // add entities not linked into areagrid because they are too big or
        // outside the grid bounds
@@ -210,7 +220,7 @@ int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, in
                        if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
                        {
                                ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
-                               if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+                               if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
                                {
                                        if (numlist < maxlist)
                                                list[numlist] = ent;
@@ -234,7 +244,7 @@ int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, in
                                        if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
                                        {
                                                ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
-                                               if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+                                               if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
                                                {
                                                        if (numlist < maxlist)
                                                                list[numlist] = ent;
@@ -250,8 +260,9 @@ int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, in
        return numlist;
 }
 
-void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
+static void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = world->prog;
        link_t *grid;
        int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent);
 
@@ -291,6 +302,7 @@ World_LinkEdict
 */
 void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs)
 {
+       prvm_prog_t *prog = world->prog;
        // unlink from old position first
        if (ent->priv.server->areagrid[0].prev)
                World_UnlinkEdict(ent);
@@ -341,6 +353,7 @@ cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear"
 cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
 cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
 cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_gravitymod = {0, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"};
 cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
 cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "1", "use constant step (sys_ticrate value) instead of variable step which tends to increase stability"};
 cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
@@ -558,7 +571,7 @@ void            (ODE_API *dMassSetSphereTotal)(dMass *, dReal total_mass, dReal
 //void            (ODE_API *dMassSetCapsule)(dMass *, dReal density, int direction, dReal radius, dReal length);
 void            (ODE_API *dMassSetCapsuleTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
 //void            (ODE_API *dMassSetCylinder)(dMass *, dReal density, int direction, dReal radius, dReal length);
-//void            (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
+void            (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
 //void            (ODE_API *dMassSetBox)(dMass *, dReal density, dReal lx, dReal ly, dReal lz);
 void            (ODE_API *dMassSetBoxTotal)(dMass *, dReal total_mass, dReal lx, dReal ly, dReal lz);
 //void            (ODE_API *dMassSetTrimesh)(dMass *, dReal density, dGeomID g);
@@ -949,7 +962,7 @@ dGeomID         (ODE_API *dCreateCapsule)(dSpaceID space, dReal radius, dReal le
 //void            (ODE_API *dGeomCapsuleGetParams)(dGeomID ccylinder, dReal *radius, dReal *length);
 //dReal           (ODE_API *dGeomCapsulePointDepth)(dGeomID ccylinder, dReal x, dReal y, dReal z);
 //
-//dGeomID         (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
+dGeomID         (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
 //void            (ODE_API *dGeomCylinderSetParams)(dGeomID cylinder, dReal radius, dReal length);
 //void            (ODE_API *dGeomCylinderGetParams)(dGeomID cylinder, dReal *radius, dReal *length);
 //
@@ -1025,7 +1038,7 @@ static dllfunction_t odefuncs[] =
 //     {"dMassSetCapsule",                                                             (void **) &dMassSetCapsule},
        {"dMassSetCapsuleTotal",                                                (void **) &dMassSetCapsuleTotal},
 //     {"dMassSetCylinder",                                                    (void **) &dMassSetCylinder},
-//     {"dMassSetCylinderTotal",                                               (void **) &dMassSetCylinderTotal},
+       {"dMassSetCylinderTotal",                                               (void **) &dMassSetCylinderTotal},
 //     {"dMassSetBox",                                                                 (void **) &dMassSetBox},
        {"dMassSetBoxTotal",                                                    (void **) &dMassSetBoxTotal},
 //     {"dMassSetTrimesh",                                                             (void **) &dMassSetTrimesh},
@@ -1407,7 +1420,7 @@ static dllfunction_t odefuncs[] =
 //     {"dGeomCapsuleSetParams",                                               (void **) &dGeomCapsuleSetParams},
 //     {"dGeomCapsuleGetParams",                                               (void **) &dGeomCapsuleGetParams},
 //     {"dGeomCapsulePointDepth",                                              (void **) &dGeomCapsulePointDepth},
-//     {"dCreateCylinder",                                                             (void **) &dCreateCylinder},
+       {"dCreateCylinder",                                                             (void **) &dCreateCylinder},
 //     {"dGeomCylinderSetParams",                                              (void **) &dGeomCylinderSetParams},
 //     {"dGeomCylinderGetParams",                                              (void **) &dGeomCylinderGetParams},
 //     {"dCreateRay",                                                                  (void **) &dCreateRay},
@@ -1495,6 +1508,7 @@ static void World_Physics_Init(void)
        Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
        Cvar_RegisterVariable(&physics_ode_world_damping_angular);
        Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
+       Cvar_RegisterVariable(&physics_ode_world_gravitymod);
        Cvar_RegisterVariable(&physics_ode_iterationsperframe);
        Cvar_RegisterVariable(&physics_ode_constantstep);
        Cvar_RegisterVariable(&physics_ode_movelimit);
@@ -1738,6 +1752,7 @@ void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
 #ifdef USEODE
 static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
 {
+       prvm_prog_t *prog = world->prog;
        const dReal *avel;
        const dReal *o;
        const dReal *r; // for some reason dBodyGetRotation returns a [3][4] matrix
@@ -1803,13 +1818,13 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
 
        {
                float pitchsign = 1;
-               if(!strcmp(prog->name, "server")) // FIXME some better way?
+               if(prog == SVVM_prog) // FIXME some better way?
                {
-                       pitchsign = SV_GetPitchSign(ed);
+                       pitchsign = SV_GetPitchSign(prog, ed);
                }
-               else if(!strcmp(prog->name, "client"))
+               else if(prog == CLVM_prog)
                {
-                       pitchsign = CL_GetPitchSign(ed);
+                       pitchsign = CL_GetPitchSign(prog, ed);
                }
                angles[PITCH] *= pitchsign;
                avelocity[PITCH] *= pitchsign;
@@ -1831,7 +1846,7 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
        VectorCopy(avelocity, ed->priv.server->ode_avelocity);
        ed->priv.server->ode_gravity = dBodyGetGravityMode(body) != 0;
 
-       if(!strcmp(prog->name, "server")) // FIXME some better way?
+       if(prog == SVVM_prog) // FIXME some better way?
        {
                SV_LinkEdict(ed);
                SV_LinkEdict_TouchAreaGrid(ed);
@@ -1840,6 +1855,7 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
 
 static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed)
 {
+       prvm_prog_t *prog = world->prog;
        dJointID j = 0;
        dBodyID b1 = 0;
        dBodyID b2 = 0;
@@ -2021,6 +2037,7 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
 
 static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
 {
+       prvm_prog_t *prog = world->prog;
        const float *iv;
        const int *ie;
        dBodyID body = (dBodyID)ed->priv.server->ode_body;
@@ -2074,16 +2091,12 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        movetype = (int)PRVM_gameedictfloat(ed, movetype);
        scale = PRVM_gameedictfloat(ed, scale);if (!scale) scale = 1.0f;
        modelindex = 0;
-       if (world == &sv.world)
-               mempool = sv_mempool;
-       else if (world == &cl.world)
-               mempool = cls.levelmempool;
-       else
-               mempool = NULL;
+       mempool = prog->progs_mempool;
        model = NULL;
        switch(solid)
        {
        case SOLID_BSP:
+       case SOLID_PHYSICS_TRIMESH:
                modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
                if (world == &sv.world)
                        model = SV_GetModelByIndex(modelindex);
@@ -2131,6 +2144,12 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        if (movetype != MOVETYPE_PHYSICS)
                massval = 1.0f;
 
+       // get friction from entity
+       if (PRVM_gameedictfloat(ed, friction))
+               ed->priv.server->ode_friction = PRVM_gameedictfloat(ed, friction);
+       else
+               ed->priv.server->ode_friction = 1.0;
+               
        // check if we need to create or replace the geom
        if (!ed->priv.server->ode_physics
         || !VectorCompare(ed->priv.server->ode_mins, entmins)
@@ -2146,12 +2165,15 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                ed->priv.server->ode_mass = massval;
                ed->priv.server->ode_modelindex = modelindex;
                VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
+               if (PRVM_gameedictvector(ed, massofs))
+                       VectorCopy(geomcenter, PRVM_gameedictvector(ed, massofs));
+               else
+                       VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
                ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
-
                if (massval * geomsize[0] * geomsize[1] * geomsize[2] == 0)
                {
                        if (movetype == MOVETYPE_PHYSICS)
-                               Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
+                               Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
                        massval = 1.0f;
                        VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
                }
@@ -2159,10 +2181,11 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                switch(solid)
                {
                case SOLID_BSP:
+               case SOLID_PHYSICS_TRIMESH:
                        ed->priv.server->ode_offsetmatrix = identitymatrix;
                        if (!model)
                        {
-                               Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
+                               Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
                                goto treatasbox;
                        }
                        // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
@@ -2170,7 +2193,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                                Mod_CreateCollisionMesh(model);
                        if (!model->brush.collisionmesh || !model->brush.collisionmesh->numtriangles)
                        {
-                               Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
+                               Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
                                goto treatasbox;
                        }
                        // ODE requires persistent mesh storage, so we need to copy out
@@ -2217,6 +2240,7 @@ treatasbox:
                        dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
                        break;
                case SOLID_PHYSICS_CAPSULE:
+               case SOLID_PHYSICS_CYLINDER:
                        axisindex = 0;
                        if (geomsize[axisindex] < geomsize[1])
                                axisindex = 1;
@@ -2238,8 +2262,16 @@ treatasbox:
                        // because we want to support more than one axisindex, we have to
                        // create a transform, and turn on its cleanup setting (which will
                        // cause the child to be destroyed when it is destroyed)
-                       ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
-                       dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
+                       if (solid == SOLID_PHYSICS_CAPSULE)
+                       {
+                               ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
+                               dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
+                       }
+                       else
+                       {
+                               ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
+                               dMassSetCylinderTotal(&mass, massval, axisindex+1, radius, length);
+                       }
                        break;
                default:
                        Sys_Error("World_Physics_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
@@ -2253,7 +2285,7 @@ treatasbox:
                memcpy(ed->priv.server->ode_massbuf, &mass, sizeof(dMass));
        }
 
-       if(ed->priv.server->ode_geom)
+       if (ed->priv.server->ode_geom)
                dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed);
        if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
        {
@@ -2308,13 +2340,13 @@ treatasbox:
                VectorCopy(angles, qangles);
                VectorCopy(avelocity, qavelocity);
 
-               if(!strcmp(prog->name, "server")) // FIXME some better way?
+               if(prog == SVVM_prog) // FIXME some better way?
                {
-                       pitchsign = SV_GetPitchSign(ed);
+                       pitchsign = SV_GetPitchSign(prog, ed);
                }
-               else if(!strcmp(prog->name, "client"))
+               else if(prog == CLVM_prog)
                {
-                       pitchsign = CL_GetPitchSign(ed);
+                       pitchsign = CL_GetPitchSign(prog, ed);
                }
                qangles[PITCH] *= pitchsign;
                qavelocity[PITCH] *= pitchsign;
@@ -2348,7 +2380,7 @@ treatasbox:
                        modified = true;
                        //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
                        if (physics_ode_trick_fixnan.integer >= 2)
-                               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
+                               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
                        test = VectorLength2(origin);
                        if (IS_NAN(test))
                                VectorClear(origin);
@@ -2401,7 +2433,6 @@ treatasbox:
                if(gravity != ed->priv.server->ode_gravity)
                        Con_Printf("  gravity: %i -> %i\n", ed->priv.server->ode_gravity, gravity);
 #endif
-
                // values for BodyFromEntity to check if the qc modified anything later
                VectorCopy(origin, ed->priv.server->ode_origin);
                VectorCopy(velocity, ed->priv.server->ode_velocity);
@@ -2494,6 +2525,7 @@ treatasbox:
 static void nearCallback (void *data, dGeomID o1, dGeomID o2)
 {
        world_t *world = (world_t *)data;
+       prvm_prog_t *prog = world->prog;
        dContact contact[MAX_CONTACTS]; // max contacts per collision pair
        dBodyID b1;
        dBodyID b2;
@@ -2551,13 +2583,13 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
                        bouncestop2 = 60.0f / 800.0f;
        }
 
-       if(!strcmp(prog->name, "server"))
+       if(prog == SVVM_prog)
        {
-               if(ed1 && ed1->fields.server->touch)
+               if(ed1 && PRVM_serveredictfunction(ed1, touch))
                {
                        SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
                }
-               if(ed2 && ed2->fields.server->touch)
+               if(ed2 && PRVM_serveredictfunction(ed2, touch))
                {
                        SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
                }
@@ -2589,7 +2621,7 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
        for (i = 0;i < numcontacts;i++)
        {
                contact[i].surface.mode = (physics_ode_contact_mu.value != -1 ? dContactApprox1 : 0) | (physics_ode_contact_erp.value != -1 ? dContactSoftERP : 0) | (physics_ode_contact_cfm.value != -1 ? dContactSoftCFM : 0) | (bouncefactor1 > 0 ? dContactBounce : 0);
-               contact[i].surface.mu = physics_ode_contact_mu.value;
+               contact[i].surface.mu = physics_ode_contact_mu.value * ed1->priv.server->ode_friction * ed2->priv.server->ode_friction;
                contact[i].surface.soft_erp = physics_ode_contact_erp.value;
                contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
                contact[i].surface.bounce = bouncefactor1;
@@ -2602,9 +2634,10 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
 
 void World_Physics_Frame(world_t *world, double frametime, double gravity)
 {
+       prvm_prog_t *prog = world->prog;
        double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
 
-       tdelta = Sys_DoubleTime();
+       tdelta = Sys_DirtyTime();
 #ifdef USEODE
        if (world->physics.ode && physics_ode.integer)
        {
@@ -2631,19 +2664,19 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                                        World_Physics_Frame_JointFromEntity(world, ed);
                }
 
-               tdelta2 = Sys_DoubleTime();
+               tdelta2 = Sys_DirtyTime();
                collisiontime = 0;
                for (i = 0;i < world->physics.ode_iterations;i++)
                {
                        // set the gravity
-                       dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity);
+                       dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity * physics_ode_world_gravitymod.value);
                        // set the tolerance for closeness of objects
                        dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
 
                        // run collisions for the current world state, creating JointGroup
-                       tdelta3 = Sys_DoubleTime();
+                       tdelta3 = Sys_DirtyTime();
                        dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
-                       collisiontime += (Sys_DoubleTime() - tdelta3)*10000;
+                       collisiontime += (Sys_DirtyTime() - tdelta3)*10000;
 
                        // run physics (move objects, calculate new velocities)
                        if (physics_ode_worldstep.integer == 2)
@@ -2661,7 +2694,7 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                        // clear the JointGroup now that we're done with it
                        dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
                }
-               simulationtime = (Sys_DoubleTime() - tdelta2)*10000;
+               simulationtime = (Sys_DirtyTime() - tdelta2)*10000;
 
                // copy physics properties from physics engine to entities and do some stats
                if (prog)
@@ -2688,7 +2721,7 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                                        if (dBodyIsEnabled(body))
                                                world->physics.ode_activeovjects++;
                                }
-                               Con_Printf("ODE Stats(%s): %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, simulationtime, collisiontime, (Sys_DoubleTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
+                               Con_Printf("ODE Stats(%s): %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, simulationtime, collisiontime, (Sys_DirtyTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
                        }
                }
        }