]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
mostly dynamic GL binding (more needs to be done, but it's closer)
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index 0409d61a1220e6ab0a492a7c20f1743a5b948e1f..d8d092ff3a745e5cfec99cf500a5a5b6237a8e8e 100644 (file)
--- a/world.c
+++ b/world.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -29,6 +29,55 @@ line of sight checks trace->crosscontent, but bullets don't
 
 */
 
+/*
+typedef struct link_s
+{
+       struct link_s   *prev, *next;
+} link_t;
+*/
+
+
+void ClearLink (link_t *l);
+void RemoveLink (link_t *l);
+void InsertLinkBefore (link_t *l, link_t *before);
+void InsertLinkAfter (link_t *l, link_t *after);
+
+// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
+// ent = STRUCT_FROM_LINK(link,entity_t,order)
+// FIXME: remove this mess!
+//#define      STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m)))
+
+#define        EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area)))
+
+//============================================================================
+
+// ClearLink is used for new headnodes
+void ClearLink (link_t *l)
+{
+       l->prev = l->next = l;
+}
+
+void RemoveLink (link_t *l)
+{
+       l->next->prev = l->prev;
+       l->prev->next = l->next;
+}
+
+void InsertLinkBefore (link_t *l, link_t *before)
+{
+       l->next = before;
+       l->prev = before->prev;
+       l->prev->next = l;
+       l->next->prev = l;
+}
+void InsertLinkAfter (link_t *l, link_t *after)
+{
+       l->next = after->next;
+       l->prev = after;
+       l->prev->next = l;
+       l->next->prev = l;
+}
+
 
 typedef struct
 {
@@ -76,19 +125,18 @@ void SV_InitBoxHull (void)
        for (i=0 ; i<6 ; i++)
        {
                box_clipnodes[i].planenum = i;
-               
+
                side = i&1;
-               
+
                box_clipnodes[i].children[side] = CONTENTS_EMPTY;
                if (i != 5)
                        box_clipnodes[i].children[side^1] = i + 1;
                else
                        box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-               
+
                box_planes[i].type = i>>1;
                box_planes[i].normal[i>>1] = 1;
        }
-       
 }
 
 
@@ -138,6 +186,7 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
                        Host_Error ("SOLID_BSP without MOVETYPE_PUSH");
 
                model = sv.models[ (int)ent->v.modelindex ];
+               Mod_CheckLoaded(model);
 
                // LordHavoc: fixed SOLID_BSP error message
                if (!model || model->type != mod_brush)
@@ -149,7 +198,7 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
 
                VectorSubtract (maxs, mins, size);
                // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-               if (hlbsp)
+               if (sv.worldmodel->ishlbsp)
                {
                        if (size[0] < 3)
                                hull = &model->hulls[0]; // 0x0x0
@@ -183,7 +232,7 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
                VectorSubtract (ent->v.mins, maxs, hullmins);
                VectorSubtract (ent->v.maxs, mins, hullmaxs);
                hull = SV_HullForBox (hullmins, hullmaxs);
-               
+
                VectorCopy (ent->v.origin, offset);
        }
 
@@ -231,28 +280,28 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
 
        ClearLink (&anode->trigger_edicts);
        ClearLink (&anode->solid_edicts);
-       
+
        if (depth == AREA_DEPTH)
        {
                anode->axis = -1;
                anode->children[0] = anode->children[1] = NULL;
                return anode;
        }
-       
+
        VectorSubtract (maxs, mins, size);
        if (size[0] > size[1])
                anode->axis = 0;
        else
                anode->axis = 1;
-       
+
        anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
-       VectorCopy (mins, mins1);       
-       VectorCopy (mins, mins2);       
-       VectorCopy (maxs, maxs1);       
-       VectorCopy (maxs, maxs2);       
-       
+       VectorCopy (mins, mins1);
+       VectorCopy (mins, mins2);
+       VectorCopy (maxs, maxs1);
+       VectorCopy (maxs, maxs2);
+
        maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
-       
+
        anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
        anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
 
@@ -268,10 +317,11 @@ SV_ClearWorld
 void SV_ClearWorld (void)
 {
        SV_InitBoxHull ();
-       
+
        memset (sv_areanodes, 0, sizeof(sv_areanodes));
        sv_numareanodes = 0;
-       SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
+       Mod_CheckLoaded(sv.worldmodel);
+       SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
 }
 
 
@@ -312,11 +362,11 @@ loc0:
                if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
                        continue;
                if (ent->v.absmin[0] > touch->v.absmax[0]
-               || ent->v.absmin[1] > touch->v.absmax[1]
-               || ent->v.absmin[2] > touch->v.absmax[2]
-               || ent->v.absmax[0] < touch->v.absmin[0]
-               || ent->v.absmax[1] < touch->v.absmin[1]
-               || ent->v.absmax[2] < touch->v.absmin[2] )
+                || ent->v.absmin[1] > touch->v.absmax[1]
+                || ent->v.absmin[2] > touch->v.absmax[2]
+                || ent->v.absmax[0] < touch->v.absmin[0]
+                || ent->v.absmax[1] < touch->v.absmin[1]
+                || ent->v.absmax[2] < touch->v.absmin[2])
                        continue;
                old_self = pr_global_struct->self;
                old_other = pr_global_struct->other;
@@ -329,11 +379,11 @@ loc0:
                pr_global_struct->self = old_self;
                pr_global_struct->other = old_other;
        }
-       
+
 // recurse down both sides
        if (node->axis == -1)
                return;
-       
+
        // LordHavoc: optimized recursion
 //     if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]);
 //     if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]);
@@ -355,66 +405,6 @@ loc0:
 }
 
 
-/*
-===============
-SV_FindTouchedLeafs
-
-===============
-*/
-void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
-{
-       mplane_t        *splitplane;
-       mleaf_t         *leaf;
-       int                     sides;
-       int                     leafnum;
-
-loc0:
-       if (node->contents == CONTENTS_SOLID)
-               return;
-       
-// add an efrag if the node is a leaf
-
-       if ( node->contents < 0)
-       {
-               if (ent->num_leafs == MAX_ENT_LEAFS)
-               {
-                       Con_DPrintf("FindTouchedLeafs overflow\n");
-                       return;
-               }
-
-               leaf = (mleaf_t *)node;
-               leafnum = leaf - sv.worldmodel->leafs - 1;
-
-               ent->leafnums[ent->num_leafs] = leafnum;
-               ent->num_leafs++;                       
-               return;
-       }
-       
-// NODE_MIXED
-
-       splitplane = node->plane;
-       sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
-       
-// recurse down the contacted sides
-       // LordHavoc: optimized recursion
-//     if (sides & 1) SV_FindTouchedLeafs (ent, node->children[0]);
-//     if (sides & 2) SV_FindTouchedLeafs (ent, node->children[1]);
-       switch (sides)
-       {
-       case 1:
-               node = node->children[0];
-               goto loc0;
-       case 2:
-               node = node->children[1];
-               goto loc0;
-       default: // 3
-               if (node->children[0]->contents != CONTENTS_SOLID)
-                       SV_FindTouchedLeafs (ent, node->children[0]);
-               node = node->children[1];
-               goto loc0;
-       }
-}
-
 /*
 ===============
 SV_LinkEdict
@@ -427,7 +417,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 
        if (ent->area.prev)
                SV_UnlinkEdict (ent);   // unlink from old position
-               
+
        if (ent == sv.edicts)
                return;         // don't add the world
 
@@ -438,7 +428,8 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 
 // LordHavoc: enabling rotating bmodels
        if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
-       {       // expand for rotation
+       {
+               // expand for rotation
                float           max, v;
                int                     i;
 
@@ -467,7 +458,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
        }
        else
        {
-               VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);  
+               VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
                VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
        }
 
@@ -483,7 +474,8 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
                ent->v.absmax[1] += 15;
        }
        else
-       {       // because movement is clipped an epsilon away from an actual edge,
+       {
+               // because movement is clipped an epsilon away from an actual edge,
                // we must fully check even when bounding boxes don't quite touch
                ent->v.absmin[0] -= 1;
                ent->v.absmin[1] -= 1;
@@ -493,11 +485,6 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
                ent->v.absmax[2] += 1;
        }
 
-// link to PVS leafs
-       ent->num_leafs = 0;
-       if (ent->v.modelindex)
-               SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
-
        if (ent->v.solid == SOLID_NOT)
                return;
 
@@ -515,13 +502,13 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
                        break;          // crosses the node
        }
 
-// link it in  
+// link it in
 
        if (ent->v.solid == SOLID_TRIGGER)
                InsertLinkBefore (&ent->area, &node->trigger_edicts);
        else
                InsertLinkBefore (&ent->area, &node->solid_edicts);
-       
+
 // if touch_triggers, touch all entities at this node and descend for more
        if (touch_triggers)
                SV_TouchLinks ( ent, sv_areanodes );
@@ -547,7 +534,7 @@ int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
 {
        while (num >= 0)
                num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist];
-       
+
        return num;
 }
 
@@ -562,11 +549,11 @@ edict_t   *SV_TestEntityPosition (edict_t *ent)
 {
        trace_t trace;
 
-       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
-       
+       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent);
+
        if (trace.startsolid)
                return sv.edicts;
-               
+
        return NULL;
 }
 
@@ -580,189 +567,114 @@ LINE TESTING IN HULLS
 */
 
 // 1/32 epsilon to keep floating point happy
-#define        DIST_EPSILON    (0.03125)
+#define DIST_EPSILON (0.03125)
 
-/*
-==================
-SV_RecursiveHullCheck
+#define HULLCHECKSTATE_EMPTY 0
+#define HULLCHECKSTATE_SOLID 1
+#define HULLCHECKSTATE_DONE 2
 
-==================
-*/
-/*
-qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
-{
-       dclipnode_t     *node;
-       mplane_t        *plane;
-       float           t1, t2;
-       float           frac;
-       int                     i;
-       vec3_t          mid;
-       int                     side;
-       float           midf;
+// LordHavoc: FIXME: this is not thread safe, if threading matters here, pass
+// this as a struct to RecursiveHullCheck, RecursiveHullCheck_Impact, etc...
+RecursiveHullCheckTraceInfo_t RecursiveHullCheckInfo;
+#define RHC RecursiveHullCheckInfo
 
-loc0:
-// check for empty
-       if (num < 0)
-       {
-               if (num != CONTENTS_SOLID)
-               {
-                       trace->allsolid = false;
-                       if (num == CONTENTS_EMPTY)
-                               trace->inopen = true;
-                       else
-                               trace->inwater = true;
-               }
-               else
-                       trace->startsolid = true;
-               return true;            // empty
-       }
-
-       if (num < hull->firstclipnode || num > hull->lastclipnode)
-               Sys_Error ("SV_RecursiveHullCheck: bad node number");
+void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side)
+{
+       // LordHavoc: using doubles for extra accuracy
+       double t1, t2, frac;
 
-//
-// find the point distances
-//
-       node = hull->clipnodes + num;
-       plane = hull->planes + node->planenum;
-
-       t1 = PlaneDiff(p1, plane);
-       t2 = PlaneDiff(p2, plane);
-       
-#if 1
-       if (t1 >= 0 && t2 >= 0)
-       // LordHavoc: optimized recursion
-//             return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
-       {
-               num = node->children[0];
-               goto loc0;
-       }
-       if (t1 < 0 && t2 < 0)
-//             return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
+       // LordHavoc: now that we have found the impact, recalculate the impact
+       // point from scratch for maximum accuracy, with an epsilon bias on the
+       // surface distance
+       frac = plane->dist;
+       if (side)
        {
-               num = node->children[1];
-               goto loc0;
+               frac -= DIST_EPSILON;
+               VectorNegate (plane->normal, RHC.trace->plane.normal);
+               RHC.trace->plane.dist = -plane->dist;
        }
-#else
-       if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
-               return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
-       if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
-               return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
-#endif
-
-// put the crosspoint DIST_EPSILON pixels on the near side
-       if (t1 < 0)
-               frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1);
        else
-               frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1);
-               
-       midf = p1f + (p2f - p1f)*frac;
-       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
-       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
-       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
-       side = (t1 < 0);
-
-// move up to the node
-       if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
-               return false;
-
-#ifdef PARANOID
-       if (SV_HullPointContents (hull, node->children[side], mid) == CONTENTS_SOLID)
-       {
-               Con_Printf ("mid PointInHullSolid\n");
-               return false;
-       }
-#endif
-
-       if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID)
-// go past the node
-               return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
-       // mid would need to be duplicated during recursion...
-*/
-       /*
        {
-               p1f = midf;
-               p1 = mid;
-               num = node->children[side^1];
-               goto loc0;
+               frac += DIST_EPSILON;
+               VectorCopy (plane->normal, RHC.trace->plane.normal);
+               RHC.trace->plane.dist = plane->dist;
        }
-       */
-/*
 
-       if (trace->allsolid)
-               return false;           // never got out of the solid area
-       
-//==================
-// the other side of the node is solid, this is the impact point
-//==================
-       if (!side)
+       if (plane->type < 3)
        {
-               VectorCopy (plane->normal, trace->plane.normal);
-               trace->plane.dist = plane->dist;
+               t1 = RHC.start[plane->type] - frac;
+               t2 = RHC.start[plane->type] + RHC.dist[plane->type] - frac;
        }
        else
        {
-               VectorNegate (plane->normal, trace->plane.normal);
-               trace->plane.dist = -plane->dist;
-       }
-
-       while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID)
-       { // shouldn't really happen, but does occasionally
-               frac -= 0.1;
-               if (frac < 0)
-               {
-                       trace->fraction = midf;
-                       VectorCopy (mid, trace->endpos);
-                       Con_DPrintf ("backup past 0\n");
-                       return false;
-               }
-               midf = p1f + (p2f - p1f)*frac;
-               for (i=0 ; i<3 ; i++)
-                       mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+               t1 = plane->normal[0] * RHC.start[0] + plane->normal[1] * RHC.start[1] + plane->normal[2] * RHC.start[2] - frac;
+               t2 = plane->normal[0] * (RHC.start[0] + RHC.dist[0]) + plane->normal[1] * (RHC.start[1] + RHC.dist[1]) + plane->normal[2] * (RHC.start[2] + RHC.dist[2]) - frac;
        }
 
-       trace->fraction = midf;
-       VectorCopy (mid, trace->endpos);
+       frac = t1 / (t1 - t2);
+       frac = bound(0.0f, frac, 1.0);
 
-       return false;
+       RHC.trace->fraction = frac;
+       RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0];
+       RHC.trace->endpos[1] = RHC.start[1] + frac * RHC.dist[1];
+       RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2];
 }
-*/
 
-// LordHavoc: backported from my optimizations to PM_RecursiveHullCheck in QuakeForge newtree (QW)
-qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
+int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3])
 {
        dclipnode_t     *node;
-       mplane_t        *plane;
-       float           t1, t2;
-       float           frac;
-       int                     i;
-       vec3_t          mid;
        int                     side;
-       float           midf;
+       double          midf, mid[3];
+       // LordHavoc: FIXME: this is not thread safe...  if threading matters here,
+       // remove the static prefixes
+       static int ret;
+       static mplane_t *plane;
+       static double t1, t2, frac;
 
        // LordHavoc: a goto!  everyone flee in terror... :)
 loc0:
-// check for empty
+       // check for empty
        if (num < 0)
        {
-               if (num != CONTENTS_SOLID)
+               RHC.trace->endcontents = num;
+               if (RHC.trace->startcontents)
                {
-                       trace->allsolid = false;
-                       if (num == CONTENTS_EMPTY)
-                               trace->inopen = true;
+                       if (num == RHC.trace->startcontents)
+                               RHC.trace->allsolid = false;
                        else
-                               trace->inwater = true;
+                       {
+                               // if the first leaf is solid, set startsolid
+                               if (RHC.trace->allsolid)
+                                       RHC.trace->startsolid = true;
+                               return HULLCHECKSTATE_SOLID;
+                       }
+                       return HULLCHECKSTATE_EMPTY;
                }
                else
-                       trace->startsolid = true;
-               return true;            // empty
+               {
+                       if (num != CONTENTS_SOLID)
+                       {
+                               RHC.trace->allsolid = false;
+                               if (num == CONTENTS_EMPTY)
+                                       RHC.trace->inopen = true;
+                               else
+                                       RHC.trace->inwater = true;
+                       }
+                       else
+                       {
+                               // if the first leaf is solid, set startsolid
+                               if (RHC.trace->allsolid)
+                                       RHC.trace->startsolid = true;
+                               return HULLCHECKSTATE_SOLID;
+                       }
+                       return HULLCHECKSTATE_EMPTY;
+               }
        }
 
-// find the point distances
-       node = hull->clipnodes + num;
-       plane = hull->planes + node->planenum;
+       // find the point distances
+       node = RHC.hull->clipnodes + num;
 
+       plane = RHC.hull->planes + node->planenum;
        if (plane->type < 3)
        {
                t1 = p1[plane->type] - plane->dist;
@@ -774,145 +686,50 @@ loc0:
                t2 = DotProduct (plane->normal, p2) - plane->dist;
        }
 
-       // LordHavoc: recursion optimization
-       if (t1 >= 0 && t2 >= 0)
-       {
-               num = node->children[0];
-               goto loc0;
-       }
-       if (t1 < 0 && t2 < 0)
-       {
-               num = node->children[1];
-               goto loc0;
-       }
-
-// put the crosspoint DIST_EPSILON pixels on the near side
-       side = (t1 < 0);
-       if (side)
-               frac = bound(0, (t1 + DIST_EPSILON) / (t1 - t2), 1);
-       else
-               frac = bound(0, (t1 - DIST_EPSILON) / (t1 - t2), 1);
-               
-       midf = p1f + (p2f - p1f)*frac;
-       for (i=0 ; i<3 ; i++)
-               mid[i] = p1[i] + frac*(p2[i] - p1[i]);
-
-// move up to the node
-       if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
-               return false;
-
-#ifdef PARANOID
-       if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) == CONTENTS_SOLID)
-       {
-               Con_Printf ("mid PointInHullSolid\n");
-               return false;
-       }
-#endif
-
-       // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack
-       if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID)
-// go past the node
-               return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
-       
-       if (trace->allsolid)
-               return false;           // never got out of the solid area
-               
-//==================
-// the other side of the node is solid, this is the impact point
-//==================
-       if (!side)
+       // LordHavoc: rearranged the side/frac code
+       if (t1 >= 0)
        {
-               VectorCopy (plane->normal, trace->plane.normal);
-               trace->plane.dist = plane->dist;
+               if (t2 >= 0)
+               {
+                       num = node->children[0];
+                       goto loc0;
+               }
+               // put the crosspoint DIST_EPSILON pixels on the near side
+               side = 0;
        }
        else
        {
-               VectorNegate (plane->normal, trace->plane.normal);
-               trace->plane.dist = -plane->dist;
-       }
-
-       while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID)
-       { // shouldn't really happen, but does occasionally
-               frac -= 0.1;
-               if (frac < 0)
+               if (t2 < 0)
                {
-                       trace->fraction = midf;
-                       VectorCopy (mid, trace->endpos);
-                       Con_DPrintf ("backup past 0\n");
-                       return false;
+                       num = node->children[1];
+                       goto loc0;
                }
-               midf = p1f + (p2f - p1f)*frac;
-               for (i=0 ; i<3 ; i++)
-                       mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+               // put the crosspoint DIST_EPSILON pixels on the near side
+               side = 1;
        }
 
-       trace->fraction = midf;
-       VectorCopy (mid, trace->endpos);
+       frac = t1 / (t1 - t2);
+       frac = bound(0.0f, frac, 1.0);
 
-       return false;
-}
+       midf = p1f + ((p2f - p1f) * frac);
+       mid[0] = RHC.start[0] + midf * RHC.dist[0];
+       mid[1] = RHC.start[1] + midf * RHC.dist[1];
+       mid[2] = RHC.start[2] + midf * RHC.dist[2];
 
-qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2)
-{
-       dclipnode_t     *node;
-       mplane_t        *plane;
-       float           t1, t2, frac;
-       vec3_t          mid;
-       int                     side;
+       // front side first
+       ret = SV_RecursiveHullCheck (node->children[side], p1f, midf, p1, mid);
+       if (ret != HULLCHECKSTATE_EMPTY)
+               return ret; // solid or done
+       ret = SV_RecursiveHullCheck (node->children[!side], midf, p2f, mid, p2);
+       if (ret != HULLCHECKSTATE_SOLID)
+               return ret; // empty or done
 
-loc0:
-// check for empty
-       if (num < 0)
-               return num != CONTENTS_SOLID;
-
-       if (num < hull->firstclipnode || num > hull->lastclipnode)
-               Sys_Error ("SV_RecursiveHullCheck: bad node number");
-
-//
-// find the point distances
-//
-       node = hull->clipnodes + num;
-       plane = hull->planes + node->planenum;
+       // front is air and back is solid, this is the impact point...
+       SV_RecursiveHullCheck_Impact(RHC.hull->planes + node->planenum, side);
 
-       t1 = PlaneDiff(p1, plane);
-       t2 = PlaneDiff(p2, plane);
-       
-       if (t1 >= 0 && t2 >= 0)
-       {
-               num = node->children[0];
-               goto loc0;
-       }
-       if (t1 < 0 && t2 < 0)
-       {
-               num = node->children[1];
-               goto loc0;
-       }
-
-// put the crosspoint DIST_EPSILON pixels on the near side
-       side = (t1 < 0);
-
-       if (side)
-               frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1);
-       else
-               frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1);
-               
-       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
-       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
-       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
-       if (node->children[side] < 0)
-       {
-               if (node->children[side] == CONTENTS_SOLID)
-                       return false;
-               return SV_TestLine(hull, node->children[!side], mid, p2);
-       }
-       else if (SV_TestLine(hull, node->children[side], p1, mid))
-               return SV_TestLine(hull, node->children[!side], mid, p2);
-       else
-               return false;
+       return HULLCHECKSTATE_DONE;
 }
 
-
 /*
 ==================
 SV_ClipMoveToEntity
@@ -923,77 +740,69 @@ eventually rotation) of the end points
 */
 trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
 {
-       trace_t         trace;
-       vec3_t          offset;
-       vec3_t          start_l, end_l;
-       hull_t          *hull;
+       trace_t trace;
+       vec3_t offset, forward, left, up;
+       double startd[3], endd[3], tempd[3];
+       hull_t *hull;
 
 // fill in a default trace
        memset (&trace, 0, sizeof(trace_t));
        trace.fraction = 1;
        trace.allsolid = true;
-       VectorCopy (end, trace.endpos);
 
 // get the clipping hull
        hull = SV_HullForEntity (ent, mins, maxs, offset);
 
-       VectorSubtract (start, offset, start_l);
-       VectorSubtract (end, offset, end_l);
+       VectorSubtract(start, offset, startd);
+       VectorSubtract(end, offset, endd);
 
-// LordHavoc: enabling rotating bmodels
        // rotate start and end into the models frame of reference
        if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
        {
-               vec3_t  forward, right, up;
-               vec3_t  temp;
-
-               AngleVectors (ent->v.angles, forward, right, up);
-
-               VectorCopy (start_l, temp);
-               start_l[0] = DotProduct (temp, forward);
-               start_l[1] = -DotProduct (temp, right);
-               start_l[2] = DotProduct (temp, up);
-
-               VectorCopy (end_l, temp);
-               end_l[0] = DotProduct (temp, forward);
-               end_l[1] = -DotProduct (temp, right);
-               end_l[2] = DotProduct (temp, up);
+               AngleVectorsFLU (ent->v.angles, forward, left, up);
+               VectorCopy(startd, tempd);
+               startd[0] = DotProduct (tempd, forward);
+               startd[1] = DotProduct (tempd, left);
+               startd[2] = DotProduct (tempd, up);
+               VectorCopy(endd, tempd);
+               endd[0] = DotProduct (tempd, forward);
+               endd[1] = DotProduct (tempd, left);
+               endd[2] = DotProduct (tempd, up);
        }
 
-// trace a line through the apropriate clipping hull
-       SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
+       VectorCopy(end, trace.endpos);
 
-// LordHavoc: enabling rotating bmodels
-       // rotate endpos back to world frame of reference
-       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
-       {
-               vec3_t  a;
-               vec3_t  forward, right, up;
-               vec3_t  temp;
+// trace a line through the appropriate clipping hull
+       VectorCopy(startd, RecursiveHullCheckInfo.start);
+       VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist);
+       RecursiveHullCheckInfo.hull = hull;
+       RecursiveHullCheckInfo.trace = &trace;
+       SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd);
 
-               if (trace.fraction != 1)
+       // if we hit, unrotate endpos and normal, and store the entity we hit
+       if (trace.fraction != 1)
+       {
+               // rotate endpos back to world frame of reference
+               if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
                {
-                       VectorNegate (ent->v.angles, a);
-                       AngleVectors (a, forward, right, up);
-
-                       VectorCopy (trace.endpos, temp);
-                       trace.endpos[0] = DotProduct (temp, forward);
-                       trace.endpos[1] = -DotProduct (temp, right);
-                       trace.endpos[2] = DotProduct (temp, up);
-
-                       VectorCopy (trace.plane.normal, temp);
-                       trace.plane.normal[0] = DotProduct (temp, forward);
-                       trace.plane.normal[1] = -DotProduct (temp, right);
-                       trace.plane.normal[2] = DotProduct (temp, up);
+                       VectorNegate (ent->v.angles, offset);
+                       AngleVectorsFLU (offset, forward, left, up);
+
+                       VectorCopy (trace.endpos, tempd);
+                       trace.endpos[0] = DotProduct (tempd, forward);
+                       trace.endpos[1] = DotProduct (tempd, left);
+                       trace.endpos[2] = DotProduct (tempd, up);
+
+                       VectorCopy (trace.plane.normal, tempd);
+                       trace.plane.normal[0] = DotProduct (tempd, forward);
+                       trace.plane.normal[1] = DotProduct (tempd, left);
+                       trace.plane.normal[2] = DotProduct (tempd, up);
                }
-       }
-
-// fix trace up by the offset
-       if (trace.fraction != 1)
+               // fix offset
                VectorAdd (trace.endpos, offset, trace.endpos);
-
-// did we clip the move?
-       if (trace.fraction < 1 || trace.startsolid  )
+               trace.ent = ent;
+       }
+       else if (trace.allsolid || trace.startsolid)
                trace.ent = ent;
 
        return trace;
@@ -1015,6 +824,8 @@ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
        trace_t         trace;
 
 loc0:
+       if (clip->trace.allsolid)
+               return;
 // touch linked edicts
        for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
        {
@@ -1025,46 +836,69 @@ loc0:
                if (touch == clip->passedict)
                        continue;
                if (touch->v.solid == SOLID_TRIGGER)
-                       Sys_Error ("Trigger in clipping list");
+                       Host_Error ("Trigger in clipping list");
 
                if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
                        continue;
 
                if (clip->boxmins[0] > touch->v.absmax[0]
-               || clip->boxmins[1] > touch->v.absmax[1]
-               || clip->boxmins[2] > touch->v.absmax[2]
-               || clip->boxmaxs[0] < touch->v.absmin[0]
-               || clip->boxmaxs[1] < touch->v.absmin[1]
-               || clip->boxmaxs[2] < touch->v.absmin[2] )
+                || clip->boxmaxs[0] < touch->v.absmin[0]
+                || clip->boxmins[1] > touch->v.absmax[1]
+                || clip->boxmaxs[1] < touch->v.absmin[1]
+                || clip->boxmins[2] > touch->v.absmax[2]
+                || clip->boxmaxs[2] < touch->v.absmin[2])
                        continue;
 
-               if (clip->passedict!=0 && clip->passedict->v.size[0] && !touch->v.size[0])
-                       continue;       // points never interact
-
-       // might intersect, so do an exact clip
-               if (clip->trace.allsolid)
-                       return;
                if (clip->passedict)
                {
+                       if (clip->passedict->v.size[0] && !touch->v.size[0])
+                               continue;       // points never interact
                        if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
                                continue;       // don't clip against own missiles
                        if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
                                continue;       // don't clip against owner
                        // LordHavoc: corpse code
-                       if (clip->passedict->v.solid == SOLID_CORPSE && touch->v.solid == SOLID_SLIDEBOX)
+                       if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE))
                                continue;
                        if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE)
                                continue;
                }
 
+               // might interact, so do an exact clip
                if ((int)touch->v.flags & FL_MONSTER)
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
                else
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
-               if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction)
+               // LordHavoc: take the 'best' answers from the new trace and combine with existing data
+               if (trace.allsolid)
+                       clip->trace.allsolid = true;
+               if (trace.startsolid)
+               {
+                       clip->trace.startsolid = true;
+                       if (!clip->trace.ent)
+                               clip->trace.ent = trace.ent;
+               }
+               if (trace.inopen)
+                       clip->trace.inopen = true;
+               if (trace.inwater)
+                       clip->trace.inwater = true;
+               if (trace.fraction < clip->trace.fraction)
+               {
+                       clip->trace.fraction = trace.fraction;
+                       VectorCopy(trace.endpos, clip->trace.endpos);
+                       clip->trace.plane = trace.plane;
+                       clip->trace.endcontents = trace.endcontents;
+                       clip->trace.ent = trace.ent;
+               }
+               /*
+               if (trace.allsolid)
+               {
+                       clip->trace = trace;
+                       return;
+               }
+               if (trace.startsolid || trace.fraction < clip->trace.fraction)
                {
-                       trace.ent = touch;
-                       if (clip->trace.startsolid)
+                       if (clip->trace.startsolid)
                        {
                                clip->trace = trace;
                                clip->trace.startsolid = true;
@@ -1072,10 +906,9 @@ loc0:
                        else
                                clip->trace = trace;
                }
-               else if (trace.startsolid)
-                       clip->trace.startsolid = true;
+               */
        }
-       
+
 // recurse down both sides
        if (node->axis == -1)
                return;
@@ -1111,7 +944,7 @@ boxmins[0] = boxmins[1] = boxmins[2] = -9999;
 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
 #else
        int             i;
-       
+
        for (i=0 ; i<3 ; i++)
        {
                if (end[i] > start[i])
@@ -1140,9 +973,6 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
 
        memset ( &clip, 0, sizeof ( moveclip_t ) );
 
-// clip to world
-       clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
-
        clip.start = start;
        clip.end = end;
        clip.mins = mins;
@@ -1160,15 +990,21 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
        }
        else
        {
-               VectorCopy (mins, clip.mins2);
-               VectorCopy (maxs, clip.maxs2);
+               VectorCopy (clip.mins, clip.mins2);
+               VectorCopy (clip.maxs, clip.maxs2);
        }
-       
-// create the bounding box of the entire move
-       SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
 
-// clip to entities
-       SV_ClipToLinks ( sv_areanodes, &clip );
+       // clip to world
+       clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
+
+       // clip to entities
+       //if (!clip.trace.allsolid)
+       {
+               // create the bounding box of the entire move
+               SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+
+               SV_ClipToLinks ( sv_areanodes, &clip );
+       }
 
        return clip.trace;
 }