X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=client.h;h=e470b9a5a4a8d7459bce12f2269e1fec2830b983;hp=0d9069751b09fc4c7d7f9377e00847fb1d146eb3;hb=6e27fadc1895c26850fae2ef49261677599c37b7;hpb=984163a013087ab3dafb0e3a86554c7c349cd09f diff --git a/client.h b/client.h index 0d906975..e470b9a5 100644 --- a/client.h +++ b/client.h @@ -23,13 +23,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define CLIENT_H #include "matrixlib.h" +#include "snd_main.h" // LordHavoc: 256 dynamic lights #define MAX_DLIGHTS 256 -// this is the maximum number of input packets that can be lost without a -// misprediction -#define CL_MAX_USERCMDS 16 +// this is the maximum number of input packets that can be predicted +#define CL_MAX_USERCMDS 256 // flags for rtlight rendering #define LIGHTFLAG_NORMALMODE 1 @@ -39,7 +39,7 @@ typedef struct effect_s { int active; vec3_t origin; - float starttime; + double starttime; float framerate; int modelindex; int startframe; @@ -110,6 +110,10 @@ typedef struct rtlight_s // rendering properties, updated each time a light is rendered // this is rtlight->color * d_lightstylevalue vec3_t currentcolor; + // used by corona updates, due to occlusion query + float corona_visibility; + unsigned int corona_queryindex_visiblepixels; + unsigned int corona_queryindex_allpixels; // this is R_Shadow_Cubemap(rtlight->cubemapname) rtexture_t *currentcubemap; @@ -119,7 +123,8 @@ typedef struct rtlight_s // true if this is a compiled world light, cleared if the light changes int compiled; // premade shadow volumes to render for world entity - shadowmesh_t *static_meshchain_shadow; + shadowmesh_t *static_meshchain_shadow_zpass; + shadowmesh_t *static_meshchain_shadow_zfail; // used for visibility testing (more exact than bbox) int static_numleafs; int static_numleafpvsbytes; @@ -217,10 +222,27 @@ typedef struct dlight_s } dlight_t; -typedef struct frameblend_s +#define MAX_FRAMEGROUPBLENDS 4 +typedef struct framegroupblend_s { + // animation number and blend factor + // (for most models this is the frame number) int frame; float lerp; + // time frame began playing (for framegroup animations) + double start; +} +framegroupblend_t; + +// this is derived from processing of the framegroupblend array +// note: technically each framegroupblend can produce two of these, but that +// never happens in practice because no one blends between more than 2 +// framegroups at once +#define MAX_FRAMEBLENDS MAX_FRAMEGROUPBLENDS +typedef struct frameblend_s +{ + int subframe; + float lerp; } frameblend_t; @@ -248,7 +270,7 @@ typedef struct entity_render_s float scale; // NULL = no model - model_t *model; + dp_model_t *model; // number of the entity represents, or 0 for non-network entities int entitynumber; // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped @@ -266,25 +288,18 @@ typedef struct entity_render_s // colormod tinting of models float colormod[3]; - // interpolated animation + // interpolated animation - active framegroups and blend factors + framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; - // frame that the model is interpolating from - int frame1; - // frame that the model is interpolating to - int frame2; - // interpolation factor, usually computed from frame2time - float framelerp; - // time frame1 began playing (for framegroup animations) - double frame1time; - // time frame2 began playing (for framegroup animations) - double frame2time; + // time of last model change (for shader animations) + double shadertime; // calculated by the renderer (but not persistent) // calculated during R_AddModelEntities vec3_t mins, maxs; - // 4 frame numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use frame instead - frameblend_t frameblend[4]; + // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe + frameblend_t frameblend[MAX_FRAMEBLENDS]; // current lighting from map (updated ONLY by client code, not renderer) vec3_t modellight_ambient; @@ -356,14 +371,21 @@ typedef struct usercmd_s vec_t cursor_fraction; int cursor_entitynumber; - double time; - double receivetime; - int msec; // for qw moves + double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime) + double receivetime; // time the move was received at + double clienttime; // time to which server state the move corresponds to + int msec; // for predicted moves int buttons; int impulse; int sequence; qboolean applied; // if false we're still accumulating a move qboolean predicted; // if true the sequence should be sent as 0 + + // derived properties + double frametime; + qboolean canjump; + qboolean jump; + qboolean crouch; } usercmd_t; typedef struct lightstyle_s @@ -391,7 +413,8 @@ typedef struct scoreboard_s typedef struct cshift_s { float destcolor[3]; - float percent; // 0-256 + float percent; // 0-255 + float alphafade; // (any speed) } cshift_t; #define CSHIFT_CONTENTS 0 @@ -415,6 +438,7 @@ typedef struct cshift_s typedef enum cactive_e { + ca_uninitialized, // during early startup ca_dedicated, // a dedicated server with no ability to start a client ca_disconnected, // full screen console with no connection ca_connected // valid netcon, talking to a server @@ -433,46 +457,51 @@ qw_downloadtype_t; typedef enum capturevideoformat_e { - CAPTUREVIDEOFORMAT_AVI_I420 + CAPTUREVIDEOFORMAT_AVI_I420, + CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA, } capturevideoformat_t; typedef struct capturevideostate_s { - double starttime; + double startrealtime; double framerate; - // for AVI saving some values have to be written after capture ends - fs_offset_t videofile_firstchunkframes_offset; - fs_offset_t videofile_totalframes_offset1; - fs_offset_t videofile_totalframes_offset2; - fs_offset_t videofile_totalsampleframes_offset; - int videofile_ix_master_audio_inuse; - fs_offset_t videofile_ix_master_audio_inuse_offset; - fs_offset_t videofile_ix_master_audio_start_offset; - int videofile_ix_master_video_inuse; - fs_offset_t videofile_ix_master_video_inuse_offset; - fs_offset_t videofile_ix_master_video_start_offset; - fs_offset_t videofile_ix_movistart; - qfile_t *videofile; qboolean active; qboolean realtime; qboolean error; - capturevideoformat_t format; int soundrate; + int soundchannels; int frame; - int soundsampleframe; // for AVI saving + double starttime; + double lastfpstime; + int lastfpsframe; + int soundsampleframe; unsigned char *screenbuffer; unsigned char *outbuffer; - sizebuf_t riffbuffer; - unsigned char riffbufferdata[128]; - // note: riffindex buffer has an allocated ->data member, not static like most! - sizebuf_t riffindexbuffer; - int riffstacklevel; - fs_offset_t riffstackstartoffset[4]; + char basename[MAX_QPATH]; + int width, height; + + // precomputed RGB to YUV tables + // converts the RGB values to YUV (see cap_avi.c for how to use them) short rgbtoyuvscaletable[3][3][256]; unsigned char yuvnormalizetable[3][256]; - char basename[64]; - int width, height; + + // precomputed gamma ramp (only needed if the capturevideo module uses RGB output) + // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer + unsigned short vidramp[256 * 3]; + + // stuff to be filled in by the video format module + capturevideoformat_t format; + const char *formatextension; + qfile_t *videofile; + // always use this: + // cls.capturevideo.videofile = FS_OpenRealFile(va("%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false); + void (*endvideo) (); + void (*videoframes) (int num); + void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length); + + // format specific data + void *formatspecific; } capturevideostate_t; @@ -484,6 +513,14 @@ typedef struct cl_downloadack_s } cl_downloadack_t; +typedef struct cl_soundstats_s +{ + int mixedsounds; + int totalsounds; + int latency_milliseconds; +} +cl_soundstats_t; + // // the client_static_t structure is persistent through an arbitrary number // of server connections @@ -502,31 +539,34 @@ typedef struct client_static_s // list of demos in loop char demos[MAX_DEMOS][MAX_DEMONAME]; // the actively playing demo (set by CL_PlayDemo_f) - char demoname[64]; + char demoname[MAX_QPATH]; // demo recording info must be here, because record is started before // entering a map (and clearing client_state_t) qboolean demorecording; + fs_offset_t demo_lastcsprogssize; + int demo_lastcsprogscrc; qboolean demoplayback; qboolean timedemo; // -1 = use normal cd track int forcetrack; qfile_t *demofile; - // to meter out one message a frame - int td_lastframe; - // host_framecount at start - int td_startframe; // realtime at second frame of timedemo (LordHavoc: changed to double) double td_starttime; + int td_frames; // total frames parsed double td_onesecondnexttime; double td_onesecondframes; - double td_onesecondminframes; - double td_onesecondmaxframes; - double td_onesecondavgframes; + double td_onesecondrealtime; + double td_onesecondminfps; + double td_onesecondmaxfps; + double td_onesecondavgfps; int td_onesecondavgcount; // LordHavoc: pausedemo qboolean demopaused; + // sound mixer statistics for showsound display + cl_soundstats_t soundstats; + qboolean connect_trying; int connect_remainingtries; double connect_nextsendtime; @@ -570,6 +610,7 @@ typedef struct client_static_s double qw_downloadspeedtime; int qw_downloadspeedcount; int qw_downloadspeedrate; + qboolean qw_download_deflate; // current file upload buffer (for uploading screenshots to server) unsigned char *qw_uploaddata; @@ -614,7 +655,8 @@ typedef enum PARTICLE_BILLBOARD = 0, PARTICLE_SPARK = 1, PARTICLE_ORIENTED_DOUBLESIDED = 2, - PARTICLE_BEAM = 3 + PARTICLE_BEAM = 3, + PARTICLE_INVALID = -1 } porientation_t; @@ -622,7 +664,8 @@ typedef enum { PBLEND_ALPHA = 0, PBLEND_ADD = 1, - PBLEND_MOD = 2 + PBLEND_INVMOD = 2, + PBLEND_INVALID = -1 } pblend_t; @@ -642,16 +685,21 @@ ptype_t; typedef struct decal_s { + // fields used by rendering: (44 bytes) unsigned short typeindex; unsigned short texnum; vec3_t org; vec3_t normal; float size; float alpha; // 0-255 - float time2; // used for snow fluttering and decal fade - unsigned char color[4]; + unsigned char color[3]; + unsigned char unused1; + int clusterindex; // cheap culling by pvs + + // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit) + float time2; // used for decal fade unsigned int owner; // decal stuck to this entity - model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) + dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) vec3_t relativeorigin; // decal at this location in entity's coordinate space vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space } @@ -659,20 +707,27 @@ decal_t; typedef struct particle_s { - unsigned short typeindex; - unsigned short texnum; + // fields used by rendering: (40 bytes) + unsigned char typeindex; + pblend_t blendmode; + porientation_t orientation; + unsigned char texnum; vec3_t org; vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam float size; - float sizeincrease; // rate of size change per second float alpha; // 0-255 + unsigned char color[3]; + unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction + float stretch; // only for sparks + + // fields not used by rendering: (40 bytes) + float sizeincrease; // rate of size change per second float alphafade; // how much alpha reduces per second float time2; // used for snow fluttering and decal fade float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical) float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none) float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction) float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction) - unsigned char color[4]; float delayedcollisions; // time that p->bounce becomes active float delayedspawn; // time that particle appears and begins moving float die; // time when this particle should be removed, regardless of alpha @@ -776,18 +831,9 @@ typedef struct client_state_s qboolean movement_predicted; // if true the CL_ClientMovement_Replay function will update origin, etc qboolean movement_replay; - // this is set true by svc_time parsing and causes a new movement to be - // queued for prediction purposes - qboolean movement_needupdate; - // timestamps of latest two predicted moves for interpolation - double movement_time[4]; // simulated data (this is valid even if cl.movement is false) vec3_t movement_origin; - vec3_t movement_oldorigin; vec3_t movement_velocity; - // queue of proposed moves - int movement_numqueue; - client_movementqueue_t movement_queue[256]; // whether the replay should allow a jump at the first sequence qboolean movement_replay_canjump; @@ -864,10 +910,10 @@ typedef struct client_state_s int gametype; // models and sounds used by engine code (particularly cl_parse.c) - model_t *model_bolt; - model_t *model_bolt2; - model_t *model_bolt3; - model_t *model_beam; + dp_model_t *model_bolt; + dp_model_t *model_bolt2; + dp_model_t *model_bolt3; + dp_model_t *model_beam; sfx_t *sfx_wizhit; sfx_t *sfx_knighthit; sfx_t *sfx_tink1; @@ -924,7 +970,6 @@ typedef struct client_state_s int max_entities; int max_static_entities; - int max_temp_entities; int max_effects; int max_beams; int max_dlights; @@ -937,7 +982,6 @@ typedef struct client_state_s entity_t *entities; unsigned char *entities_active; entity_t *static_entities; - entity_t *temp_entities; cl_effect_t *effects; beam_t *beams; dlight_t *dlights; @@ -949,7 +993,6 @@ typedef struct client_state_s int num_entities; int num_static_entities; - int num_temp_entities; int num_brushmodel_entities; int num_effects; int num_beams; @@ -958,6 +1001,8 @@ typedef struct client_state_s int num_decals; int num_showlmps; + double particles_updatetime; + double decals_updatetime; int free_particle; int free_decal; @@ -991,11 +1036,13 @@ typedef struct client_state_s // use cl.scores[cl.playerentity-1].qw_spectator instead //qboolean qw_spectator; + // last time an input packet was sent + double lastpackettime; + // movement parameters for client prediction float movevars_wallfriction; float movevars_waterfriction; float movevars_friction; - float movevars_ticrate; float movevars_timescale; float movevars_gravity; float movevars_stopspeed; @@ -1011,6 +1058,10 @@ typedef struct client_state_s float movevars_stepheight; float movevars_airaccel_qw; float movevars_airaccel_sideways_friction; + float movevars_airstopaccelerate; + float movevars_airstrafeaccelerate; + float movevars_maxairstrafespeed; + float movevars_aircontrol; // models used by qw protocol int qw_modelindex_spike; @@ -1165,13 +1216,13 @@ void CL_ValidateState(entity_state_t *s); void CL_MoveLerpEntityStates(entity_t *ent); void CL_LerpUpdate(entity_t *e); void CL_ParseTEnt (void); -void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning); +void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning); void CL_RelinkBeams (void); void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); -entity_t *CL_NewTempEntity (void); +entity_render_t *CL_NewTempEntity (double shadertime); void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate); @@ -1183,7 +1234,7 @@ void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allo void CL_UpdateWorld (void); void CL_WriteToServer (void); void CL_Input (void); -extern qboolean cl_ignoremousemove; +extern int cl_ignoremousemoves; float CL_KeyState (kbutton_t *key); @@ -1197,6 +1248,9 @@ void CL_StopPlayback(void); void CL_ReadDemoMessage(void); void CL_WriteDemoMessage(sizebuf_t *mesage); +void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize); +void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize); + void CL_NextDemo(void); void CL_Stop_f(void); void CL_Record_f(void); @@ -1213,6 +1267,7 @@ void CL_Parse_DumpPacket(void); void CL_Parse_ErrorCleanUp(void); void QW_CL_StartUpload(unsigned char *data, int size); extern cvar_t qport; +void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content // // view @@ -1306,12 +1361,9 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in void CL_EntityParticles (const entity_t *ent); void CL_ParticleExplosion (const vec3_t org); void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength); -void CL_MoveDecals(void); -void CL_MoveParticles(void); -void R_MoveExplosions(void); void R_NewExplosion(const vec3_t org); -void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth); +void Debug_PolygonBegin(const char *picname, int flags); void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a); void Debug_PolygonEnd(void); @@ -1325,6 +1377,7 @@ float FogForDistance(vec_t dist); typedef struct r_refdef_stats_s { + int renders; int entities; int entities_surfaces; int entities_triangles; @@ -1350,94 +1403,10 @@ typedef struct r_refdef_stats_s } r_refdef_stats_t; -typedef struct r_refdef_s -{ - // these fields define the basic rendering information for the world - // but not the view, which could change multiple times in one rendered - // frame (for example when rendering textures for certain effects) - - // these are set for water warping before - // frustum_x/frustum_y are calculated - float frustumscale_x, frustumscale_y; - - // minimum visible distance (pixels closer than this disappear) - double nearclip; - // maximum visible distance (pixels further than this disappear in 16bpp modes, - // in 32bpp an infinite-farclip matrix is used instead) - double farclip; - - // fullscreen color blend - float viewblend[4]; - - // whether to call S_ExtraUpdate during render to reduce sound chop - qboolean extraupdate; - - // client gameworld time for rendering time based effects - double time; - - // the world - entity_render_t *worldentity; - - // same as worldentity->model - model_t *worldmodel; - - // renderable entities (excluding world) - entity_render_t **entities; - int numentities; - int maxentities; - - // renderable dynamic lights - rtlight_t lights[MAX_DLIGHTS]; - int numlights; - - // intensities for light styles right now, controls rtlights - float rtlightstylevalue[256]; // float fraction of base light value - // 8.8bit fixed point intensities for light styles - // controls intensity lightmap layers - unsigned short lightstylevalue[256]; // 8.8 fraction of base light value - - vec3_t fogcolor; - vec_t fogrange; - vec_t fograngerecip; - vec_t fogmasktabledistmultiplier; -#define FOGMASKTABLEWIDTH 1024 - float fogmasktable[FOGMASKTABLEWIDTH]; - float fog_density; - float fog_red; - float fog_green; - float fog_blue; - float fog_start, fog_end; - qboolean fogenabled; - qboolean oldgl_fogenable; - - qboolean draw2dstage; - - // true during envmap command capture - qboolean envmap; - - // brightness of world lightmaps and related lighting - // (often reduced when world rtlights are enabled) - float lightmapintensity; - // whether to draw world lights realtime, dlights realtime, and their shadows - qboolean rtworld; - qboolean rtworldshadows; - qboolean rtdlight; - qboolean rtdlightshadows; - float polygonfactor; - float polygonoffset; - float shadowpolygonfactor; - float shadowpolygonoffset; - - // rendering stats for r_speeds display - // (these are incremented in many places) - r_refdef_stats_t stats; -} -r_refdef_t; - -typedef struct r_view_s +typedef struct r_refdef_view_s { // view information (changes multiple times per frame) - // if any of these variables change then r_viewcache must be regenerated + // if any of these variables change then r_refdef.viewcache must be regenerated // by calling R_View_Update // (which also updates viewport, scissor, colormask) @@ -1455,7 +1424,7 @@ typedef struct r_view_s int numfrustumplanes; mplane_t frustum[6]; qboolean useclipplane; - qboolean usecustompvs; // uses r_viewcache.pvsbits as-is rather than computing it + qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it mplane_t clipplane; float frustum_x, frustum_y; vec3_t frustumcorner[4]; @@ -1479,6 +1448,8 @@ typedef struct r_view_s // whether to call R_ClearScreen before rendering stuff qboolean clear; + // if true, don't clear or do any post process effects (bloom, etc) + qboolean isoverlay; // whether to draw r_showtris and such, this is only true for the main // view render, all secondary renders (HDR, mirrors, portals, cameras, @@ -1488,32 +1459,139 @@ typedef struct r_view_s // these define which values to use in GL_CullFace calls to request frontface or backface culling int cullface_front; int cullface_back; + + // render quality (0 to 1) - affects r_drawparticles_drawdistance and others + float quality; } -r_view_t; +r_refdef_view_t; -typedef struct r_viewcache_s +typedef struct r_refdef_viewcache_s { // these properties are generated by R_View_Update() // which entities are currently visible for this viewpoint - // (the used range is 0...r_refdef.numentities) + // (the used range is 0...r_refdef.scene.numentities) unsigned char entityvisible[MAX_EDICTS]; // flag arrays used for visibility checking on world model // (all other entities have no per-surface/per-leaf visibility checks) - // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters + // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_clusters unsigned char world_pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps - // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs + // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_leafs unsigned char world_leafvisible[32768]; // FIXME: buffer overflow on huge maps - // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces + // TODO: dynamic resize according to r_refdef.scene.worldmodel->num_surfaces unsigned char world_surfacevisible[262144]; // FIXME: buffer overflow on huge maps // if true, the view is currently in a leaf without pvs data qboolean world_novis; } -r_viewcache_t; +r_refdef_viewcache_t; + +// TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black] +// maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes +typedef struct r_refdef_scene_s { + // whether to call S_ExtraUpdate during render to reduce sound chop + qboolean extraupdate; + + // (client gameworld) time for rendering time based effects + double time; + + // the world + entity_render_t *worldentity; + + // same as worldentity->model + dp_model_t *worldmodel; + + // renderable entities (excluding world) + entity_render_t **entities; + int numentities; + int maxentities; + + // field of temporary entities that is reset each (client) frame + entity_render_t *tempentities; + int numtempentities; + int maxtempentities; + + // renderable dynamic lights + rtlight_t *lights[MAX_DLIGHTS]; + rtlight_t templights[MAX_DLIGHTS]; + int numlights; + + // intensities for light styles right now, controls rtlights + float rtlightstylevalue[256]; // float fraction of base light value + // 8.8bit fixed point intensities for light styles + // controls intensity lightmap layers + unsigned short lightstylevalue[256]; // 8.8 fraction of base light value + + float ambient; + + qboolean rtworld; + qboolean rtworldshadows; + qboolean rtdlight; + qboolean rtdlightshadows; +} r_refdef_scene_t; + +typedef struct r_refdef_s +{ + // these fields define the basic rendering information for the world + // but not the view, which could change multiple times in one rendered + // frame (for example when rendering textures for certain effects) + + // these are set for water warping before + // frustum_x/frustum_y are calculated + float frustumscale_x, frustumscale_y; + + // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc) + r_refdef_view_t view; + r_refdef_viewcache_t viewcache; + + // minimum visible distance (pixels closer than this disappear) + double nearclip; + // maximum visible distance (pixels further than this disappear in 16bpp modes, + // in 32bpp an infinite-farclip matrix is used instead) + double farclip; + + // fullscreen color blend + float viewblend[4]; + + r_refdef_scene_t scene; + + vec3_t fogcolor; + vec_t fogrange; + vec_t fograngerecip; + vec_t fogmasktabledistmultiplier; +#define FOGMASKTABLEWIDTH 1024 + float fogmasktable[FOGMASKTABLEWIDTH]; + float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density; + float fog_density; + float fog_red; + float fog_green; + float fog_blue; + float fog_alpha; + float fog_start; + float fog_end; + qboolean fogenabled; + qboolean oldgl_fogenable; + + qboolean draw2dstage; + + // true during envmap command capture + qboolean envmap; + + // brightness of world lightmaps and related lighting + // (often reduced when world rtlights are enabled) + float lightmapintensity; + // whether to draw world lights realtime, dlights realtime, and their shadows + float polygonfactor; + float polygonoffset; + float shadowpolygonfactor; + float shadowpolygonoffset; + + // rendering stats for r_speeds display + // (these are incremented in many places) + r_refdef_stats_t stats; +} +r_refdef_t; extern r_refdef_t r_refdef; -extern r_view_t r_view; -extern r_viewcache_t r_viewcache; #endif