X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=gl_backend.c;fp=gl_backend.c;h=1606c4af6c2bd9175a421bc2a1d8f07feddcd74e;hp=b2a4b5587863dd933349be9128aa3e7972a6124a;hb=07a8346524effa8fad1197113f53cfda06dea672;hpb=f57af416ea28b2f9a7aa3cae6a3cd3843093a1b8 diff --git a/gl_backend.c b/gl_backend.c index b2a4b558..1606c4af 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -2067,39 +2067,52 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex) int texnum; if (unitnum >= MAX_TEXTUREUNITS) Sys_Error("R_Mesh_TexBind: unitnum %i > max units %i\n", unitnum, MAX_TEXTUREUNITS); - if (unit->texture == tex) - return; switch(vid.renderpath) { case RENDERPATH_GL32: case RENDERPATH_GLES2: - if (!tex) + if (tex) { - tex = r_texture_white; - // not initialized enough yet... - if (!tex) - return; + texnum = R_GetTexture(tex); + switch (tex->gltexturetypeenum) + { + case GL_TEXTURE_2D: + if (unit->t2d != texnum) { GL_ActiveTexture(unitnum);qglBindTexture(GL_TEXTURE_2D, texnum); CHECKGLERROR unit->t2d = texnum; } + if (unit->t3d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, 0); CHECKGLERROR unit->t3d = 0; } + if (unit->tcubemap) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECKGLERROR unit->tcubemap = 0; } + break; + case GL_TEXTURE_3D: + if (unit->t2d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_2D, 0); CHECKGLERROR unit->t2d = 0; } + if (unit->t3d != texnum) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, texnum); CHECKGLERROR unit->t3d = texnum; } + if (unit->tcubemap) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECKGLERROR unit->tcubemap = 0; } + break; + case GL_TEXTURE_CUBE_MAP: + if (unit->t2d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_2D, 0); CHECKGLERROR unit->t2d = 0; } + if (unit->t3d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, 0); CHECKGLERROR unit->t3d = 0; } + if (unit->tcubemap != texnum) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, texnum); CHECKGLERROR unit->tcubemap = texnum; } + break; + } } - unit->texture = tex; - texnum = R_GetTexture(tex); - switch(tex->gltexturetypeenum) + else { - case GL_TEXTURE_2D: if (unit->t2d != texnum) {GL_ActiveTexture(unitnum);unit->t2d = texnum;qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR}break; - case GL_TEXTURE_3D: if (unit->t3d != texnum) {GL_ActiveTexture(unitnum);unit->t3d = texnum;qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR}break; - case GL_TEXTURE_CUBE_MAP: if (unit->tcubemap != texnum) {GL_ActiveTexture(unitnum);unit->tcubemap = texnum;qglBindTexture(GL_TEXTURE_CUBE_MAP, unit->tcubemap);CHECKGLERROR}break; + if (unit->t2d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_2D, 0); CHECKGLERROR unit->t2d = 0; } + if (unit->t3d) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_3D, 0); CHECKGLERROR unit->t3d = 0; } + if (unit->tcubemap) { GL_ActiveTexture(unitnum); qglBindTexture(GL_TEXTURE_CUBE_MAP, 0); CHECKGLERROR unit->tcubemap = 0; } } - break; } + unit->texture = tex; } void R_Mesh_ResetTextureState(void) { +#if 0 unsigned int unitnum; - + BACKENDACTIVECHECK for (unitnum = 0;unitnum < MAX_TEXTUREUNITS;unitnum++) R_Mesh_TexBind(unitnum, NULL); +#endif } void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, const r_meshbuffer_t *vertexbuffer, int bufferoffset)