X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=server.h;h=03d926509ff1482ac70f7299505d556f84b7adf7;hp=5ee45a3114e3417fa2e9d17d038d2733724ee298;hb=6e27fadc1895c26850fae2ef49261677599c37b7;hpb=fb5638603d5fb14033bb41a99dbaba135b5e7985 diff --git a/server.h b/server.h index 5ee45a31..03d92650 100644 --- a/server.h +++ b/server.h @@ -22,30 +22,65 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SERVER_H #define SERVER_H -typedef struct +typedef struct server_static_s { - int maxclients; - // [maxclients] + // number of svs.clients slots (updated by maxplayers command) + int maxclients, maxclients_next; + // client slots struct client_s *clients; // episode completion information int serverflags; // cleared when at SV_SpawnServer qboolean changelevel_issued; + // server infostring + char serverinfo[MAX_SERVERINFO_STRING]; + // performance data + float perf_cpuload; + float perf_lost; + float perf_offset_avg; + float perf_offset_max; + float perf_offset_sdev; + // temporary performance data accumulators + float perf_acc_realtime; + float perf_acc_sleeptime; + float perf_acc_lost; + float perf_acc_offset; + float perf_acc_offset_squared; + float perf_acc_offset_max; + int perf_acc_offset_samples; + + // csqc stuff + unsigned char *csqc_progdata; + size_t csqc_progsize_deflated; + unsigned char *csqc_progdata_deflated; + } server_static_t; //============================================================================= -typedef enum {ss_loading, ss_active} server_state_t; +typedef enum server_state_e {ss_loading, ss_active} server_state_t; + +#define MAX_CONNECTFLOODADDRESSES 16 +typedef struct server_connectfloodaddress_s +{ + double lasttime; + lhnetaddress_t address; +} +server_connectfloodaddress_t; -typedef struct +typedef struct server_s { // false if only a net client qboolean active; qboolean paused; + double pausedstart; // handle connections specially qboolean loadgame; + // one of the PROTOCOL_ values + protocolversion_t protocol; + double time; double frametime; @@ -54,109 +89,202 @@ typedef struct int lastcheck; double lastchecktime; + // crc of clientside progs at time of level start + int csqc_progcrc; // -1 = no progs + int csqc_progsize; // -1 = no progs + char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start + + // collision culling data + world_t world; + // map name char name[64]; // maps/.bsp, for model_precache[0] char modelname[64]; struct model_s *worldmodel; // NULL terminated - char *model_precache[MAX_MODELS]; + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_ModelIndex + char model_precache[MAX_MODELS][MAX_QPATH]; struct model_s *models[MAX_MODELS]; // NULL terminated - char *sound_precache[MAX_SOUNDS]; - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - // can NOT be array indexed, because edict_t is variable sized, but can be used to reference the world ent - edict_t *edicts; - // can be array indexed - edict_t **edictstable; - // array of QC edict field variables - void *edictsfields; + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_SoundIndex + char sound_precache[MAX_SOUNDS][MAX_QPATH]; + char lightstyles[MAX_LIGHTSTYLES][64]; // some actions are only valid during load server_state_t state; sizebuf_t datagram; - qbyte datagram_buf[MAX_DATAGRAM]; + unsigned char datagram_buf[NET_MAXMESSAGE]; // copied to all clients at end of frame sizebuf_t reliable_datagram; - qbyte reliable_datagram_buf[MAX_DATAGRAM]; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; - // LordHavoc: increased signon message buffer from 8192 to 32768 - qbyte signon_buf[32768]; + // LordHavoc: increased signon message buffer from 8192 + unsigned char signon_buf[NET_MAXMESSAGE]; + + // connection flood blocking + // note this is in server_t rather than server_static_t so that it is + // reset on each map command (such as New Game in singleplayer) + server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + +#define SV_MAX_PARTICLEEFFECTNAME 256 + qboolean particleeffectnamesloaded; + char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; + + int writeentitiestoclient_stats_culled_pvs; + int writeentitiestoclient_stats_culled_trace; + int writeentitiestoclient_stats_visibleentities; + int writeentitiestoclient_stats_totalentities; + int writeentitiestoclient_cliententitynumber; + int writeentitiestoclient_clientnumber; + sizebuf_t *writeentitiestoclient_msg; + vec3_t writeentitiestoclient_testeye; + int writeentitiestoclient_pvsbytes; + unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; + entity_state_t writeentitiestoclient_sendstates[MAX_EDICTS]; + + int numsendentities; + entity_state_t sendentities[MAX_EDICTS]; + entity_state_t *sendentitiesindex[MAX_EDICTS]; + + int sententitiesmark; + int sententities[MAX_EDICTS]; + int sententitiesconsideration[MAX_EDICTS]; + + // legacy support for self.Version based csqc entity networking + unsigned char csqcentityversion[MAX_EDICTS]; // legacy } server_t; +#define NUM_CSQCENTITIES_PER_FRAME 1024 +typedef struct csqcentityframedb_s +{ + int framenum; + int num; + unsigned short entno[NUM_CSQCENTITIES_PER_FRAME]; + int sendflags[NUM_CSQCENTITIES_PER_FRAME]; +} csqcentityframedb_t; + +// if defined this does ping smoothing, otherwise it does not +//#define NUM_PING_TIMES 16 -#define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { - // false = client is free + // false = empty client slot qboolean active; + // false = don't do ClientDisconnect on drop + qboolean clientconnectcalled; // false = don't send datagrams qboolean spawned; - // has been told to go to another level - qboolean dropasap; - // only valid before spawned - qboolean sendsignon; - -#ifndef NOROUTINGFIX - // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack - // waiting for connect from client (stage 1) - qboolean waitingforconnect; - // send server info in next datagram (stage 2) - qboolean sendserverinfo; -#endif + // 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received + int sendsignon; + + // requested rate in bytes per second + int rate; + + // realtime this client connected + double connecttime; - // reliable messages must be sent periodically - double last_message; + // keepalive messages must be sent periodically during signon + double keepalivetime; // communications handle - struct qsocket_s *netconnection; + netconn_t *netconnection; + int movesequence; // movement usercmd_t cmd; // intended motion calced from cmd vec3_t wishdir; - // can be added to at any time, copied and clear once per frame - sizebuf_t message; - qbyte msgbuf[MAX_MSGLEN]; - // EDICT_NUM(clientnum+1) - edict_t *edict; - // for printing to other people - char name[32]; - int colors; + // PRVM_EDICT_NUM(clientnum+1) + prvm_edict_t *edict; +#ifdef NUM_PING_TIMES float ping_times[NUM_PING_TIMES]; // ping_times[num_pings%NUM_PING_TIMES] int num_pings; +#endif // LordHavoc: can be used for prediction or whatever... float ping; - // LordHavoc: specifically used for prediction, accounts for sys_ticrate too - float latency; + + // this is used by sv_clmovement_minping code + double clmovement_disabletimeout; + // this is used by sv_clmovement_inputtimeout code + float clmovement_inputtimeout; // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; -// client known data for deltas - int old_frags; - int pmodel; + // properties that are sent across the network only when changed + char name[64], old_name[64]; + int colors, old_colors; + int frags, old_frags; + char playermodel[MAX_QPATH], old_model[MAX_QPATH]; + char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; + + // netaddress support + char netaddress[MAX_QPATH]; -#ifdef QUAKEENTITIES - // delta compression state - float nextfullupdate[MAX_EDICTS]; -#endif // visibility state float visibletime[MAX_EDICTS]; -#ifndef QUAKEENTITIES - entity_database_t entitydatabase; - int entityframenumber; // incremented each time an entity frame is sent -#endif + // scope is whether an entity is currently being networked to this client + // sendflags is what properties have changed on the entity since the last + // update that was sent + int csqcnumedicts; + unsigned char csqcentityscope[MAX_EDICTS]; + unsigned int csqcentitysendflags[MAX_EDICTS]; + +#define NUM_CSQCENTITYDB_FRAMES 64 + unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0 + csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES]; + int csqcentityframehistory_next; + + // prevent animated names + float nametime; + + // latest received clc_ackframe (used to detect packet loss) + int latestframenum; + + // cache weaponmodel name lookups + char weaponmodel[MAX_QPATH]; + int weaponmodelindex; + + // clientcamera (entity to use as camera) + int clientcamera; + + entityframe_database_t *entitydatabase; + entityframe4_database_t *entitydatabase4; + entityframe5_database_t *entitydatabase5; + + // delta compression of stats + unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; + int stats[MAX_CL_STATS]; + + unsigned char unreliablemsg_data[NET_MAXMESSAGE]; + sizebuf_t unreliablemsg; + int unreliablemsg_splitpoints; + int unreliablemsg_splitpoint[NET_MAXMESSAGE/16]; + + // information on an active download if any + qfile_t *download_file; + int download_expectedposition; // next position the client should ack + qboolean download_started; + char download_name[MAX_QPATH]; + qboolean download_deflate; + + // fixangle data + qboolean fixangle_angles_set; + vec3_t fixangle_angles; + + // demo recording + qfile_t *sv_demo_file; } client_t; @@ -176,6 +304,7 @@ typedef struct client_s #define MOVETYPE_BOUNCE 10 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity #define MOVETYPE_FOLLOW 12 // track movement of aiment +#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push // edict->solid values #define SOLID_NOT 0 // no interaction with other objects @@ -210,18 +339,6 @@ typedef struct client_s #define FL_WATERJUMP 2048 // player jumping out of water #define FL_JUMPRELEASED 4096 // for jump debouncing -// entity effects - -#define EF_BRIGHTFIELD 1 -#define EF_MUZZLEFLASH 2 -#define EF_BRIGHTLIGHT 4 -#define EF_DIMLIGHT 8 -// added EF_ effects: -#define EF_NODRAW 16 -#define EF_ADDITIVE 32 // LordHavoc: Additive Rendering -#define EF_BLUE 64 -#define EF_RED 128 - #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 #define SPAWNFLAG_NOT_HARD 1024 @@ -229,27 +346,107 @@ typedef struct client_s //============================================================================ -extern cvar_t teamplay; -extern cvar_t skill; -extern cvar_t deathmatch; extern cvar_t coop; +extern cvar_t deathmatch; extern cvar_t fraglimit; -extern cvar_t timelimit; +extern cvar_t gamecfg; +extern cvar_t noexit; +extern cvar_t nomonsters; extern cvar_t pausable; -extern cvar_t sv_deltacompress; -extern cvar_t sv_maxvelocity; -extern cvar_t sv_gravity; -extern cvar_t sv_nostep; -extern cvar_t sv_friction; -extern cvar_t sv_edgefriction; -extern cvar_t sv_stopspeed; -extern cvar_t sv_maxspeed; +extern cvar_t pr_checkextension; +extern cvar_t samelevel; +extern cvar_t saved1; +extern cvar_t saved2; +extern cvar_t saved3; +extern cvar_t saved4; +extern cvar_t savedgamecfg; +extern cvar_t scratch1; +extern cvar_t scratch2; +extern cvar_t scratch3; +extern cvar_t scratch4; +extern cvar_t skill; +extern cvar_t slowmo; extern cvar_t sv_accelerate; -extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; -extern cvar_t sv_predict; -extern cvar_t sv_stepheight; +extern cvar_t sv_airaccel_qw; +extern cvar_t sv_airaccel_sideways_friction; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_airstopaccelerate; +extern cvar_t sv_airstrafeaccelerate; +extern cvar_t sv_maxairstrafespeed; +extern cvar_t sv_aircontrol; +extern cvar_t sv_allowdownloads; +extern cvar_t sv_allowdownloads_archive; +extern cvar_t sv_allowdownloads_config; +extern cvar_t sv_allowdownloads_dlcache; +extern cvar_t sv_allowdownloads_inarchive; +extern cvar_t sv_areagrid_mingridsize; +extern cvar_t sv_checkforpacketsduringsleep; +extern cvar_t sv_clmovement_enable; +extern cvar_t sv_clmovement_minping; +extern cvar_t sv_clmovement_minping_disabletime; +extern cvar_t sv_clmovement_inputtimeout; +extern cvar_t sv_clmovement_maxnetfps; +extern cvar_t sv_cullentities_nevercullbmodels; +extern cvar_t sv_cullentities_pvs; +extern cvar_t sv_cullentities_stats; +extern cvar_t sv_cullentities_trace; +extern cvar_t sv_cullentities_trace_delay; +extern cvar_t sv_cullentities_trace_enlarge; +extern cvar_t sv_cullentities_trace_prediction; +extern cvar_t sv_cullentities_trace_samples; +extern cvar_t sv_cullentities_trace_samples_extra; +extern cvar_t sv_debugmove; +extern cvar_t sv_echobprint; +extern cvar_t sv_edgefriction; +extern cvar_t sv_entpatch; +extern cvar_t sv_fixedframeratesingleplayer; +extern cvar_t sv_freezenonclients; +extern cvar_t sv_friction; +extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_delayprojectiles; +extern cvar_t sv_gameplayfix_droptofloorstartsolid; +extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; +extern cvar_t sv_gameplayfix_easierwaterjump; +extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_grenadebouncedownslopes; +extern cvar_t sv_gameplayfix_multiplethinksperframe; +extern cvar_t sv_gameplayfix_slidemoveprojectiles; +extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_stepdown; +extern cvar_t sv_gameplayfix_stepwhilejumping; +extern cvar_t sv_gameplayfix_swiminbmodels; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; +extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate; +extern cvar_t sv_gravity; +extern cvar_t sv_idealpitchscale; extern cvar_t sv_jumpstep; +extern cvar_t sv_jumpvelocity; +extern cvar_t sv_maxairspeed; +extern cvar_t sv_maxrate; +extern cvar_t sv_maxspeed; +extern cvar_t sv_maxvelocity; +extern cvar_t sv_newflymove; +extern cvar_t sv_nostep; +extern cvar_t sv_playerphysicsqc; +extern cvar_t sv_progs; +extern cvar_t sv_protocolname; +extern cvar_t sv_random_seed; +extern cvar_t sv_ratelimitlocalplayer; +extern cvar_t sv_sound_land; +extern cvar_t sv_sound_watersplash; +extern cvar_t sv_stepheight; +extern cvar_t sv_stopspeed; +extern cvar_t sv_wallfriction; +extern cvar_t sv_wateraccelerate; +extern cvar_t sv_waterfriction; +extern cvar_t sys_ticrate; +extern cvar_t teamplay; +extern cvar_t temp1; +extern cvar_t timelimit; + +extern mempool_t *sv_mempool; // persistant server info extern server_static_t svs; @@ -258,50 +455,83 @@ extern server_t sv; extern client_t *host_client; -extern jmp_buf host_abortserver; - -extern edict_t *sv_player; - //=========================================================== void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation); +void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation); +void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); void SV_SendClientMessages (void); -void SV_ClearDatagram (void); -int SV_ModelIndex (const char *name); +void SV_ReadClientMessage(void); + +// precachemode values: +// 0 = fail if not precached, +// 1 = warn if not found and precache if possible +// 2 = precache +int SV_ModelIndex(const char *s, int precachemode); +int SV_SoundIndex(const char *s, int precachemode); + +int SV_ParticleEffectIndex(const char *name); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); -void SV_AddClientToServer (struct qsocket_s *ret); -void SV_ClientPrintf (const char *fmt, ...); -void SV_BroadcastPrintf (const char *fmt, ...); +void SV_ClientPrint(const char *msg); +void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); +void SV_BroadcastPrint(const char *msg); +void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); +void SV_Physics_ClientMove (void); +void SV_Physics_ClientEntity (prvm_edict_t *ent); -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); +qboolean SV_PlayerCheckGround (prvm_edict_t *ent); +qboolean SV_CheckBottom (prvm_edict_t *ent); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); +// Needs to be called any time an entity changes origin, mins, maxs, or solid +// sets ent->v.absmin and ent->v.absmax +// if touchtriggers, calls prog functions for the intersected triggers +void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); + +// move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull +// returns true if it found a better place +qboolean SV_UnstickEntity (prvm_edict_t *ent); + +// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); +// traces a box move against worldmodel and all entities in the specified area +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); + +int SV_PointSuperContents(const vec3_t point); + +void SV_FlushBroadcastMessages(void); +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void SV_MoveToGoal (void); -void SV_CheckForNewClients (void); -void SV_RunClients (void); +void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); void SV_SpawnServer (const char *server); -void SV_SetMaxClients(int n); +void SV_CheckVelocity (prvm_edict_t *ent); + +void SV_SetupVM(void); + +void SV_VM_Begin(void); +void SV_VM_End(void); + +const char *Host_TimingReport(); // for output in Host_Status_f #endif