X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_wgl.c;h=97a889f8066e597a7dd02c535c2bd888b44061aa;hp=12de0903703f94fbe565f7872ee557ef85cca23d;hb=f3a0ca9464dc2f1e3ee948259f723c27fbe29dc4;hpb=d50e528c1dd3db3c06ef820d05d45a9834f81d49 diff --git a/vid_wgl.c b/vid_wgl.c index 12de0903..97a889f8 100644 --- a/vid_wgl.c +++ b/vid_wgl.c @@ -24,287 +24,217 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "resource.h" #include -#define MAX_MODE_LIST 30 -#define VID_ROW_SIZE 3 -#define MAXWIDTH 10000 -#define MAXHEIGHT 10000 - -#define MODE_WINDOWED 0 -#define NO_MODE (MODE_WINDOWED - 1) -#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) - -typedef struct { - modestate_t type; - int width; - int height; - int modenum; - int dib; - int fullscreen; - int bpp; - int halfscreen; - char modedesc[17]; -} vmode_t; - -typedef struct { - int width; - int height; -} lmode_t; - -lmode_t lowresmodes[] = { - {320, 200}, - {320, 240}, - {400, 300}, - {512, 384}, +int cl_available = true; + +int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); +int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +//int (WINAPI *qwglGetPixelFormat)(HDC); +BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +BOOL (WINAPI *qwglSwapBuffers)(HDC); +HGLRC (WINAPI *qwglCreateContext)(HDC); +BOOL (WINAPI *qwglDeleteContext)(HGLRC); +HGLRC (WINAPI *qwglGetCurrentContext)(VOID); +HDC (WINAPI *qwglGetCurrentDC)(VOID); +PROC (WINAPI *qwglGetProcAddress)(LPCSTR); +BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); +BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc); + +static dllfunction_t wglfuncs[] = +{ + {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat}, + {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat}, +// {"wglGetPixelFormat", (void **) &qwglGetPixelFormat}, + {"wglSetPixelFormat", (void **) &qwglSetPixelFormat}, + {"wglSwapBuffers", (void **) &qwglSwapBuffers}, + {"wglCreateContext", (void **) &qwglCreateContext}, + {"wglDeleteContext", (void **) &qwglDeleteContext}, + {"wglGetProcAddress", (void **) &qwglGetProcAddress}, + {"wglMakeCurrent", (void **) &qwglMakeCurrent}, + {"wglGetCurrentContext", (void **) &qwglGetCurrentContext}, + {"wglGetCurrentDC", (void **) &qwglGetCurrentDC}, + {NULL, NULL} }; -const char *gl_vendor; -const char *gl_renderer; -const char *gl_version; -const char *gl_extensions; +static dllfunction_t wglswapintervalfuncs[] = +{ + {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT}, + {NULL, NULL} +}; -qboolean scr_skipupdate; +void VID_RestoreGameGamma(void); +void VID_GetSystemGamma(void); +void VID_RestoreSystemGamma(void); -static vmode_t modelist[MAX_MODE_LIST]; -static int nummodes; -static vmode_t badmode; +qboolean scr_skipupdate; static DEVMODE gdevmode; static qboolean vid_initialized = false; -static qboolean windowed, leavecurrentmode; -static qboolean vid_canalttab = false; static qboolean vid_wassuspended = false; static int vid_usingmouse; extern qboolean mouseactive; // from in_win.c static HICON hIcon; -int DIBWidth, DIBHeight; -RECT WindowRect; -DWORD WindowStyle, ExWindowStyle; - HWND mainwindow; -int vid_modenum = NO_MODE; -int vid_realmode; -int vid_default = MODE_WINDOWED; -static int windowed_default; -unsigned char vid_curpal[256*3]; +//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); -HGLRC baseRC; -HDC maindc; +static int vid_isfullscreen; -HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); +//void VID_MenuDraw (void); +//void VID_MenuKey (int key); -// global video state -viddef_t vid; - -modestate_t modestate = MS_UNINIT; - -void VID_MenuDraw (void); -void VID_MenuKey (int key); - -LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); -void AppActivate(BOOL fActive, BOOL minimize); -char *VID_GetModeDescription (int mode); -void ClearAllStates (void); -void VID_UpdateWindowStatus (void); +//LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); +//void AppActivate(BOOL fActive, BOOL minimize); +//void ClearAllStates (void); +//void VID_UpdateWindowStatus (void); //==================================== -int window_center_x, window_center_y, window_x, window_y, window_width, window_height; -RECT window_rect; - -// direct draw software compatability stuff - -void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify) -{ - int CenterX, CenterY; - - CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; - CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2; - if (CenterX > CenterY*2) - CenterX >>= 1; // dual screens - CenterX = (CenterX < 0) ? 0: CenterX; - CenterY = (CenterY < 0) ? 0: CenterY; - SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, - SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); -} - -qboolean VID_SetWindowedMode (int modenum) -{ - int lastmodestate, width, height; - RECT rect; - - lastmodestate = modestate; - - WindowRect.top = WindowRect.left = 0; - - WindowRect.right = modelist[modenum].width; - WindowRect.bottom = modelist[modenum].height; - - DIBWidth = modelist[modenum].width; - DIBHeight = modelist[modenum].height; +int window_x, window_y, window_width, window_height; +int window_center_x, window_center_y; - WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; - ExWindowStyle = 0; +void IN_ShowMouse (void); +void IN_DeactivateMouse (void); +void IN_HideMouse (void); +void IN_ActivateMouse (void); +void IN_MouseEvent (int mstate); +void IN_UpdateClipCursor (void); - rect = WindowRect; - AdjustWindowRectEx(&rect, WindowStyle, false, 0); - - width = rect.right - rect.left; - height = rect.bottom - rect.top; +qboolean mouseinitialized; +static qboolean dinput; - // Create the DIB window - mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); +// input code - if (!mainwindow) - Sys_Error ("Couldn't create DIB window"); +#include - // Center and show the DIB window - CenterWindow(mainwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false); +#define DINPUT_BUFFERSIZE 16 +#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d) - ShowWindow (mainwindow, SW_SHOWDEFAULT); - UpdateWindow (mainwindow); +HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, + LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter); - modestate = MS_WINDOWED; +// mouse variables +int mouse_buttons; +int mouse_oldbuttonstate; +POINT current_pos; +int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; - if (vid.conheight > modelist[modenum].height) - vid.conheight = modelist[modenum].height; - if (vid.conwidth > modelist[modenum].width) - vid.conwidth = modelist[modenum].width; +static qboolean restore_spi; +static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; - SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon); - SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon); +unsigned int uiWheelMessage; +qboolean mouseactive; +//qboolean mouseinitialized; +static qboolean mouseparmsvalid, mouseactivatetoggle; +static qboolean mouseshowtoggle = 1; +static qboolean dinput_acquired; - return true; -} +static unsigned int mstate_di; +// joystick defines and variables +// where should defines be moved? +#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick +#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball +#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V +#define JOY_AXIS_X 0 +#define JOY_AXIS_Y 1 +#define JOY_AXIS_Z 2 +#define JOY_AXIS_R 3 +#define JOY_AXIS_U 4 +#define JOY_AXIS_V 5 -qboolean VID_SetFullDIBMode (int modenum) +enum _ControlList { - int lastmodestate, width, height; - RECT rect; - - if (!leavecurrentmode) - { - gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - gdevmode.dmBitsPerPel = modelist[modenum].bpp; - gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen; - gdevmode.dmPelsHeight = modelist[modenum].height; - gdevmode.dmSize = sizeof (gdevmode); - - if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) - Sys_Error ("Couldn't set fullscreen DIB mode"); - } - - lastmodestate = modestate; - modestate = MS_FULLDIB; - - WindowRect.top = WindowRect.left = 0; - - WindowRect.right = modelist[modenum].width; - WindowRect.bottom = modelist[modenum].height; - - DIBWidth = modelist[modenum].width; - DIBHeight = modelist[modenum].height; - - WindowStyle = WS_POPUP; - ExWindowStyle = 0; - - rect = WindowRect; - AdjustWindowRectEx(&rect, WindowStyle, false, 0); - - width = rect.right - rect.left; - height = rect.bottom - rect.top; - - // Create the DIB window - mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); - - if (!mainwindow) - Sys_Error ("Couldn't create DIB window"); - - ShowWindow (mainwindow, SW_SHOWDEFAULT); - UpdateWindow (mainwindow); - - if (vid.conheight > modelist[modenum].height) - vid.conheight = modelist[modenum].height; - if (vid.conwidth > modelist[modenum].width) - vid.conwidth = modelist[modenum].width; - -// needed because we're not getting WM_MOVE messages fullscreen on NT - window_x = 0; - window_y = 0; - - SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon); - SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon); - - return true; -} - + AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn +}; -int VID_SetMode (int modenum) +DWORD dwAxisFlags[JOY_MAX_AXES] = { - int original_mode; - qboolean stat = 0; - MSG msg; - - if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) - Sys_Error ("Bad video mode\n"); - - CDAudio_Pause (); - - if (vid_modenum == NO_MODE) - original_mode = windowed_default; - else - original_mode = vid_modenum; - - // Set either the fullscreen or windowed mode - if (modelist[modenum].type == MS_WINDOWED) - stat = VID_SetWindowedMode(modenum); - else if (modelist[modenum].type == MS_FULLDIB) - stat = VID_SetFullDIBMode(modenum); - else - Sys_Error ("VID_SetMode: Bad mode type in modelist"); - - window_width = DIBWidth; - window_height = DIBHeight; - VID_UpdateWindowStatus (); - - CDAudio_Resume (); - - if (!stat) - Sys_Error ("Couldn't set video mode"); - -// now we try to make sure we get the focus on the mode switch, because -// sometimes in some systems we don't. We grab the foreground, then -// finish setting up, pump all our messages, and sleep for a little while -// to let messages finish bouncing around the system, then we put -// ourselves at the top of the z order, then grab the foreground again, -// Who knows if it helps, but it probably doesn't hurt - SetForegroundWindow (mainwindow); - vid_modenum = modenum; - Cvar_SetValue ("vid_mode", (float)vid_modenum); - - while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) - { - TranslateMessage (&msg); - DispatchMessage (&msg); - } - - Sleep (100); - - SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); - - SetForegroundWindow (mainwindow); + JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV +}; -// fix the leftover Alt from any Alt-Tab or the like that switched us away - ClearAllStates (); +DWORD dwAxisMap[JOY_MAX_AXES]; +DWORD dwControlMap[JOY_MAX_AXES]; +PDWORD pdwRawValue[JOY_MAX_AXES]; + +// none of these cvars are saved over a session +// this means that advanced controller configuration needs to be executed +// each time. this avoids any problems with getting back to a default usage +// or when changing from one controller to another. this way at least something +// works. +cvar_t in_joystick = {CVAR_SAVE, "joystick","0"}; +cvar_t joy_name = {0, "joyname", "joystick"}; +cvar_t joy_advanced = {0, "joyadvanced", "0"}; +cvar_t joy_advaxisx = {0, "joyadvaxisx", "0"}; +cvar_t joy_advaxisy = {0, "joyadvaxisy", "0"}; +cvar_t joy_advaxisz = {0, "joyadvaxisz", "0"}; +cvar_t joy_advaxisr = {0, "joyadvaxisr", "0"}; +cvar_t joy_advaxisu = {0, "joyadvaxisu", "0"}; +cvar_t joy_advaxisv = {0, "joyadvaxisv", "0"}; +cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15"}; +cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15"}; +cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15"}; +cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15"}; +cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0"}; +cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0"}; +cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0"}; +cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0"}; +cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0"}; +cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0"}; + +qboolean joy_avail, joy_advancedinit, joy_haspov; +DWORD joy_oldbuttonstate, joy_oldpovstate; + +int joy_id; +DWORD joy_flags; +DWORD joy_numbuttons; + +static LPDIRECTINPUT g_pdi; +static LPDIRECTINPUTDEVICE g_pMouse; + +static JOYINFOEX ji; + +static HINSTANCE hInstDI; + +//static qboolean dinput; + +typedef struct MYDATA { + LONG lX; // X axis goes here + LONG lY; // Y axis goes here + LONG lZ; // Z axis goes here + BYTE bButtonA; // One button goes here + BYTE bButtonB; // Another button goes here + BYTE bButtonC; // Another button goes here + BYTE bButtonD; // Another button goes here +} MYDATA; + +static DIOBJECTDATAFORMAT rgodf[] = { + { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, +}; - if (!msg_suppress_1) - Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum)); +#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0])) - return true; -} +static DIDATAFORMAT df = { + sizeof(DIDATAFORMAT), // this structure + sizeof(DIOBJECTDATAFORMAT), // size of object data format + DIDF_RELAXIS, // absolute axis coordinates + sizeof(MYDATA), // device data size + NUM_OBJECTS, // number of objects + rgodf, // and here they are +}; +// forward-referenced functions +void IN_StartupJoystick (void); +void Joy_AdvancedUpdate_f (void); +void IN_JoyMove (usercmd_t *cmd); +void IN_StartupMouse (void); /* ================ @@ -313,14 +243,18 @@ VID_UpdateWindowStatus */ void VID_UpdateWindowStatus (void) { - window_rect.left = window_x; - window_rect.top = window_y; - window_rect.right = window_x + window_width; - window_rect.bottom = window_y + window_height; - window_center_x = (window_rect.left + window_rect.right) / 2; - window_center_y = (window_rect.top + window_rect.bottom) / 2; - - IN_UpdateClipCursor (); + window_center_x = window_x + window_width / 2; + window_center_y = window_y + window_height / 2; + + if (mouseinitialized && mouseactive && !dinput) + { + RECT window_rect; + window_rect.left = window_x; + window_rect.top = window_y; + window_rect.right = window_x + window_width; + window_rect.bottom = window_y + window_height; + ClipCursor (&window_rect); + } } @@ -333,26 +267,30 @@ VID_GetWindowSize */ void VID_GetWindowSize (int *x, int *y, int *width, int *height) { - *x = *y = 0; - *width = WindowRect.right - WindowRect.left; - *height = WindowRect.bottom - WindowRect.top; + *x = 0; + *y = 0; + *width = window_width; + *height = window_height; } void VID_Finish (void) { + HDC hdc; int vid_usemouse; if (r_render.integer && !scr_skipupdate) { qglFinish(); - SwapBuffers(maindc); + hdc = GetDC(mainwindow); + SwapBuffers(hdc); + ReleaseDC(mainwindow, hdc); } // handle the mouse state when windowed if that's changed vid_usemouse = false; - if (vid_mouse.integer && key_dest == key_game) + if (vid_mouse.integer && !key_consoleactive) vid_usemouse = true; - if (modestate == MS_FULLDIB) + if (vid_isfullscreen) vid_usemouse = true; if (!vid_activewindow) vid_usemouse = false; @@ -376,107 +314,22 @@ void VID_Finish (void) } } -void VID_SetDefaultMode (void) -{ - IN_DeactivateMouse (); -} - -void VID_RestoreSystemGamma(void); - -void VID_Shutdown (void) -{ - HGLRC hRC; - HDC hDC; - int i; - GLuint temp[8192]; - - if (vid_initialized) - { - vid_canalttab = false; - hRC = wglGetCurrentContext(); - hDC = wglGetCurrentDC(); - - wglMakeCurrent(NULL, NULL); - - // LordHavoc: free textures before closing (may help NVIDIA) - for (i = 0;i < 8192;i++) - temp[i] = i+1; - qglDeleteTextures(8192, temp); - - if (hRC) - wglDeleteContext(hRC); - - if (hDC && mainwindow) - ReleaseDC(mainwindow, hDC); - - if (modestate == MS_FULLDIB) - ChangeDisplaySettings (NULL, 0); - - if (maindc && mainwindow) - ReleaseDC (mainwindow, maindc); - - AppActivate(false, false); - - VID_RestoreSystemGamma(); - } -} - - //========================================================================== -BOOL bSetupPixelFormat(HDC hDC) -{ - static PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd - 1, // version number - PFD_DRAW_TO_WINDOW // support window - | PFD_SUPPORT_OPENGL // support OpenGL - | PFD_DOUBLEBUFFER , // double buffered - PFD_TYPE_RGBA, // RGBA type - 24, // 24-bit color depth - 0, 0, 0, 0, 0, 0, // color bits ignored - 0, // no alpha buffer - 0, // shift bit ignored - 0, // no accumulation buffer - 0, 0, 0, 0, // accum bits ignored - 32, // 32-bit z-buffer - 0, // no stencil buffer - 0, // no auxiliary buffer - PFD_MAIN_PLANE, // main layer - 0, // reserved - 0, 0, 0 // layer masks ignored - }; - int pixelformat; - - if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ) - { - MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK); - return false; - } - - if (SetPixelFormat(hDC, pixelformat, &pfd) == false) - { - MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK); - return false; - } - - return true; -} - qbyte scantokey[128] = { -// 0 1 2 3 4 5 6 7 8 9 A B C D E F - 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 , // 0 - 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' , // 1 - 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT,'\\' ,'z' ,'x' ,'c' ,'v' , // 2 - 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 , // 3 - K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,'-' ,K_LEFTARROW,'5' ,K_RIGHTARROW,'+' ,K_END , // 4 - K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 +// 0 1 2 3 4 5 6 7 8 9 A B C D E F + 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0 + 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1 + 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2 + 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3 + K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4 + K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5 + 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6 + 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7 }; @@ -489,12 +342,62 @@ Map from windows to quake keynums */ int MapKey (int key, int virtualkey) { - key = (key>>16)&255; - if (key > 127) - return 0; - if (scantokey[key] == 0) - Con_DPrintf("key 0x%02x has no translation\n", key); - return scantokey[key]; + int result; + int modified = (key >> 16) & 255; + qboolean is_extended = false; + + if (modified < 128 && scantokey[modified]) + result = scantokey[modified]; + else + { + result = 0; + Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey); + } + + if (key & (1 << 24)) + is_extended = true; + + if ( !is_extended ) + { + switch ( result ) + { + case K_HOME: + return K_KP_HOME; + case K_UPARROW: + return K_KP_UPARROW; + case K_PGUP: + return K_KP_PGUP; + case K_LEFTARROW: + return K_KP_LEFTARROW; + case K_RIGHTARROW: + return K_KP_RIGHTARROW; + case K_END: + return K_KP_END; + case K_DOWNARROW: + return K_KP_DOWNARROW; + case K_PGDN: + return K_KP_PGDN; + case K_INS: + return K_KP_INS; + case K_DEL: + return K_KP_DEL; + default: + return result; + } + } + else + { + switch ( result ) + { + case 0x0D: + return K_KP_ENTER; + case 0x2F: + return K_KP_SLASH; + case 0xAF: + return K_KP_PLUS; + } + return result; + } } /* @@ -542,7 +445,7 @@ void AppActivate(BOOL fActive, BOOL minimize) static BOOL sound_active; vid_activewindow = fActive; - Minimized = minimize; + vid_hidden = minimize; // enable/disable sound on focus gain/loss if (!vid_activewindow && sound_active) @@ -558,9 +461,9 @@ void AppActivate(BOOL fActive, BOOL minimize) if (fActive) { - if (modestate == MS_FULLDIB) + if (vid_isfullscreen) { - if (vid_canalttab && vid_wassuspended) + if (vid_wassuspended) { vid_wassuspended = false; ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN); @@ -579,7 +482,7 @@ void AppActivate(BOOL fActive, BOOL minimize) vid_usingmouse = false; IN_DeactivateMouse (); IN_ShowMouse (); - if (modestate == MS_FULLDIB && vid_canalttab) + if (vid_isfullscreen) { ChangeDisplaySettings (NULL, 0); vid_wassuspended = true; @@ -603,7 +506,7 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) switch (uMsg) { case WM_KILLFOCUS: - if (modestate == MS_FULLDIB) + if (vid_isfullscreen) ShowWindow(mainwindow, SW_SHOWMINNOACTIVE); break; @@ -686,14 +589,9 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) break; - case WM_DESTROY: - { - if (mainwindow) - DestroyWindow (mainwindow); - - PostQuitMessage (0); - } - break; + //case WM_DESTROY: + // PostQuitMessage (0); + // break; case MM_MCINOTIFY: lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); @@ -710,655 +608,1338 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) } -/* -================= -VID_NumModes -================= -*/ -int VID_NumModes (void) +//static int grabsysgamma = true; +WORD systemgammaramps[3][256], currentgammaramps[3][256]; + +int VID_SetGamma(float prescale, float gamma, float scale, float base) { - return nummodes; -} + int i; + HDC hdc; + hdc = GetDC (NULL); + BuildGammaTable16(prescale, gamma, scale, base, ¤tgammaramps[0][0]); + for (i = 0;i < 256;i++) + currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i]; -/* -================= -VID_GetModePtr -================= -*/ -vmode_t *VID_GetModePtr (int modenum) -{ + i = SetDeviceGammaRamp(hdc, ¤tgammaramps[0][0]); - if ((modenum >= 0) && (modenum < nummodes)) - return &modelist[modenum]; - else - return &badmode; + ReleaseDC (NULL, hdc); + return i; // return success or failure } - -/* -================= -VID_GetModeDescription -================= -*/ -char *VID_GetModeDescription (int mode) +void VID_RestoreGameGamma(void) { - char *pinfo; - vmode_t *pv; - static char temp[100]; + VID_UpdateGamma(true); +} - if ((mode < 0) || (mode >= nummodes)) - return NULL; +void VID_GetSystemGamma(void) +{ + HDC hdc; + hdc = GetDC (NULL); - if (!leavecurrentmode) - { - pv = VID_GetModePtr (mode); - pinfo = pv->modedesc; - } - else - { - sprintf (temp, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); - pinfo = temp; - } + GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]); - return pinfo; + ReleaseDC (NULL, hdc); } +void VID_RestoreSystemGamma(void) +{ + HDC hdc; + hdc = GetDC (NULL); + + SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]); -// KJB: Added this to return the mode driver name in description for console + ReleaseDC (NULL, hdc); +} -char *VID_GetExtModeDescription (int mode) -{ - static char pinfo[40]; - vmode_t *pv; - if ((mode < 0) || (mode >= nummodes)) - return NULL; +static HINSTANCE gldll; - pv = VID_GetModePtr (mode); - if (modelist[mode].type == MS_FULLDIB) - { - if (!leavecurrentmode) - sprintf(pinfo,"%s fullscreen", pv->modedesc); - else - sprintf (pinfo, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); - } - else +int GL_OpenLibrary(const char *name) +{ + Con_Printf("Loading GL driver %s\n", name); + GL_CloseLibrary(); + if (!(gldll = LoadLibrary(name))) { - if (modestate == MS_WINDOWED) - sprintf(pinfo, "%s windowed", pv->modedesc); - else - sprintf(pinfo, "windowed"); + Con_Printf("Unable to LoadLibrary %s\n", name); + return false; } - - return pinfo; + strcpy(gl_driver, name); + return true; } - -/* -================= -VID_DescribeCurrentMode_f -================= -*/ -void VID_DescribeCurrentMode_f (void) +void GL_CloseLibrary(void) { - Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); + FreeLibrary(gldll); + gldll = 0; + gl_driver[0] = 0; + qwglGetProcAddress = NULL; + gl_extensions = ""; + gl_platform = ""; + gl_platformextensions = ""; } - -/* -================= -VID_NumModes_f -================= -*/ -void VID_NumModes_f (void) +void *GL_GetProcAddress(const char *name) { - if (nummodes == 1) - Con_Printf ("%d video mode is available\n", nummodes); - else - Con_Printf ("%d video modes are available\n", nummodes); + void *p = NULL; + if (qwglGetProcAddress != NULL) + p = (void *) qwglGetProcAddress(name); + if (p == NULL) + p = (void *) GetProcAddress(gldll, name); + return p; } - -/* -================= -VID_DescribeMode_f -================= -*/ -void VID_DescribeMode_f (void) +static void IN_Init(void); +void VID_Init(void) { - int t, modenum; + WNDCLASS wc; - modenum = atoi (Cmd_Argv(1)); + InitCommonControls(); + hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2)); - t = leavecurrentmode; - leavecurrentmode = 0; + // Register the frame class + wc.style = 0; + wc.lpfnWndProc = (WNDPROC)MainWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = global_hInstance; + wc.hIcon = 0; + wc.hCursor = LoadCursor (NULL,IDC_ARROW); + wc.hbrBackground = NULL; + wc.lpszMenuName = 0; + wc.lpszClassName = "DarkPlacesWindowClass"; - Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); + if (!RegisterClass (&wc)) + Sys_Error("Couldn't register window class\n"); - leavecurrentmode = t; + IN_Init(); } - -/* -================= -VID_DescribeModes_f -================= -*/ -void VID_DescribeModes_f (void) +int VID_InitMode (int fullscreen, int width, int height, int bpp, int stencil) { - int i, lnummodes, t; - char *pinfo; - vmode_t *pv; - - lnummodes = VID_NumModes (); - - t = leavecurrentmode; - leavecurrentmode = 0; - - for (i=1 ; i= MAX_MODE_LIST) - return; - modelist[nummodes].type = type; - modelist[nummodes].width = width; - modelist[nummodes].height = height; - modelist[nummodes].modenum = modenum; - modelist[nummodes].halfscreen = halfscreen; - modelist[nummodes].dib = dib; - modelist[nummodes].fullscreen = fullscreen; - modelist[nummodes].bpp = bpp; - if (bpp == 0) - sprintf (modelist[nummodes].modedesc, "%dx%d", width, height); + // if stencil is enabled, ask for alpha too + if (stencil) + { + pfd.cStencilBits = 8; + pfd.cAlphaBits = 8; + } else - sprintf (modelist[nummodes].modedesc, "%dx%dx%d", width, height, bpp); - for (i = 0;i < nummodes;i++) { - if (!memcmp(&modelist[i], &modelist[nummodes], sizeof(vmode_t))) - return; + pfd.cStencilBits = 0; + pfd.cAlphaBits = 0; } - nummodes++; -} -void VID_InitDIB (HINSTANCE hInstance) -{ - int w, h; - WNDCLASS wc; + gldrivername = "opengl32.dll"; + i = COM_CheckParm("-gl_driver"); + if (i && i < com_argc - 1) + gldrivername = com_argv[i + 1]; + if (!GL_OpenLibrary(gldrivername)) + { + Con_Printf("Unable to load GL driver %s\n", gldrivername); + return false; + } - // Register the frame class - wc.style = 0; - wc.lpfnWndProc = (WNDPROC)MainWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = hInstance; - wc.hIcon = 0; - wc.hCursor = LoadCursor (NULL,IDC_ARROW); - wc.hbrBackground = NULL; - wc.lpszMenuName = 0; - wc.lpszClassName = gamename; + memset(&gdevmode, 0, sizeof(gdevmode)); + + VID_GetSystemGamma(); - if (!RegisterClass (&wc) ) - Sys_Error ("Couldn't register window class"); + vid_isfullscreen = false; + if (fullscreen) + { + gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + gdevmode.dmBitsPerPel = bpp; + gdevmode.dmPelsWidth = width; + gdevmode.dmPelsHeight = height; + gdevmode.dmSize = sizeof (gdevmode); + if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + { + VID_Shutdown(); + Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp); + return false; + } - if (COM_CheckParm("-width")) - w = atoi(com_argv[COM_CheckParm("-width")+1]); + vid_isfullscreen = true; + WindowStyle = WS_POPUP; + ExWindowStyle = 0; + } else - w = 640; + { + hdc = GetDC (NULL); + i = GetDeviceCaps(hdc, RASTERCAPS); + ReleaseDC (NULL, hdc); + if (i & RC_PALETTE) + { + VID_Shutdown(); + Con_Printf ("Can't run in non-RGB mode\n"); + return false; + } - if (w < 320) - w = 320; + WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; + ExWindowStyle = 0; + } + + rect.top = 0; + rect.left = 0; + rect.right = width; + rect.bottom = height; + AdjustWindowRectEx(&rect, WindowStyle, false, 0); - if (COM_CheckParm("-height")) - h = atoi(com_argv[COM_CheckParm("-height")+1]); + if (fullscreen) + { + CenterX = 0; + CenterY = 0; + } else - h = w * 240/320; + { + CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2; + CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2; + } + CenterX = max(0, CenterX); + CenterY = max(0, CenterY); + + // x and y may be changed by WM_MOVE messages + window_x = CenterX; + window_y = CenterY; + window_width = width; + window_height = height; + rect.left += CenterX; + rect.right += CenterX; + rect.top += CenterY; + rect.bottom += CenterY; + + mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL); + if (!mainwindow) + { + Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL); + VID_Shutdown(); + return false; + } + + /* + if (!fullscreen) + SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); + */ - if (h < 240) - h = 240; + ShowWindow (mainwindow, SW_SHOWDEFAULT); + UpdateWindow (mainwindow); + + SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon); + SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon); + + VID_UpdateWindowStatus (); - VID_AddMode(MS_WINDOWED, w, h, 0, 0, 1, 0, 0); + // now we try to make sure we get the focus on the mode switch, because + // sometimes in some systems we don't. We grab the foreground, then + // finish setting up, pump all our messages, and sleep for a little while + // to let messages finish bouncing around the system, then we put + // ourselves at the top of the z order, then grab the foreground again, + // Who knows if it helps, but it probably doesn't hurt + SetForegroundWindow (mainwindow); + + while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) + { + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + Sleep (100); + + SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); + + SetForegroundWindow (mainwindow); + + // fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + + hdc = GetDC(mainwindow); + + if ((pixelformat = ChoosePixelFormat(hdc, &pfd)) == 0) + { + VID_Shutdown(); + Con_Printf("ChoosePixelFormat(%d, %p) failed\n", hdc, &pfd); + return false; + } + + if (SetPixelFormat(hdc, pixelformat, &pfd) == false) + { + VID_Shutdown(); + Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", hdc, pixelformat, &pfd); + return false; + } + + if (!GL_CheckExtension("wgl", wglfuncs, NULL, false)) + { + VID_Shutdown(); + Con_Printf("wgl functions not found\n"); + return false; + } + + baseRC = qwglCreateContext(hdc); + if (!baseRC) + { + VID_Shutdown(); + Con_Printf("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n"); + return false; + } + if (!qwglMakeCurrent(hdc, baseRC)) + { + VID_Shutdown(); + Con_Printf("wglMakeCurrent(%d, %d) failed\n", hdc, baseRC); + return false; + } + + qglGetString = GL_GetProcAddress("glGetString"); + qwglGetExtensionsStringARB = GL_GetProcAddress("wglGetExtensionsStringARB"); + if (qglGetString == NULL) + { + VID_Shutdown(); + Con_Printf("glGetString not found\n"); + return false; + } + gl_renderer = qglGetString(GL_RENDERER); + gl_vendor = qglGetString(GL_VENDOR); + gl_version = qglGetString(GL_VERSION); + gl_extensions = qglGetString(GL_EXTENSIONS); + gl_platform = "WGL"; + gl_platformextensions = ""; + + if (qwglGetExtensionsStringARB) + gl_platformextensions = qwglGetExtensionsStringARB(hdc); + + gl_videosyncavailable = GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, NULL, false); + ReleaseDC(mainwindow, hdc); + + GL_Init (); + + // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!) + if (strncasecmp(gl_vendor,"ATI",3)==0) + { + if (strncasecmp(gl_renderer,"Rage Pro",8)==0) + isRagePro = true; + } + if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh... + isG200 = true; + + //vid_menudrawfn = VID_MenuDraw; + //vid_menukeyfn = VID_MenuKey; + vid_hidden = false; + vid_initialized = true; + + IN_StartupMouse (); + IN_StartupJoystick (); + + return true; +} + +static void IN_Shutdown(void); +void VID_Shutdown (void) +{ + HGLRC hRC = 0; + HDC hDC = 0; + + vid_initialized = false; + IN_Shutdown(); + if (qwglGetCurrentContext) + hRC = qwglGetCurrentContext(); + if (qwglGetCurrentDC) + hDC = qwglGetCurrentDC(); + if (qwglMakeCurrent) + qwglMakeCurrent(NULL, NULL); + if (hRC && qwglDeleteContext) + qwglDeleteContext(hRC); + // close the library before we get rid of the window + GL_CloseLibrary(); + if (hDC && mainwindow) + ReleaseDC(mainwindow, hDC); + if (vid_isfullscreen) + ChangeDisplaySettings (NULL, 0); + vid_isfullscreen = false; + AppActivate(false, false); + VID_RestoreSystemGamma(); + if (mainwindow) + DestroyWindow(mainwindow); + mainwindow = 0; } /* -================= -VID_InitFullDIB -================= +=========== +IN_ShowMouse +=========== */ -void VID_InitFullDIB (HINSTANCE hInstance) +void IN_ShowMouse (void) { - DEVMODE devmode; - int modenum; - int originalnummodes; - int numlowresmodes; - int j; - int bpp; - int done; - BOOL stat; + if (!mouseshowtoggle) + { + ShowCursor (true); + mouseshowtoggle = 1; + } +} -// enumerate >8 bpp modes - originalnummodes = nummodes; - modenum = 0; - do +/* +=========== +IN_HideMouse +=========== +*/ +void IN_HideMouse (void) +{ + if (mouseshowtoggle) { - stat = EnumDisplaySettings (NULL, modenum, &devmode); + ShowCursor (false); + mouseshowtoggle = 0; + } +} - if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) - { - devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) +/* +=========== +IN_ActivateMouse +=========== +*/ +void IN_ActivateMouse (void) +{ + + mouseactivatetoggle = true; + + if (mouseinitialized) + { + if (dinput) + { + if (g_pMouse) { - // if the width is more than twice the height, reduce it by half because this - // is probably a dual-screen monitor - if ((!COM_CheckParm("-noadjustaspect")) && (devmode.dmPelsWidth > (devmode.dmPelsHeight << 1))) - VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth >> 1, devmode.dmPelsHeight, 0, 1, 1, 1, devmode.dmBitsPerPel); - else - VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel); + if (!dinput_acquired) + { + IDirectInputDevice_Acquire(g_pMouse); + dinput_acquired = true; + } + } + else + { + return; } } + else + { + RECT window_rect; + window_rect.left = window_x; + window_rect.top = window_y; + window_rect.right = window_x + window_width; + window_rect.bottom = window_y + window_height; + + if (mouseparmsvalid) + restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0); + + SetCursorPos (window_center_x, window_center_y); + SetCapture (mainwindow); + ClipCursor (&window_rect); + } - modenum++; + mouseactive = true; } - while (stat); +} + + +/* +=========== +IN_DeactivateMouse +=========== +*/ +void IN_DeactivateMouse (void) +{ -// see if there are any low-res modes that aren't being reported - numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]); - bpp = 16; - done = 0; + mouseactivatetoggle = false; - do + if (mouseinitialized) { - for (j=0 ; (jwidth)/2, 4, "gfx/vidmodes.lmp"); - vid_wmodes = 0; - lnummodes = VID_NumModes (); +/* +=========== +Joy_AdvancedUpdate_f +=========== +*/ +void Joy_AdvancedUpdate_f (void) +{ + + // called once by IN_ReadJoystick and by user whenever an update is needed + // cvars are now available + int i; + DWORD dwTemp; - for (i=1 ; (i 0) + if (!joy_avail) { - M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)"); + return; + } - column = 8; - row = 36+2*8; - for (i=0 ; i"); - M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp "); - M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window"); + if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR) + { + // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver + // rather than having 32768 be the zero point, they have the zero point at 32668 + // go figure -- anyway, now we get the full resolution out of the device + if (joy_wwhack1.integer != 0.0) + { + ji.dwUpos += 100; + } + return true; + } + else + { + // read error occurred + // turning off the joystick seems too harsh for 1 read error, + // but what should be done? + return false; + } } /* -================ -VID_MenuKey -================ +=========== +IN_JoyMove +=========== */ -void VID_MenuKey (int key) +void IN_JoyMove (usercmd_t *cmd) { - switch (key) + float speed, aspeed; + float fAxisValue, fTemp; + int i, mouselook = (in_mlook.state & 1) || freelook.integer; + + // complete initialization if first time in + // this is needed as cvars are not available at initialization time + if( joy_advancedinit != true ) { - case K_ESCAPE: - S_LocalSound ("misc/menu1.wav"); - M_Menu_Options_f (); - break; + Joy_AdvancedUpdate_f(); + joy_advancedinit = true; + } - default: - break; + // verify joystick is available and that the user wants to use it + if (!joy_avail || !in_joystick.integer) + { + return; + } + + // collect the joystick data, if possible + if (IN_ReadJoystick () != true) + { + return; + } + + if (in_speed.state & 1) + speed = cl_movespeedkey.value; + else + speed = 1; + // LordHavoc: viewzoom affects sensitivity for sniping + aspeed = speed * host_realframetime * cl.viewzoom; + + // loop through the axes + for (i = 0; i < JOY_MAX_AXES; i++) + { + // get the floating point zero-centered, potentially-inverted data for the current axis + fAxisValue = (float) *pdwRawValue[i]; + // move centerpoint to zero + fAxisValue -= 32768.0; + + if (joy_wwhack2.integer != 0.0) + { + if (dwAxisMap[i] == AxisTurn) + { + // this is a special formula for the Logitech WingMan Warrior + // y=ax^b; where a = 300 and b = 1.3 + // also x values are in increments of 800 (so this is factored out) + // then bounds check result to level out excessively high spin rates + fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3); + if (fTemp > 14000.0) + fTemp = 14000.0; + // restore direction information + fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; + } + } + + // convert range from -32768..32767 to -1..1 + fAxisValue /= 32768.0; + + switch (dwAxisMap[i]) + { + case AxisForward: + if ((joy_advanced.integer == 0) && mouselook) + { + // user wants forward control to become look control + if (fabs(fAxisValue) > joy_pitchthreshold.value) + { + // if mouse invert is on, invert the joystick pitch value + // only absolute control support here (joy_advanced is false) + if (m_pitch.value < 0.0) + { + cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + else + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + V_StopPitchDrift(); + } + else + { + // no pitch movement + // disable pitch return-to-center unless requested by user + // *** this code can be removed when the lookspring bug is fixed + // *** the bug always has the lookspring feature on + if(lookspring.value == 0.0) + V_StopPitchDrift(); + } + } + else + { + // user wants forward control to be forward control + if (fabs(fAxisValue) > joy_forwardthreshold.value) + { + cmd->forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value; + } + } + break; + + case AxisSide: + if (fabs(fAxisValue) > joy_sidethreshold.value) + { + cmd->sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; + } + break; + + case AxisTurn: + if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) + { + // user wants turn control to become side control + if (fabs(fAxisValue) > joy_sidethreshold.value) + { + cmd->sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; + } + } + else + { + // user wants turn control to be turn control + if (fabs(fAxisValue) > joy_yawthreshold.value) + { + if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) + { + cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; + } + else + { + cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; + } + + } + } + break; + + case AxisLook: + if (mouselook) + { + if (fabs(fAxisValue) > joy_pitchthreshold.value) + { + // pitch movement detected and pitch movement desired by user + if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + else + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; + } + V_StopPitchDrift(); + } + else + { + // no pitch movement + // disable pitch return-to-center unless requested by user + // *** this code can be removed when the lookspring bug is fixed + // *** the bug always has the lookspring feature on + if(lookspring.integer == 0) + V_StopPitchDrift(); + } + } + break; + + default: + break; + } } } +static void IN_Init(void) +{ + uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" ); + + // joystick variables + Cvar_RegisterVariable (&in_joystick); + Cvar_RegisterVariable (&joy_name); + Cvar_RegisterVariable (&joy_advanced); + Cvar_RegisterVariable (&joy_advaxisx); + Cvar_RegisterVariable (&joy_advaxisy); + Cvar_RegisterVariable (&joy_advaxisz); + Cvar_RegisterVariable (&joy_advaxisr); + Cvar_RegisterVariable (&joy_advaxisu); + Cvar_RegisterVariable (&joy_advaxisv); + Cvar_RegisterVariable (&joy_forwardthreshold); + Cvar_RegisterVariable (&joy_sidethreshold); + Cvar_RegisterVariable (&joy_pitchthreshold); + Cvar_RegisterVariable (&joy_yawthreshold); + Cvar_RegisterVariable (&joy_forwardsensitivity); + Cvar_RegisterVariable (&joy_sidesensitivity); + Cvar_RegisterVariable (&joy_pitchsensitivity); + Cvar_RegisterVariable (&joy_yawsensitivity); + Cvar_RegisterVariable (&joy_wwhack1); + Cvar_RegisterVariable (&joy_wwhack2); + Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); +} + +static void IN_Shutdown(void) +{ + IN_DeactivateMouse (); + IN_ShowMouse (); + + if (g_pMouse) + IDirectInputDevice_Release(g_pMouse); + g_pMouse = NULL; + + if (g_pdi) + IDirectInput_Release(g_pdi); + g_pdi = NULL; +}