]> de.git.xonotic.org Git - xonotic/darkplaces.git/commit
tweaked GLSL lighting shader to get a bit more performance (at least 7%) on GF6 by...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Oct 2005 05:44:11 +0000 (05:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Oct 2005 05:44:11 +0000 (05:44 +0000)
commit1ccf665076953f8b4693c6dafe41ca183d3d122f
treec68ee7eb16a4190be992bd3c4168fc1bbd855aa6
parent694e1787027f9d4baba22603d91f1b7c96964278
tweaked GLSL lighting shader to get a bit more performance (at least 7%) on GF6 by making all variables half precision except TexCoord, hopefully also helps GFFX

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5777 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c