]> de.git.xonotic.org Git - xonotic/darkplaces.git/commit
added pants/shirt layer rendering to GLSL shader, rather than calling it three times...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 2 Feb 2006 13:13:36 +0000 (13:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 2 Feb 2006 13:13:36 +0000 (13:13 +0000)
commitc331ce2ad459f4d3dd68a5e9e123bc85d045cdfa
tree4c285e2695d89f90d0b37322068e001452d244f5
parent3d4d9b163a12b9c7b5551d6ab5f4b9c426168213
added pants/shirt layer rendering to GLSL shader, rather than calling it three times like before (which was very slow)
migrated GLSL light shader permutation selection (and correspondingly all parameter setup) into R_Shadow_RenderSurfacesLighting_Light_GLSL, this causes more setup overhead but allows specific optimization of non-colormapping and non-specular surfaces so this should be a speed gain overall

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5936 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c