]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
- Toggled "strip executable" in the Dev-C++ project file and updated the version...
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 14:11:58 +0000 (14:11 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 14:11:58 +0000 (14:11 +0000)
- Added a Dev-C++ project file for the dedicated server
- In Makefile.inc, some libs were listed twice in the command line while compiling a dedicated server on Win32
- A few very minor changes in snd_ogg.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5026 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces-dedicated.dev [new file with mode: 0644]
darkplaces.dev
makefile.inc
snd_ogg.c

diff --git a/darkplaces-dedicated.dev b/darkplaces-dedicated.dev
new file mode 100644 (file)
index 0000000..bf4731c
--- /dev/null
@@ -0,0 +1,1629 @@
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+[Unit116]
+FileName=portals.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit117]
+FileName=pr_cmds.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit118]
+FileName=pr_edict.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit119]
+FileName=pr_exec.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit120]
+FileName=protocol.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit121]
+FileName=prvm_cmds.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit122]
+FileName=prvm_edict.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit123]
+FileName=prvm_exec.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit124]
+FileName=r_crosshairs.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit125]
+FileName=r_explosion.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit126]
+FileName=r_lerpanim.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit127]
+FileName=r_light.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit128]
+FileName=r_lightning.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit129]
+FileName=r_modules.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit130]
+FileName=r_shadow.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit131]
+FileName=r_sky.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit132]
+FileName=r_sprites.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit133]
+FileName=sbar.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit134]
+FileName=snd_null.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit135]
+FileName=sv_main.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit136]
+FileName=sv_move.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit137]
+FileName=sv_phys.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit139]
+FileName=sys_shared.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit140]
+FileName=sys_linux.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit141]
+FileName=ui.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit142]
+FileName=vid_shared.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit143]
+FileName=vid_null.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit144]
+FileName=view.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit145]
+FileName=wad.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit146]
+FileName=winding.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit147]
+FileName=world.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit148]
+FileName=builddate.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit149]
+FileName=wad.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit150]
+FileName=winding.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit151]
+FileName=world.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit152]
+FileName=builddate.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit153]
+FileName=vid_wgl.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit154]
+FileName=view.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit155]
+FileName=wad.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit156]
+FileName=winding.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit157]
+FileName=world.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit158]
+FileName=builddate.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[VersionInfo]
+Major=1
+Minor=0
+Release=0
+Build=0
+LanguageID=1033
+CharsetID=1252
+CompanyName=Forest Hale Digital Services
+FileVersion=1.0
+FileDescription=DarkPlaces Game Engine
+InternalName=darkplaces.exe
+LegalCopyright=id Software, Forest Hale, and contributors
+LegalTrademarks=
+OriginalFilename=darkplaces.exe
+ProductName=DarkPlaces
+ProductVersion=1.0
+AutoIncBuildNr=0
+
+[Unit90]
+FileName=dpvsimpledecode.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit138]
+FileName=sv_user.c
+CompileCpp=0
+Folder=Source Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit14]
+FileName=console.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit15]
+FileName=curves.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit61]
+FileName=sound.h
+CompileCpp=0
+Folder=Header Files
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
index 896d9e4dec88a5344d9e4b5156cc5765ebff673a..3939098163900eddd579a73927b013ca762060ed 100644 (file)
@@ -24,10 +24,10 @@ Folders="Header Files","Source Files"
 CommandLine=
 UseCustomMakefile=0
 CustomMakefile=
-IncludeVersionInfo=0
+IncludeVersionInfo=1
 SupportXPThemes=0
 CompilerSet=0
-CompilerSettings=0000000000000000000000
+CompilerSettings=0000000000000000000100
 
 [Unit1]
 FileName=dpvsimpledecode.h
@@ -1610,20 +1610,20 @@ OverrideBuildCmd=0
 BuildCmd=
 
 [VersionInfo]
-Major=0
-Minor=1
-Release=1
-Build=1
+Major=1
+Minor=0
+Release=0
+Build=0
 LanguageID=1033
 CharsetID=1252
-CompanyName=
-FileVersion=
-FileDescription=DarkPlaces Win32 Client
-InternalName=
-LegalCopyright=
+CompanyName=Forest Hale Digital Services
+FileVersion=1.0
+FileDescription=DarkPlaces Game Engine
+InternalName=darkplaces.exe
+LegalCopyright=id Software, Forest Hale, and contributors
 LegalTrademarks=
-OriginalFilename=
+OriginalFilename=darkplaces.exe
 ProductName=DarkPlaces
-ProductVersion=
+ProductVersion=1.0
 AutoIncBuildNr=0
 
index 68ffc78619ab26f43a4b66ff092214af9bbe3c4d..86aa7609ea07ad7dcd28207f43528341c6e5ee1c 100644 (file)
@@ -202,7 +202,7 @@ OBJ_WGL= builddate.c darkplaces.o sys_win.o vid_wgl.o conproc.o $(OBJ_WINSOUND)
 # Link
 LDFLAGS_WINCOMMON=-lwinmm -lwsock32
 LDFLAGS_WINCL=$(LDFLAGS_WINCOMMON) -mwindows -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32
-LDFLAGS_WINSV=$(LDFLAGS_WINCOMMON) -mconsole -lwinmm -lwsock32
+LDFLAGS_WINSV=$(LDFLAGS_WINCOMMON) -mconsole
 LDFLAGS_WINSDL=$(LDFLAGS_WINCOMMON) `sdl-config --libs`
 EXE_WINCL=darkplaces.exe
 EXE_WINSV=darkplaces-dedicated.exe
index 6139019832269a53babbb1087d8e012cde2b4b3d..73aa52f7132f96f2d492918361fb8cb4e23ef475 100644 (file)
--- a/snd_ogg.c
+++ b/snd_ogg.c
@@ -459,19 +459,17 @@ static const sfxbuffer_t* OGG_FetchSound (channel_t* ch, unsigned int start, uns
        {
                if (qov_pcm_seek (&per_ch->vf, (ogg_int64_t)start) != 0)
                        return NULL;
-
-               sb->offset = start;
                sb->length = 0;
-               newlength = 0;
        }
        // Else, move forward the samples we need to keep in the sfxbuffer
        else
        {
                memmove (sb->data, sb->data + (start - sb->offset) * factor, newlength * factor);
-               sb->offset = start;
                sb->length = newlength;
        }
 
+       sb->offset = start;
+
        // We add exactly 1 sec of sound to the buffer:
        // 1- to ensure we won't lose any sample during the resampling process
        // 2- to force one call to OGG_FetchSound per second to regulate the workload
@@ -481,7 +479,7 @@ static const sfxbuffer_t* OGG_FetchSound (channel_t* ch, unsigned int start, uns
                                        (sfx->format.speed + sb->length) * factor, buff_len);
                return NULL;
        }
-       newlength = per_sfx->format.speed * factor;  // 1 sec of sound before resampling
+       newlength = per_sfx->format.speed * factor;  // -> 1 sec of sound before resampling
 
        // Decompress in the resampling_buffer
 #if BYTE_ORDER == LITTLE_ENDIAN