]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
rearranged SCR_UpdateScreen, now puts 2D graphics in the two views in r_stereo_sideby...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Aug 2004 13:06:07 +0000 (13:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Aug 2004 13:06:07 +0000 (13:06 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4305 d7cf8633-e32d-0410-b094-e92efae38249

client.h
gl_backend.c
gl_draw.c

index 8e040c95ce365473a4a9a27240d2a79032d80f5d..726d16f1e986eb65ccebf92a02f3c3764f6ae7c1 100644 (file)
--- a/client.h
+++ b/client.h
@@ -751,6 +751,10 @@ typedef struct
        int x, y, width, height;
        float fov_x, fov_y;
 
+       // these are set for water warping before
+       // fov_x/fov_y are calculated
+       float fovscale_x, fovscale_y;
+
        // view transform
        matrix4x4_t viewentitymatrix;
 
index 4632395529a1df91047aae4933b90655ebb1f7fb..45040c5ca4cb782d0ee12b46f3989df15aec0f89 100644 (file)
@@ -1260,6 +1260,78 @@ float CalcFov (float fov_x, float width, float height)
        return atan (((height/width)/vid_pixelaspect.value)*tan(fov_x/360.*M_PI))*360./M_PI; 
 }
 
+int r_stereo_side;
+
+void SCR_DrawScreen (void)
+{
+       for (r_showtrispass = 0;r_showtrispass <= (r_showtris.value > 0);r_showtrispass++)
+       {
+               R_Mesh_Start();
+
+               R_TimeReport("setup");
+
+               if (scr_conlines < vid.conheight && cls.signon == SIGNONS)
+               {
+                       float size;
+
+                       size = scr_viewsize.value * (1.0 / 100.0);
+                       size = min(size, 1);
+
+                       if (r_stereo_sidebyside.integer)
+                       {
+                               r_refdef.width = vid.realwidth * size / 2.5;
+                               r_refdef.height = vid.realheight * size / 2.5;
+                               r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5;
+                               r_refdef.y = (vid.realheight - r_refdef.height)/2;
+                               if (r_stereo_side)
+                                       r_refdef.x += r_refdef.width * 1.5;
+                       }
+                       else
+                       {
+                               r_refdef.width = vid.realwidth * size;
+                               r_refdef.height = vid.realheight * size;
+                               r_refdef.x = (vid.realwidth - r_refdef.width)/2;
+                               r_refdef.y = (vid.realheight - r_refdef.height)/2;
+                       }
+
+                       // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
+                       r_refdef.fov_x = scr_fov.value * cl.viewzoom * r_refdef.fovscale_x;
+                       r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height) * r_refdef.fovscale_y;
+
+                       R_RenderView();
+
+                       if (scr_zoomwindow.integer)
+                       {
+                               float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
+                               float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
+                               r_refdef.width = vid.realwidth * sizex;
+                               r_refdef.height = vid.realheight * sizey;
+                               r_refdef.x = (vid.realwidth - r_refdef.width)/2;
+                               r_refdef.y = 0;
+                               r_refdef.fov_x = scr_zoomwindow_fov.value * r_refdef.fovscale_x;
+                               r_refdef.fov_y = CalcFov(r_refdef.fov_x, r_refdef.width, r_refdef.height) * r_refdef.fovscale_y;
+
+                               R_RenderView();
+                       }
+               }
+
+               if (!r_stereo_sidebyside.integer)
+               {
+                       r_refdef.width = vid.realwidth;
+                       r_refdef.height = vid.realheight;
+                       r_refdef.x = 0;
+                       r_refdef.y = 0;
+               }
+
+               // draw 2D stuff
+               R_DrawQueue();
+
+               R_Mesh_Finish();
+
+               R_TimeReport("meshfinish");
+       }
+}
+
 /*
 ==================
 SCR_UpdateScreen
@@ -1270,8 +1342,6 @@ text to the screen.
 */
 void SCR_UpdateScreen (void)
 {
-       R_Mesh_Start();
-
        if (r_textureunits.integer > gl_textureunits)
                Cvar_SetValueQuick(&r_textureunits, gl_textureunits);
        if (r_textureunits.integer < 1)
@@ -1280,170 +1350,115 @@ void SCR_UpdateScreen (void)
        if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
                Cvar_SetValueQuick(&gl_combine, 0);
 
-showtris:
-       R_TimeReport("setup");
-
-       R_ClearScreen();
-
-       R_TimeReport("clear");
-
-       if (scr_conlines < vid.conheight && cls.signon == SIGNONS)
+       // bound viewsize
+       if (scr_viewsize.value < 30)
+               Cvar_Set ("viewsize","30");
+       if (scr_viewsize.value > 120)
+               Cvar_Set ("viewsize","120");
+
+       // bound field of view
+       if (scr_fov.value < 1)
+               Cvar_Set ("fov","1");
+       if (scr_fov.value > 170)
+               Cvar_Set ("fov","170");
+
+       // intermission is always full screen
+       if (cl.intermission)
+               sb_lines = 0;
+       else
        {
-               float size;
-               int contents;
-
-               // bound viewsize
-               if (scr_viewsize.value < 30)
-                       Cvar_Set ("viewsize","30");
-               if (scr_viewsize.value > 120)
-                       Cvar_Set ("viewsize","120");
-
-               // bound field of view
-               if (scr_fov.value < 1)
-                       Cvar_Set ("fov","1");
-               if (scr_fov.value > 170)
-                       Cvar_Set ("fov","170");
-
-               // intermission is always full screen
-               if (cl.intermission)
-               {
-                       size = 1;
-                       sb_lines = 0;
-               }
+               if (scr_viewsize.value >= 120)
+                       sb_lines = 0;           // no status bar at all
+               else if (scr_viewsize.value >= 110)
+                       sb_lines = 24;          // no inventory
                else
+                       sb_lines = 24+16+8;
+       }
+
+       r_refdef.fovscale_x = 1;
+       r_refdef.fovscale_y = 1;
+       if (r_waterwarp.value > 0 && cl.worldmodel)
+       {
+               Mod_CheckLoaded(cl.worldmodel);
+               if (CL_PointSuperContents(r_vieworigin) & SUPERCONTENTS_LIQUIDSMASK)
                {
-                       if (scr_viewsize.value >= 120)
-                               sb_lines = 0;           // no status bar at all
-                       else if (scr_viewsize.value >= 110)
-                               sb_lines = 24;          // no inventory
-                       else
-                               sb_lines = 24+16+8;
-                       size = scr_viewsize.value * (1.0 / 100.0);
-                       size = min(size, 1);
+                       r_refdef.fovscale_x = 1 - (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
+                       r_refdef.fovscale_y = 1 - (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
                }
+       }
 
-               r_refdef.width = vid.realwidth * size;
-               r_refdef.height = vid.realheight * size;
-               r_refdef.x = (vid.realwidth - r_refdef.width)/2;
-               r_refdef.y = (vid.realheight - r_refdef.height)/2;
+       r_refdef.colormask[0] = 1;
+       r_refdef.colormask[1] = 1;
+       r_refdef.colormask[2] = 1;
 
-               // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
-               r_refdef.fov_x = scr_fov.value * cl.viewzoom;
-               r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
+       CHECKGLERROR
+       qglViewport(0, 0, vid.realwidth, vid.realheight);
+       qglDisable(GL_SCISSOR_TEST);
+       qglDepthMask(1);
+       qglColorMask(1,1,1,1);
+       qglClearColor(0,0,0,0);
+       qglClear(GL_COLOR_BUFFER_BIT);
+       CHECKGLERROR
 
-               if (r_waterwarp.value > 0)
-               {
-                       if (cl.worldmodel)
-                       {
-                               Mod_CheckLoaded(cl.worldmodel);
-                               contents = CL_PointSuperContents(r_vieworigin);
-                               if (contents & SUPERCONTENTS_LIQUIDSMASK)
-                               {
-                                       r_refdef.fov_x *= 1 - (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
-                                       r_refdef.fov_y *= 1 - (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
-                               }
-                       }
-               }
+       R_TimeReport("clear");
 
-               r_refdef.colormask[0] = 1;
-               r_refdef.colormask[1] = 1;
-               r_refdef.colormask[2] = 1;
+       if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
+       {
+               matrix4x4_t originalmatrix = r_refdef.viewentitymatrix;
+               r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][0];
+               r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][1];
+               r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][2];
 
-               if (r_stereo_redblue.integer || r_stereo_redcyan.integer || r_stereo_redgreen.integer)
-               {
-                       matrix4x4_t originalmatrix = r_refdef.viewentitymatrix;
-                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][0];
-                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][1];
-                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][2];
+               if (r_stereo_sidebyside.integer)
+                       r_stereo_side = 0;
 
+               if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
+               {
                        r_refdef.colormask[0] = 1;
                        r_refdef.colormask[1] = 0;
                        r_refdef.colormask[2] = 0;
+               }
 
-                       R_RenderView();
+               SCR_DrawScreen();
 
-                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][0];
-                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][1];
-                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][2];
+               r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][0];
+               r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][1];
+               r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][2];
 
+               if (r_stereo_sidebyside.integer)
+                       r_stereo_side = 1;
+
+               if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
+               {
                        r_refdef.colormask[0] = 0;
                        r_refdef.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
                        r_refdef.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
-
-                       R_RenderView();
-
-                       r_refdef.viewentitymatrix = originalmatrix;
-               }
-               else if (r_stereo_sidebyside.integer)
-               {
-                       matrix4x4_t originalmatrix = r_refdef.viewentitymatrix;
-                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][0];
-                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][1];
-                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][2];
-
-                       r_refdef.width = vid.realwidth * size / 2.5;
-                       r_refdef.height = vid.realheight * size / 2.5;
-                       r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5;
-                       r_refdef.y = (vid.realheight - r_refdef.height)/2;
-
-                       R_RenderView();
-
-                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][0];
-                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][1];
-                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][2];
-
-                       r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5 + r_refdef.width * 1.5;
-               
-                       R_RenderView();
-
-                       r_refdef.viewentitymatrix = originalmatrix;
                }
-               else
-               {
-                       R_RenderView();
 
-                       if (scr_zoomwindow.integer)
-                       {
-                               float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
-                               float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
-                               r_refdef.width = vid.realwidth * sizex;
-                               r_refdef.height = vid.realheight * sizey;
-                               r_refdef.x = (vid.realwidth - r_refdef.width)/2;
-                               r_refdef.y = 0;
-                               r_refdef.fov_x = scr_zoomwindow_fov.value;
-                               r_refdef.fov_y = CalcFov(r_refdef.fov_x, r_refdef.width, r_refdef.height);
+               SCR_DrawScreen();
 
-                               R_RenderView();
-                       }
-               }
-
-               r_refdef.colormask[0] = 1;
-               r_refdef.colormask[1] = 1;
-               r_refdef.colormask[2] = 1;
+               r_refdef.viewentitymatrix = originalmatrix;
        }
-
-       GL_ColorMask(1,1,1,1);
-
-       // draw 2D stuff
-       R_DrawQueue();
-
-       if (r_showtrispass)
-               r_showtrispass = false;
-       else if (r_showtris.value > 0)
+       else
        {
-               rmeshstate_t m;
-               GL_BlendFunc(GL_ONE, GL_ONE);
-               GL_DepthTest(GL_FALSE);
-               GL_DepthMask(GL_FALSE);
-               memset(&m, 0, sizeof(m));
-               R_Mesh_State(&m);
-               r_showtrispass = true;
-               GL_ShowTrisColor(0.2,0.2,0.2,1);
-               goto showtris;
+               r_showtrispass = false;
+               SCR_DrawScreen();
+       
+               if (r_showtris.value > 0)
+               {
+                       rmeshstate_t m;
+                       GL_BlendFunc(GL_ONE, GL_ONE);
+                       GL_DepthTest(GL_FALSE);
+                       GL_DepthMask(GL_FALSE);
+                       memset(&m, 0, sizeof(m));
+                       R_Mesh_State(&m);
+                       r_showtrispass = true;
+                       GL_ShowTrisColor(0.2,0.2,0.2,1);
+                       SCR_DrawScreen();
+                       r_showtrispass = false;
+               }
        }
 
-       R_Mesh_Finish();
-       R_TimeReport("meshfinish");
        VID_Finish();
        R_TimeReport("finish");
 }
index 52ae5a6257d725ae3f560fadc381e864484282dc..3f2cddeefa3c3cc4f5b35cb1df2f401e81e64d62 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -418,7 +418,19 @@ void R_DrawQueue(void)
                        quadelements[pos++] = num + 3;
                }
        }
-       qglViewport(0, 0, vid.realwidth, vid.realheight);
+
+       r_view_width = bound(0, r_refdef.width, vid.realwidth);
+       r_view_height = bound(0, r_refdef.height, vid.realheight);
+       r_view_depth = 1;
+       r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
+       r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+       r_view_z = 0;
+       r_view_fov_x = bound(1, r_refdef.fov_x, 170);
+       r_view_fov_y = bound(1, r_refdef.fov_y, 170);
+       r_view_matrix = r_refdef.viewentitymatrix;
+       GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+       qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
        GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
        qglDepthFunc(GL_LEQUAL);
        R_Mesh_Matrix(&r_identitymatrix);