]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
DarkPlaces should always wait for connections in BloodBath mode
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Mar 2002 12:38:10 +0000 (12:38 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Mar 2002 12:38:10 +0000 (12:38 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1673 d7cf8633-e32d-0410-b094-e92efae38249

net_main.c

index 516060d4ca245d0deefe528b690813f8a7ecd02c..4450e235635671f4d790c321e92c2a64cabafbb5 100644 (file)
@@ -718,7 +718,7 @@ void NET_Init (void)
        }
        net_hostport = DEFAULTnet_hostport;
 
-       if (COM_CheckParm("-listen") || cls.state == ca_dedicated)
+       if (COM_CheckParm("-listen") || cls.state == ca_dedicated || gamemode == GAME_BLOODBATH)
                listening = true;
        // LordHavoc: sockets are dynamically allocated now
        //net_numsockets = svs.maxclientslimit;