]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
more cleaning - glTexParameterf replaced with glTexParameteri
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 30 Apr 2002 06:28:21 +0000 (06:28 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 30 Apr 2002 06:28:21 +0000 (06:28 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1800 d7cf8633-e32d-0410-b094-e92efae38249

gl_draw.c
gl_textures.c
r_clip.c

index 7ff921e1165dbde807d7d0f99457f6a96d7121a3..a82e009ee8bb0e671a47fdd39f38f56e664a6625 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -343,16 +343,16 @@ void R_DrawQueue(void)
        /*
        if (vid.realwidth <= (int) vid.conwidth)
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
                CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
                CHECKGLERROR
        }
        else
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
                CHECKGLERROR
        }
        */
index 7c1d44c3abe1e771dbe16dbad93f94c4b98343ed..f8f1fa3828dd2e7c4fc53d29698732b61721bd3f 100644 (file)
@@ -362,10 +362,10 @@ static void GL_TextureMode_f (void)
                        {
                                glBindTexture(GL_TEXTURE_2D, image->texnum);
                                if (image->flags & TEXF_MIPMAP)
-                                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+                                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
                                else
-                                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
-                               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+                                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+                               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
                        }
                }
        }
@@ -554,9 +554,9 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
                        memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
                        glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
                        CHECKGLERROR
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
                        CHECKGLERROR
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
                        CHECKGLERROR
                }
 
@@ -647,16 +647,16 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
                        CHECKGLERROR
                }
 
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
                CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
                CHECKGLERROR
        }
        else
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
                CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
                CHECKGLERROR
        }
 }
index cca91702601197ff098a6467362694ce180d02a4..ee67e2b2192bb2d8e8054bf43acaa3a8e5073a0c 100644 (file)
--- a/r_clip.c
+++ b/r_clip.c
@@ -871,6 +871,7 @@ void ScanEdges (void)
 
 void R_Clip_DisplayBuffer(void)
 {
+       /*
 #if CLIPTEST
        int i;
        static int firstupload = true;
@@ -887,12 +888,12 @@ void R_Clip_DisplayBuffer(void)
                glTexImage2D(GL_TEXTURE_2D, 0, 1, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clipbuffertex);
        }
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        if (lighthalf)
-               glColor3f(0.5, 0.5, 0.5);
+               glColor4ub(0.5, 0.5, 0.5);
        else
-               glColor3f(1, 1, 1);
+               glColor4ub(1, 1, 1);
        firstupload = false;
        b = clipbuffertex;
        for (i = 0;i < clipwidth*clipheight;i++)
@@ -910,9 +911,10 @@ void R_Clip_DisplayBuffer(void)
        glTexCoord2f (0                 , clipheight / 256.0f);glVertex2f (0           , vid.conheight);
        glEnd ();
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-//     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-//     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+//     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+//     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 #endif
+       */
 }
 
 float boxpoints[4*3];