From: havoc Date: Sat, 28 Sep 2002 04:44:44 +0000 (+0000) Subject: 2D is now drawn using R_Mesh system X-Git-Tag: RELEASE_0_2_0_RC1~185 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=275526b51e0cc486f423539e2aa9473f91bf2b50 2D is now drawn using R_Mesh system git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2456 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_screen.c b/cl_screen.c index 9d5ca628..741f4484 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -580,7 +580,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) drawqueuemesh_t *m; size = sizeof(*dq); size += sizeof(drawqueuemesh_t); - size += sizeof(int) * mesh->numindices; + size += sizeof(int[3]) * mesh->numtriangles; size += sizeof(float[4]) * mesh->numvertices; size += sizeof(float[2]) * mesh->numvertices; size += sizeof(float[4]) * mesh->numvertices; @@ -597,10 +597,10 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) dq->scaley = 0; p = (void *)(dq + 1); m = p;(qbyte *)p += sizeof(drawqueuemesh_t); - m->numindices = mesh->numindices; + m->numtriangles = mesh->numtriangles; m->numvertices = mesh->numvertices; m->texture = mesh->texture; - m->indices = p;memcpy(m->indices , mesh->indices , m->numindices * sizeof(int ));(qbyte *)p += m->numindices * sizeof(int ); + m->indices = p;memcpy(m->indices , mesh->indices , m->numtriangles * sizeof(int[3]));(qbyte *)p += m->numtriangles * sizeof(int[3]); m->vertices = p;memcpy(m->vertices , mesh->vertices , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]); m->texcoords = p;memcpy(m->texcoords, mesh->texcoords, m->numvertices * sizeof(float[2]));(qbyte *)p += m->numvertices * sizeof(float[2]); m->colors = p;memcpy(m->colors , mesh->colors , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]); diff --git a/cl_screen.h b/cl_screen.h index f54d99a9..37b15ad3 100644 --- a/cl_screen.h +++ b/cl_screen.h @@ -23,7 +23,7 @@ drawqueue_t; typedef struct drawqueuemesh_s { rtexture_t *texture; - int numindices; + int numtriangles; int numvertices; int *indices; float *vertices; diff --git a/cl_video.c b/cl_video.c index b509234a..857d5d8f 100644 --- a/cl_video.c +++ b/cl_video.c @@ -116,7 +116,7 @@ void CL_DrawVideo(void) vertices[ 8] = x2;vertices[ 9] = y2;vertices[10] = 0;vertices[11] = 0; vertices[12] = x1;vertices[13] = y2;vertices[14] = 0;vertices[15] = 0; mesh.texture = cl_videotexture; - mesh.numindices = 6; + mesh.numtriangles = 2; mesh.numvertices = 4; mesh.indices = indices; mesh.vertices = vertices; diff --git a/gl_draw.c b/gl_draw.c index 90b40c49..f435ed62 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -366,32 +366,45 @@ void GL_Draw_Init (void) R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } -extern cvar_t gl_mesh_drawrangeelements; -extern int gl_maxdrawrangeelementsvertices; -extern int gl_maxdrawrangeelementsindices; - -#if 0 +int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; + int pos, num, chartexnum, overbright, texnum, additive, batch; + float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac; cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; int batchcount; unsigned int color; drawqueuemesh_t *mesh; + rmeshstate_t m; if (!r_render.integer) return; + if (!quadelements[1]) + { + // elements for rendering a series of quads as triangles + for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4) + { + quadelements[pos++] = num; + quadelements[pos++] = num + 1; + quadelements[pos++] = num + 2; + quadelements[pos++] = num; + quadelements[pos++] = num + 2; + quadelements[pos++] = num + 3; + } + } GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); - GL_SetupView_Orientation_Identity(); GL_DepthFunc(GL_LEQUAL); R_Mesh_Start(); + R_Mesh_Matrix(&r_identitymatrix); + memset(&m, 0, sizeof(m)); chartexnum = R_GetTexture(char_texture); + m.tex[0] = chartexnum; + R_Mesh_TextureState(&m); currentpic = ""; pic = NULL; @@ -422,21 +435,17 @@ void R_DrawQueue(void) y = dq->y; w = dq->scalex; h = dq->scaley; - + switch(dq->command) { case DRAWQUEUE_PIC: str = (char *)(dq + 1); if (strcmp(str, currentpic)) { - if (batch) - { - batch = false; - qglEnd(); - } currentpic = str; pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); + m.tex[0] = R_GetTexture(pic->tex); + R_Mesh_TextureState(&m); } if (*str) { @@ -449,31 +458,27 @@ void R_DrawQueue(void) varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg; varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb; varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; - varray_texcoord[0] = 0;varray_texcoord[1] = 0; - varray_texcoord[2] = 1;varray_texcoord[3] = 0; - varray_texcoord[4] = 1;varray_texcoord[5] = 1; - varray_texcoord[6] = 0;varray_texcoord[7] = 1; - varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 0; - varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 0; - varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 0; - varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 0; - R_Mesh_Draw(4, 2, polygonelements); + varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; + varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0; + varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1; + varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1; + varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10; + varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10; + varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10; + varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10; + R_Mesh_Draw(4, 2, quadelements); break; case DRAWQUEUE_STRING: str = (char *)(dq + 1); if (strcmp("gfx/conchars", currentpic)) { - if (batch) - { - batch = false; - qglEnd(); - } currentpic = "gfx/conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); + m.tex[0] = chartexnum; + R_Mesh_TextureState(&m); } batchcount = 0; ac = varray_color; - at = varray_texcoord; + at = varray_texcoord[0]; av = varray_vertex; while ((num = *str++) && x < vid.conwidth) { @@ -491,35 +496,37 @@ void R_DrawQueue(void) at[2] = s+u;at[3] = t ; at[4] = s+u;at[5] = t+v; at[6] = s ;at[7] = t+v; - av[0] = x ;av[1] = y ;av[2] = 0; - av[4] = x+w;av[1] = y ;av[2] = 0; - av[8] = x+w;av[1] = y+h;av[2] = 0; - av[0] = x ;av[1] = y+h;av[2] = 0; + av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; + av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10; + av[ 8] = x+w;av[ 9] = y+h;av[10] = 10; + av[12] = x ;av[13] = y+h;av[14] = 10; ac += 16; at += 8; av += 16; batchcount++; if (batchcount >= 128) { - R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements); + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); batchcount = 0; ac = varray_color; - at = varray_texcoord; + at = varray_texcoord[0]; av = varray_vertex; } } x += w; } - R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements); + if (batchcount > 0) + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); break; case DRAWQUEUE_MESH: mesh = (void *)(dq + 1); m.tex[0] = R_GetTexture(mesh->texture); + R_Mesh_TextureState(&m); R_Mesh_ResizeCheck(mesh->numvertices); memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); - memcpy(varray_texcoord, mesh->texcoords, sizeof(float[2]) * mesh->numvertices); + memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices); memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->indices); + R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices); currentpic = "\0"; break; } @@ -527,352 +534,56 @@ void R_DrawQueue(void) if (!v_hwgamma.integer) { + // we use one big triangle for all the screen blends + varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; + varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0; + varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0; + varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10; + varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 10; + varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 10; + // alpha is 1 for all these + varray_color[3] = varray_color[7] = varray_color[11] = 1; + // all the blends ignore depth + m.depthdisable = true; t = v_contrast.value * (float) (1 << v_overbrightbits.integer); if (t >= 1.01f) { m.blendfunc1 = GL_DST_COLOR; m.blendfunc2 = GL_ONE; - m.depthdisable = true; R_Mesh_State(&m); while (t >= 1.01f) { cr = t - 1.0f; if (cr > 1.0f) cr = 1.0f; - varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr; - varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cr; - varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cr; - varray_texcoord[0] = 0;varray_texcoord[1] = 0; - varray_texcoord[2] = 0;varray_texcoord[3] = 0; - varray_texcoord[4] = 0;varray_texcoord[5] = 0; - varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 0; - varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 0; - varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 0; + varray_color[0] = varray_color[4] = varray_color[ 8] = cr; + varray_color[1] = varray_color[5] = varray_color[ 9] = cr; + varray_color[2] = varray_color[6] = varray_color[10] = cr; R_Mesh_Draw(3, 1, polygonelements); t *= 0.5; } } else if (t <= 0.99f) { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR - } - if (v_brightness.value >= 0.01f) - { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR - } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR - } - - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR -} -#else -void R_DrawQueue(void) -{ - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; - cachepic_t *pic; - drawqueue_t *dq; - char *str, *currentpic; - int batch, batchcount, additive; - unsigned int color; - drawqueuemesh_t *mesh; - - if (!r_render.integer) - return; - - qglMatrixMode(GL_PROJECTION); - qglLoadIdentity(); - qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); - - qglMatrixMode(GL_MODELVIEW); - qglLoadIdentity(); - - qglDisable(GL_DEPTH_TEST); - qglDisable(GL_CULL_FACE); - qglEnable(GL_BLEND); - qglEnable(GL_TEXTURE_2D); - qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - chartexnum = R_GetTexture(char_texture); - - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - currentpic = ""; - pic = NULL; - qglBindTexture(GL_TEXTURE_2D, 0); - color = 0; - qglColor4ub(0,0,0,0); - - overbright = v_overbrightbits.integer; - batch = false; - batchcount = 0; - for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) - { - dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - if (dq->flags & DRAWFLAG_ADDITIVE) - { - if (!additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = true; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE); - } - } - else - { - if (additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - if (color != dq->color) - { - color = dq->color; - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - } - if (batch && batchcount > 128) - { - batch = false; - qglEnd(); - } - x = dq->x; - y = dq->y; - w = dq->scalex; - h = dq->scaley; - switch(dq->command) - { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); - if (*str) - { - if (strcmp(str, currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = str; - pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); - } - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - else - { - if (currentpic[0]) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = ""; - qglBindTexture(GL_TEXTURE_2D, 0); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - break; - case DRAWQUEUE_STRING: - str = (char *)(dq + 1); - if (strcmp("gfx/conchars", currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = "gfx/conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - while ((num = *str++) && x < vid.conwidth) - { - if (num != ' ') - { - s = (num & 15)*0.0625f + (0.5f / 256.0f); - t = (num >> 4)*0.0625f + (0.5f / 256.0f); - u = 0.0625f - (1.0f / 256.0f); - v = 0.0625f - (1.0f / 256.0f); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t );qglVertex2f (x+w, y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t+v);qglVertex2f (x , y+h); - batchcount++; - } - x += w; - } - break; - case DRAWQUEUE_MESH: - if (batch) - { - batch = false; - qglEnd(); - } - - mesh = (void *)(dq + 1); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture)); - qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), mesh->vertices);CHECKGLERROR - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR - qglColorPointer(4, GL_FLOAT, sizeof(float[4]), mesh->colors);CHECKGLERROR - qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR - GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices); - qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR - - // restore color, since it got trashed by using color array - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - CHECKGLERROR - currentpic = "\0"; - break; - } - } - if (batch) - qglEnd(); - CHECKGLERROR - - if (!v_hwgamma.integer) - { - qglDisable(GL_TEXTURE_2D); - CHECKGLERROR - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) - { - qglBlendFunc (GL_DST_COLOR, GL_ONE); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - while (t >= 1.01f) - { - num = (int) ((t - 1.0f) * 255.0f); - if (num > 255) - num = 255; - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - t *= 0.5; - } - qglEnd (); - CHECKGLERROR - } - else if (t <= 0.99f) - { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR + m.blendfunc1 = GL_ZERO; + m.blendfunc2 = GL_SRC_COLOR; + R_Mesh_State(&m); + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = t; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = t; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = t; + R_Mesh_Draw(3, 1, polygonelements); } if (v_brightness.value >= 0.01f) { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = v_brightness.value; + varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = v_brightness.value; + varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = v_brightness.value; + R_Mesh_Draw(3, 1, polygonelements); } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR } - - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR + R_Mesh_Finish(); } -#endif