From: havoc Date: Sat, 11 Mar 2006 17:33:31 +0000 (+0000) Subject: oops, accidentally set developer to 100 by default X-Git-Tag: xonotic-v0.1.0preview~4214 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=38a3efc088963fa46968f85ef5475ec3bf09e77a oops, accidentally set developer to 100 by default git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6104 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/host.c b/host.c index 360143d3..a30bf5df 100644 --- a/host.c +++ b/host.c @@ -79,7 +79,7 @@ cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"}; cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"}; -cvar_t developer = {0, "developer","100", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};