From: divverent Date: Mon, 13 Apr 2009 11:38:12 +0000 (+0000) Subject: turn off sv_clmovement_maxnetfps for now, as it causes breakage of cl_netimmediatebut... X-Git-Tag: xonotic-v0.1.0preview~1689 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=b80bc2db100b08a98507b8e74973c447aad6a9c1 turn off sv_clmovement_maxnetfps for now, as it causes breakage of cl_netimmediatebuttons (which should be fixed in some way though) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8922 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_main.c b/sv_main.c index a1f2fbf1..cf1950ae 100644 --- a/sv_main.c +++ b/sv_main.c @@ -59,7 +59,7 @@ cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"}; cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; -cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "120", "max amount of movement packets to accept per second"}; +cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "0", "max amount of movement packets to accept per second"}; cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"}; cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};