]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - view.c
changed 3 occurences of very if (developer.integer) Con_Print code to Con_DPrint
[xonotic/darkplaces.git] / view.c
2005-05-06 havocadded cl.movement_velocity to allow view bobbing to...
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-03-23 havocview_ofs now affects intermission cameras, mods usually...
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-08-25 havoccleaned up all standing in a sloped corner and getting...
2004-08-23 havocnow only does stair smoothing when onground (thanks...
2004-05-13 havocTomaz's gl_polyblend patch to control intensity of...
2004-03-05 havocno view tilt when dead in GAME_FNIGGIUM
2004-03-01 havocremove unused variable i in V_ParseDamage
2004-03-01 havocupgraded network protocol to DP5, now sends precise...
2003-12-07 havocadded CSHIFT_VCSHIFT blend so v_cshift now affects...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-10-08 havocadded back glquake stair step up smoothing, and made...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-22 havocget rid of bobbing when dead
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-04-03 havocgot rid of use of eye in entity database
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2002-10-31 havocmake view kicks (both angle and origin) occur before...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocview model is now properly lit in realtime mode
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-02 havocmade liquid colors 50% thinner (it's still apparent...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocchanged Length() call to VectorLength() macro... insid...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocdue to Mercury's insistance you can disable bobbing...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-03 lordhavocserver speed controls fade out of damage/bonus flashs...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-21 lordhavocremoved cruft
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-21 lordhavocfix for player model tilting in chase_active mode
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-08-31 lordhavocBetter smoke textures, no floodfillskin, some cleanup.
2000-08-22 lordhavocInitial revision