From c3dd86794da69f70df630f9f68df695faad49f08 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 10 Mar 2006 23:45:42 +0000 Subject: [PATCH] default sv_jumpstep to 0 to not allow players to jump places they should not be able to go in quake (each game/mod can set this in its default.cfg if it is desired) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6093 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_phys.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_phys.c b/sv_phys.c index f58108b4..12f9b303 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -45,7 +45,7 @@ cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"}; cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"}; cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"}; -cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"}; +cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"}; cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"}; cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"}; cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"}; -- 2.39.2