From d4ffce6349c1960f435b8877832d88c7c54e17ba Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 20 Apr 2003 05:39:54 +0000 Subject: [PATCH] fix flipped sprites git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2969 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 79ee2ea1..eaec1e01 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1419,10 +1419,10 @@ void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, flo void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2) { R_Mesh_GetSpace(4); - varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = 1; - varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0; - varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = 0; - varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1; + varray_texcoord2f[0][0] = 0;varray_texcoord2f[0][1] = 1; + varray_texcoord2f[0][2] = 0;varray_texcoord2f[0][3] = 0; + varray_texcoord2f[0][4] = 1;varray_texcoord2f[0][5] = 0; + varray_texcoord2f[0][6] = 1;varray_texcoord2f[0][7] = 1; varray_vertex3f[ 0] = origin[0] + left[0] * scalex2 + up[0] * scaley1; varray_vertex3f[ 1] = origin[1] + left[1] * scalex2 + up[1] * scaley1; varray_vertex3f[ 2] = origin[2] + left[2] * scalex2 + up[2] * scaley1; -- 2.39.2